Charles Ju
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Charles Ju Email & Phone Number

Head of Growth & Performance 👉 Driving Exponential Growth for Tech & Gaming Companies • 18+ Years of Experience • Generated $100M+ in Revenue through 2 Gaming Companies (PlayMesh and Battle Camp). at Pomelo
Location: Los Angeles, California, United States 7 work roles 2 schools
1 work email found @wearewrkshp.com 4 phones found area 650 and 408 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email c****@wearewrkshp.com
Direct phone (650) ***-****
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Current company
Role
Head of Growth & Performance 👉 Driving Exponential Growth for Tech & Gaming Companies • 18+ Years of Experience • Generated $100M+ in Revenue through 2 Gaming Companies (PlayMesh and Battle Camp).
Location
Los Angeles, California, United States

Who is Charles Ju? Overview

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Quick answer

Charles Ju is listed as Head of Growth & Performance 👉 Driving Exponential Growth for Tech & Gaming Companies • 18+ Years of Experience • Generated $100M+ in Revenue through 2 Gaming Companies (PlayMesh and Battle Camp). at Pomelo, based in Los Angeles, California, United States. AeroLeads shows a work email signal at wearewrkshp.com, phone signal with area code 650, 408, and a matched LinkedIn profile for Charles Ju.

Charles Ju previously worked as Head of Growth and Performance at Pomelo and Consultant, Founder at Growth Scaling. Charles Ju holds Bachelor Of Science - Bs, Computer Science from Ucla.

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Email format at Pomelo

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{first}@wearewrkshp.com
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Profile bio

About Charles Ju

🔥 I see this all the time - companies with great products and talented teams find themselves stuck, unable to grow. 𝗪𝗵𝘆? They’re relying on outdated marketing strategies, missing out on the innovation and data-driven insights that could set them apart. Here’s what happens:1- Outdated Strategies: Companies often lose touch with what works because they lack someone with recent, relevant experience. This leads to missed opportunities, like effectively using UGC creatives.2- Lack of Data-Driven Decisions: Marketing teams struggle to tie their efforts back to ROI without a strong understanding of data, leading to ineffective campaigns.3- Wasted Budgets: Money is spent, but the results don't add up without the right strategies and data insights.🤔 𝗧𝗵𝗲 𝗥𝗲𝘀𝘂𝗹𝘁?Lost revenue, frustrated teams, and the risk of falling behind in a highly competitive market.🎯 𝗧𝗵𝗲 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻:Top companies need a visionary leader who can transform their marketing efforts, leveraging data, innovation, and a commitment to integrity.✅ 𝗪𝗵𝗮𝘁 𝗜 𝗗𝗼:As a Growth Lead, I help high-growth companies enhance their marketing performance. I’ve scaled two gaming companies—PlayMesh and Battle Camp—to over $100 million in revenue and 60 million downloads, so I know what it takes to get results. I’ve managed $50 million+ in marketing budgets and led teams of analysts, designers, developers, and writers to execute precise growth strategies. At Growth Scaling, I developed and executed an influencer strategy that reduced CAC by 5x and scaled profitable marketing spend by 10x.🔑 𝗪𝗵𝘆 𝗪𝗼𝗿𝗸 𝘄𝗶𝘁𝗵 𝗠𝗲?I’ve spent over 18 years in the industry, with a solid background in Computer Science, and I’m all about getting real results. I believe in doing things with integrity, being transparent, and striving for excellence. Whether it’s SEO, Lifecycle Marketing, Product Growth, or capitalize Campaigns, I’ve got the experience to help your company grow. My approach is simple: use data to guide every step and ensure everything is clear and accountable.👉 𝗛𝗼𝘄 𝘁𝗼 𝗰𝗼𝗻𝗻𝗲𝗰𝘁 𝘄𝗶𝘁𝗵 𝗺𝗲:-send me a DM here on LinkedInor-email me at charles@growthscaling.com𝗧𝗼 𝗹𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲 𝘃𝗶𝘀𝗶𝘁:https://www.growthscaling.com/

Listed skills include Iphone, Mobile Applications, Objective C, Xcode, and 1 others.

Current workplace

Charles Ju's current company

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Pomelo
Pomelo
Head of Growth & Performance 👉 Driving Exponential Growth for Tech & Gaming Companies • 18+ Years of Experience • Generated $100M+ in Revenue through 2 Gaming Companies (PlayMesh and Battle Camp).
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7 roles

Charles Ju work experience

A career timeline built from the work history available for this profile.

Head Of Growth And Performance

Current

San Francisco, Ca, Us

• Developed and executed a performance strategy that scaled major KPIs while reducing CAC• Implemented a lifecycle canvas and campaign strategy, boosting onboarding rates and re-engagement dramatically• Built a comprehensive marketing data infrastructure, enabling profit-driven analysis at platform and creative levels

Aug 2023 - Present

Consultant, Founder

Current

• Managed an influencer campaign for a digital security company ($650m raised), reducing CAC by 50%.• Designed a GTM strategy for a gaming company ($50m raised), driving 1.5 million plays and achieving a 25x improvement over previous titles.• Developed growth strategies for a consumer tech company, resulting in 1,000 pre-orders, a 3x reduction in CAC, and a 5x increase in daily pre-orders over six months.

Jan 2021 - Present

Angel Investor

Current
Self-Employed

LP: Wonder VC, Alumi VenturesActive: Confetti, Enso, Discotech, Pockets World, HitMeUp, EchoWin, BetweenAcquired: FormaDivested: Binti, Womply, PastureMap, Umbo CV

Jun 2010 - Present

Growth And Product Lead, Founder

Remote, Us

• Sessions was a platform to help musicians build fan clubs and live stream concerts. Founded with Tim Westergren of Pandora.• Created and grew Sessions to 100,000+ registered Artists and generated over $10 million in revenue• Managed a cross-functional team of 50+ people including sales, marketing, support, and account managers• Led a complete revamp of the prospecting funnel that led to finding over 10,000 new artist leads a week (1,000% increase)• Secured over $1mm of funding for music NFT project• Created 100+ Product Requirement Documents that included sign up flow, first time artist tutorial experience, lifecycle product flows, artist management dashboards, and artist revenue channels• Launched and grew the fan club of Why Don’t We (biggest boy band in America, 9mm IG followers), generating $2mm+ revenue and increased IG followers by 500k+• Ran a sales program that contacted and converted over 100 new artists a week to stream a concert virtually on Sessions

Feb 2020 - Jan 2023

Growth And Product Lead, Founder

Beat Fever

• Beat Fever was a mobile music beat matching game. Google Play’s Editor Choice.• Created and launched Beat Fever as a top 5 app in the app store• Grew the app to 10m+ downloads and generated $5m+ revenue• Managed a cross-functional team of 50+ people including 10 engineers, 5 artists, and 2 game designers• Drove project management in Jira and Confluence using agile techniques to improve developer effectiveness by 50%• Created 50+ Product Requirement Documents that involved player onboarding, game revenue mechanics, music level creation tools, in-app gameplay, and growth• Led business development to secure deals with biggest artists in the world: Lady Gaga, Marshmello, Steve Aoki, Hardwell, etc

Mar 2018 - Mar 2020

Growth And Product Lead, Founder

Battle Camp

• Battle Camp was the first mobile metaverse game. Apple’s Multiplayer Game of the Year. Acquired by Safe Lane Gaming.• Drove the ideation and creation of Battle Camp. Iterated through A/B tests and funnel analysis to improve d7 retention by 1,000% and ARPU by 10,000%• Led the product to reach top 50 grossing in 100 countries, generating $100m+ revenue with 50m downloads• Managed a cross-functional team of 50+ people across product, development, art, and design• Created over 100+ Product Requirements Documents that encompassed virtual world UI/UX dynamics, questing systems, world maps, timed events, and freemium revenue models• Architected and managed the backend server team of 4 that built a system to scale to 1m+ concurrent players• Guided the growth marketing team to spend over $50m+ in advertising through Facebook, Google, and 50 other ad networks• Successfully led the deal to sell Battle Camp to Safe Lane Gaming where it still operates today

Mar 2011 - Mar 2018

Chief Executive Officer, Founder

Playmesh, Inc.

• First gaming company on iPhone with In App Purchases. Acquired by Machine Zone.• Bootstrapped one of the first iPhone gaming companies to $5m+ in revenue and 10m+ in downloads with 55 top 25 apps• Managed a cross-functional team of 20 people (mostly engineers and artists)• Architected the backend server with 4 others in Ruby on Rails, Memcache, and MySQL that scaled to 10k+ concurrent players• Led product development and game design of many 1m+ player games like iMafia, Link4, iFarm, Fishies, and All-in-One

Sep 2008 - Jan 2011
2 education records

Charles Ju education

Bachelor Of Science - Bs, Computer Science

Ucla

High School Diploma

Monta Vista High School
FAQ

Frequently asked questions about Charles Ju

Quick answers generated from the profile data available on this page.

What company does Charles Ju work for?

Charles Ju works for Pomelo.

What is Charles Ju's role at Pomelo?

Charles Ju is listed as Head of Growth & Performance 👉 Driving Exponential Growth for Tech & Gaming Companies • 18+ Years of Experience • Generated $100M+ in Revenue through 2 Gaming Companies (PlayMesh and Battle Camp). at Pomelo.

What is Charles Ju's email address?

AeroLeads has found 1 work email signal at @wearewrkshp.com for Charles Ju at Pomelo.

What is Charles Ju's phone number?

AeroLeads has found 4 phone signal(s) with area code 650, 408 for Charles Ju at Pomelo.

Where is Charles Ju based?

Charles Ju is based in Los Angeles, California, United States while working with Pomelo.

What companies has Charles Ju worked for?

Charles Ju has worked for Pomelo, Growth Scaling, Self-Employed, Sessions, and Beat Fever.

How can I contact Charles Ju?

You can use AeroLeads to view verified contact signals for Charles Ju at Pomelo, including work email, phone, and LinkedIn data when available.

What schools did Charles Ju attend?

Charles Ju holds Bachelor Of Science - Bs, Computer Science from Ucla.

What skills is Charles Ju known for?

Charles Ju is listed with skills including Iphone, Mobile Applications, Objective C, Xcode, and Iphone Development.

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