Charlotte Couder Email & Phone Number
Who is Charlotte Couder? Overview
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Charlotte Couder is listed as Level Designer at Arkane Studios, a with 250 employees, based in Bordeaux, Nouvelle-Aquitaine, France. AeroLeads shows a matched LinkedIn profile for Charlotte Couder.
Charlotte Couder previously worked as Quest / Level Designer at Big Bad Wolf Studio and Level Designer at Moonycat Entertainment. Charlotte Couder holds Master Degree Games And Interactive Digital Medi (Cnam-Enjmin), Game Design from Conservatoire National Des Arts Et Métiers - Enjmin.
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About Charlotte Couder
Combining environment, gameplay and narration to build awesome experiences for players. By night I'm a Dungeon Master, killing my players with bad yet amazing puns.Portfolio: https://charlottecouder.com/
Listed skills include Game Design, Level Design, Narrative Design, Adobe Photoshop, and 5 others.
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Charlotte Couder work experience
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Quest / Level Designer
Worked on Vampire: The Masquerade - Swansong and unannounced project.• Quest concept and technical documentation for the quests• Establishing pillars of the experience• Level Design documentation• Block-out of the level design in Unreal Engine 4 & 5• Scripting & integration of the quest in Unreal Engine 4 & 5
Level Designer
• Concept and technical documentation for requested levels• Drawing maps (Illustrator & Photoshop)• Block-out of different levels in Unreal Engine 4• Writing of a full sequencer of the entire game experience• Adaptation and integration of in-game dialogs based on a dialog script
Game Designer
Game Designer on the upcoming ski resort management game Snowtopia. The alpha prototype is already available online. Here are my responsibilities :• Systems Design (Upgrades, skiers core systems)• Work jointly on the core mechanics of the game (building lifts and drawing trails)• Complete already existing Design Documents and specify the functioning of the features• Search for real-world references and facts about the different features available on the game• Prepare the next game design and UI update with the programmer and graphist• Retro-engineering on management gameshttps://www.playsnowtopia.com/
Game Designer, Narrative Designer
Main game designer and narrative designer on unannounced games (PC & Consoles) at Smart Tale Games studio. I worked on 2 main projects for Smart Tale and write several game concepts and concept iterations for the studio. I was the main Game Designer of Smart Tale and in charge of managing the 2D Graphist and the main prototype development with two other developers. Both of the projects were on the pre-production/concept period. Here were my responsibilities :• Design brand new IPS for the studio• Design of the main features for a survival game and a narrative game• Narrative systems and dynamic contents writing and design (branching dialogs, event system)• Design of the main features for a deckbuilding/roguelike game• Worlds and lores creation (pre-production concepts)• Game concepts writing and production of documentation around those concepts• Management (my own tasks, prototype intern milestones, and concept artists tasks)• Retro-engineering on narrative games and deckbuilding/roguelike games
Game Designer
Main game designer fully assigned on the development of a new franchise based on Gear.Club, a multiplayer online racing mobile license available on both iOS (1st racing application in 145 countries) and Android (1.000.000+ downloads). A conceptualization phase including meetings with producers and potential publishers, documents exchanges between the CEO and the producing team based at Las Vegas and a full presentation of the concept to a Millenial Esports team, visiting the French studio.As game designer here were my responsibilities:• Design a new IP based on the strengths of the studio (expertise for mobile games, a huge fan base for racing games, structure for multiplayer online games)• Retro-engineering of successful mobile games• Design of several game formats (Time Trial, Best-of-all, Ghost race, etc)• Design of the in-game economies (during games and with monetization)• Design of a loot box system (prizes, difficulties, drop rates/rarity)• Design of the 2 ranking systems (for each tournament and players ranking during official seasons)• Design of an in-game shop and a skills tree• Design the acquisition of a new public, not already conquered by Gear.Club and racing games• Design features for the retention and monetization of the game• Flow and navigation through the applicationAfter a re-organization of the different production teams, I joined the design team working on Gear.Club Unlimited 2 (Switch), the sequel of Gear.Club Unlimited 1 released on Nintendo Switch in 2017. As game designer joining the mid/end of the production my tasks were :• Redesign the flow and navigation through different menus (flow charts, powerpoints)• Design a brand new menu (Career Menu) for the new features• Localization of the new menus
Kaiju Snap (Student Project)
Kaiju snap is a solo game where you take control of a drone using your preferred VR headset and a game controller. Discover a heavenly island and take pictures of a mysterious and giant creature.As Level Designer and Narrative Designer I worked on:• Level Design of big areas (being aware of the VR drone controls challenges, greybox/blockout, drawing maps, and schemes)• General flow in the game• Lore and characters creation• Storytelling, storyboarding• Dialogs writing• Voice casting and voice direction during recordings• Writing and design the drafts of the next episodes (Episodic model)More documents available on my portfolio: https://charlottecouder.com/portfolio/kaiju-snap/
Hindrance (Student Project)
Hindrance is an interactive 2D tablet experience, focused on dance and movement, developed by six ENJMIN students. In a poetic universe, guide a dancer step by step through this unusual mental journey, letting yourself be carried away by rhythm and hope. The project was part of the games selected for the Hits Play Time 2017 contest.Here were my tasks:• Design of the core features (cowork)• Help on the Level Design (cowork)• Writing of the character background story• Writing fake newspaper articles about the characterMore documents on my portfolio: https://charlottecouder.com/portfolio/hindrance/
The Day I Met Laia (Student Project)
The day I met LAIA is a short audio-only experience where you are able to live a story, solve puzzles and enjoy the environments. The game uses mobile cardboard, a headphone, and a Bluetooth controller. The project was part of the games selected for the Hits Play Time 2017 contest.As the owner of the concept and game/narrative designer, here were my tasks:• Design main features (cowork)• Design simple puzzles (cowork)• Dialogs writing• Narrative systems design• Lore & Characters design• Voice casting and voice direction during recordings (French & English)More documents and info on my portfolio: https://charlottecouder.com/portfolio/the-day-i-met-laia/http://thedayimetlaia.com/
External & Internal Communication
As the communication intern my tasks were:• Developing communication tools• Promoting events on social networks, medias and Eastern Bloc's network• Preparing the newsletter• Filling the new website with already existing and new contents• Basic graphic and web designs
Colleagues at Arkane Studios
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Omar Martínez Legorreta
Colleague at Arkane StudiosUruapan, Michoacán, Mexico
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Farid Dridi
Colleague at Arkane StudiosGreater Lyon Area, France
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Lydie Follie
Colleague at Arkane StudiosFrance
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EI
Edgard Imbert
Colleague at Arkane StudiosGreater Lyon Area, France
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JB
Jordan B.
Colleague at Arkane StudiosLyon, Auvergne-Rhône-Alpes, France
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BB
Benjamin Bonifant
Colleague at Arkane StudiosRedmond, Washington, United States
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Tazim Shaikh
Colleague at Arkane StudiosAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
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MC
Marie Chaine
Colleague at Arkane StudiosGap, Provence-Alpes-Côte D'Azur, France
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RP
Rudy Pierrat
Colleague at Arkane StudiosGreater Lyon Area, France
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JA
Jules Auger
Colleague at Arkane StudiosFrance
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Charlotte Couder education
Master Degree Games And Interactive Digital Medi (Cnam-Enjmin), Game Design
Master’S Degree, Digital Arts, Cesap (Higher Education'S Certificate In Arts)
Bachelor’S Degree, Fine Arts, Digital Arts, Dnap (Bfa Equivalent)
High School, Literature/Letters, A-Levels,
High School, Literature/Letters
Frequently asked questions about Charlotte Couder
Quick answers generated from the profile data available on this page.
What company does Charlotte Couder work for?
Charlotte Couder works for Arkane Studios.
What is Charlotte Couder's role at Arkane Studios?
Charlotte Couder is listed as Level Designer at Arkane Studios.
Where is Charlotte Couder based?
Charlotte Couder is based in Bordeaux, Nouvelle-Aquitaine, France while working with Arkane Studios.
What companies has Charlotte Couder worked for?
Charlotte Couder has worked for Arkane Studios, Big Bad Wolf Studio, Moonycat Entertainment, Tea For Two Studio, and Smart Tale Games / Eden Games.
Who are Charlotte Couder's colleagues at Arkane Studios?
Charlotte Couder's colleagues at Arkane Studios include Omar Martínez Legorreta, Farid Dridi, Lydie Follie, Edgard Imbert, and Jordan B..
How can I contact Charlotte Couder?
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What schools did Charlotte Couder attend?
Charlotte Couder holds Master Degree Games And Interactive Digital Medi (Cnam-Enjmin), Game Design from Conservatoire National Des Arts Et Métiers - Enjmin.
What skills is Charlotte Couder known for?
Charlotte Couder is listed with skills including Game Design, Level Design, Narrative Design, Adobe Photoshop, Unity3D, Adobe Indesign, Adobe Premiere Pro, and Construct 2.
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