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Chase Combs Email & Phone Number

AUDIO DIRECTOR | M∆R∆THON at Bungie
Location: United States, United States, United States 7 work roles 1 school
2 work emails found @microsoft.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email c****@microsoft.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
AUDIO DIRECTOR | M∆R∆THON
Location
United States, United States, United States

Who is Chase Combs? Overview

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Quick answer

Chase Combs is listed as AUDIO DIRECTOR | M∆R∆THON at Bungie, based in United States, United States, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Chase Combs.

Chase Combs previously worked as Audio Director at Bungie and Project Audio Director at Turn 10 Studios, Microsoft. Chase Combs holds Digital Audio, Production from Conservatory Of Recording Arts And Sciences.

Company email context

Email format at Bungie

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{first_initial}{last}@microsoft.com
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AeroLeads found 2 current-domain work email signals for Chase Combs. Compare company email patterns before reaching out.

Profile bio

About Chase Combs

With 20 years of industry experience, I approach each project and challenge with a player-first mentality, collaborating with creative leaders across multiple disciplines to find opportunities to enhance gameplay experiences and connect with an audience.

Listed skills include Sound Design, Fmod, Video Games, Game Development, and 17 others.

Current workplace

Chase Combs's current company

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Bungie
Bungie
AUDIO DIRECTOR | M∆R∆THON
AeroLeads page
7 roles

Chase Combs work experience

A career timeline built from the work history available for this profile.

Audio Director

Current

Bellevue, WA, US

Mar 2023 - Present

Project Audio Director

Turn 10 Studios, Microsoft
  • As audio quality owner of Forza Motorsport, I established creative direction for the sound of the game and managed a team of 15+ audio designers, engineers, and external partners throughout all phases of the game’s.
  • Accountable for the creative direction and final quality of the game’s sound
  • Manage Audio team budgets and staffing
  • Own and manage all areas of dialogue production from script to screen
  • Supervise and direct all music composition efforts
  • Build a network of external development partners for production scalability
Mar 2016 - Mar 2023

Senior Audio Lead

Turn 10 Studios, Microsoft
  • Working closely with the Audio Director on the project, I was responsible for the “how,” managing the day-to-day audio content production, supervising all sound design for the game, and building key audio integration.
  • Responsible for final game mix
  • Review and provide feedback to team of Sound Designers
  • Design and manage immersive environmental audio reflection system
  • Collaborate with Lead Engineer to define and manage technical budgets
  • Sound Design and Mix for all in-game cinematics
Mar 2014 - Mar 2016

Audio Content Lead (Contract)

Turn 10 Studios

Manage a team of sound designers and organize audio content delivery schedules. Plan, design, and implement game audio systems, in addition to designing high quality in game audio assets and additional audio content. Surround mixing for both in game content and promotional media. Work with Composers and Music Directors to define musical targets and design.

Jan 2012 - Mar 2014

Audio Lead And Sound Designer (Contract)

Turn 10 Studios

Design a suite of surround and stereo assets to support design pillar objectives. Audio integration using FMOD and XML editing. Surround mixing for ingame video and video post production. UI sound design and implementation. Vehicle field recording and editing.

Jan 2011 - Dec 2011

Audio Lead And Sound Designer

Redmond, Washington, US

Collaborated alongside a virtual team of sound designers to build immersive soundscapes, cinematics, and promotional trailers for our clients, while developing my cross-team communication and leadership skills.

Aug 2004 - Dec 2010

Sound Designer (Contract)

Turn 10 Studios

Provide top notch surround and stereo audio assets, field recording, edit vehicle recordings, FMOD integration, and edit ambient audio emitter placement with map editing tools.

May 2010 - Oct 2010
1 education record

Chase Combs education

  • Conservatory Of Recording Arts And Sciences
    Conservatory Of Recording Arts And Sciences
    Production
FAQ

Frequently asked questions about Chase Combs

Quick answers generated from the profile data available on this page.

What company does Chase Combs work for?

Chase Combs works for Bungie.

What is Chase Combs's role at Bungie?

Chase Combs is listed as AUDIO DIRECTOR | M∆R∆THON at Bungie.

What is Chase Combs's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Chase Combs at Bungie.

Where is Chase Combs based?

Chase Combs is based in United States, United States, United States while working with Bungie.

What companies has Chase Combs worked for?

Chase Combs has worked for Bungie, Turn 10 Studios, Microsoft, Turn 10 Studios, and Omni Audio (Was Omni Interactive Audio).

How can I contact Chase Combs?

You can use AeroLeads to view verified contact signals for Chase Combs at Bungie, including work email, phone, and LinkedIn data when available.

What schools did Chase Combs attend?

Chase Combs holds Digital Audio, Production from Conservatory Of Recording Arts And Sciences.

What skills is Chase Combs known for?

Chase Combs is listed with skills including Sound Design, Fmod, Video Games, Game Development, Field Recording, Recording, Sound Editing, and Music.

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