Principal World Designer
Current➤ LAST SENTINELDesigned multiple open world city layouts and ecosystems for a futuristic & post-apocalypic Tokyo to balance the needs of its sci-fi city looming over the urban Tokyo experience. Tokyo's gameworld prioritized known landmarks, points-of-interest, and primary roads for condensing 12km of research into 3km of iconic cityscape.The city of the future prototypes were designed with current city planning trends to create a believable backdrop for the player experience and genre expectations. These also factored in reuse of local spaces, POIs sightlines, tiered pathing, city ecosystems, and mystery boxes for expansion.▪ Designed and prototyped multiple city layouts both futuristic and modern▪ Contributed to creating diverse and thematically rewarding districts▪ Contributed to foundational ambient world systems and features▪ Designed encounter system supporting dynamic factions, story, and return-to memory▪ 3D prototyped multiple neighborhoods and landmarks▪ Designing multiple neighborhood hubs and shops to support world Quests and Activities▪ Helped guide team to a new content & production structure▪ Spearheaded initial Content Management Toolsets for smart content management with UE5▪ All with a conscious effort to support and respect Japan's culture and history