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Chelsea Jay Schoonover Email & Phone Number

Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM) at Pinxit_Labs
Location: Los Angeles, California, United States 17 work roles 1 school
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Current company
Role
Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM)
Location
Los Angeles, California, United States
Company size

Who is Chelsea Jay Schoonover? Overview

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Quick answer

Chelsea Jay Schoonover is listed as Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM) at Pinxit_Labs, a company with 1 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Chelsea Jay Schoonover.

Chelsea Jay Schoonover previously worked as Head of Creative || Ai | Motion Capture | UE | Anim | R&D | Founder at Pinxit_Labs and Digital Humans Specialist at Scanline Vfx. Chelsea Jay Schoonover holds Animation, Figure Drawing from School Of The Art Institute Of Chicago.

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Email format at Pinxit_Labs

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Pinxit_Labs

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Profile bio

About Chelsea Jay Schoonover

Head of Creative AI / Co-Founder and owner of Pinxit LabsExpert in Motion Capture, Unreal Engine, and Creative Ai. INTJ.*Actively searching for new projects and creative challenges with motivated teams.Experience:Creative Ai research, development, and implementation.UE Virtual Production, Sequencer, Animation & Game Dynamics, Cameras, Layout.Motion Capture body and face (Stage to shots), Previs, Creative Development.Creating, Directing, Supervising, and Managing Teams, Creative Pipelines, Creative AI, and R&D.Applications:MotionBuilder, Unreal Engine, Maya, Cascadeur, Midjourney, ComfyUi, Faceware.Blender, Photoshop, Shotgrid, Perforce, Proprietary Pipeline Tools, Creative and LLM Ai, and more...Some Python with Copilot for solutions and prototyping.Some Projects I have worked on:Rebel Moon, Air Bender, Robin Hood, Gossamer, Fables, Walking Dead VR commercialCall of the Wild, Mouse Guard, Jon Stewart's HBO projectSundance: AR/VR - Futurist Leviathan ProjectJungle Book, Rise of the Tomb Raider, Injustice Gods Among Us, Devil's Third, Dead Space 3CoD Black Ops 1 & 2, Battlefield-Hardline, Battlefield 4, WWE 2K14, Army of Two - Devil's Cartel, UFC Trainer, Galaxy11 - The Match Part 1Uncharted 2 Among Thieve, Epic's Infinity Blade, Dead Space 2, Tekken 6, Walter Mitty: Movie, Paradise Lost: Movie, Flight: Movie,Skylanders Spyro Adventure: Game, Fringe ep319: TV, Stan Lee Guardian Project, Kung Fu Panda Virtual World, Unreal Tournament 2K3 & 2K4, Unreal Championship 1 & 2,Hysteria, Trix, Lucky Charms, Captain Crunch, Animaniacs

Listed skills include Maya, Character Animation, Autodesk Motionbuilder, Cinematics, and 26 others.

Current workplace

Chelsea Jay Schoonover's current company

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Pinxit_Labs
Pinxit_Labs
Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM)
Los Angeles, CA, US
Website
Employees
1
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17 roles · 30 years

Chelsea Jay Schoonover work experience

A career timeline built from the work history available for this profile.

Head Of Creative Ai And Founder (Gen Ai | Saas | Ue | Anim | Mocap | Llm)

Los Angeles, CA, US

Head Of Creative || Ai | Motion Capture | Ue | Anim | R&D | Founder

Current

Los Angeles, California, US

Future ready Research and Development.Applying creative ai, unreal engine, motion capture, animation into new forms of creative entertainment.

Jan 2024 - Present

Digital Humans Specialist

Vancouver, British Columbia, CA

Motion capture editing and animating on midground battle scenes and digital human motions.Rebel Moon 2, and Airbender

Sep 2023 - Dec 2023

Unreal & Virtual Production Supervisor

Vancouver, British Columbia, CA

Virtual Production for Digital Content -Specialized in motion capture body and face: live stage to motion builder, live link to UE5 sequencer for automatic layout. -Stage and pipeline setup, supervising, and UE driving directly communicating with remote crew and director. -Strategic planning, setup, pipeline development, training, leading, and execution..

Aug 2020 - Jul 2023

Game Developer - Ue4

Indy Game Dev

Privately funded indy game dev

Oct 2019 - Aug 2020

Ue4 Cameras, Layout, Lead Animator

Burbank, CA, US

Cinematics - Undisclosed Project

May 2020 - Jun 2020

Ue4 Lead - Cameras, Layout, Lights, Animation, Vfx

Los Angeles, California, US

Walking Dead VR commercial - in engine segment

Mar 2020 - Apr 2020

Lab Artist

Fox Vfx Lab

UE4 - Virtual Production R&DVAD, Animation, R&D Call of the WildMouseguard Demo: https://youtu.be/0yvf4pNpDBM

Aug 2017 - Sep 2019

Sr Animator / Artist

Jon Stewart Productions

Pipeline, R&D, and Animation on Jon Stewart's animated @HBO projectMotion Capture (face and body), Character Animation, Layout, R&D

Feb 2016 - May 2017

Animator, Motion Capture Animator, Cg Generalist

Animaton, Motion Capture, Cg Generalist

5D Global/Wondros - Sundance “Leviathan” AR/VR - Dec2015 - Jan2016Mimic Productions - Holographic - December 2015Mocap Militia - motion capture tracking and retargeting - November 20155D Global/Wondros - Undisclosed VR project September - October 2015Frame Machine - Games - Undisclosed project - motion capture and animation - August 2015Digital Domain.

Nov 2010 - Jul 2016

Lead Animator, Animation Director

Trilogy Studios

Animation Director / Lead Animator for gamesKung fu Panda World - DWA, Virtual Pimp my Ride - Daybreakers

Mar 2006 - Nov 2010

Body Integration And Facial Team

Vancouver, BC, CA

Facial Motion Capture (Monster House)Final Integration Motion Capture (Monster House)

Nov 2005 - Dec 2006

Senior/Lead Animator

Cary, NC, US

Maya, Motion Builder, UE2, and UE3Unreal Tournament 2003, Unreal Tournament 2004, Unreal Championship 1 & 2, pre-Gears of War dev

Apr 2001 - Nov 2005

Motion Capture Animator

US

RedCard Soccer, and worked on NFL Blitz, NBA Ballers, and Slugfest

1999 - 2001 ~2 yrs

2D Animator

Startoons

Animaniacs, Pinky and the Brain, Hysteria, Dudley the Dinosaur, Tuna Sammich, Mag7, Watts on your mind, Little dogs on the prairie

1997 - 1999 ~2 yrs

2D Animation Assistant

Calabash Animation

Trix, Lucky Charms, Captain Crunch, Mr Clean, Cocoa Puffs, and other commercial work

1996 - 1998 ~2 yrs

Animation Intern

Sinnot & Associates

Tiny Toons Macarena

1996 - 1996
1 education record

Chelsea Jay Schoonover education

  • School Of The Art Institute Of Chicago
    School Of The Art Institute Of Chicago
    Figure Drawing
FAQ

Frequently asked questions about Chelsea Jay Schoonover

Quick answers generated from the profile data available on this page.

What company does Chelsea Jay Schoonover work for?

Chelsea Jay Schoonover works for Pinxit_Labs.

What is Chelsea Jay Schoonover's role at Pinxit_Labs?

Chelsea Jay Schoonover is listed as Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM) at Pinxit_Labs.

Where is Chelsea Jay Schoonover based?

Chelsea Jay Schoonover is based in Los Angeles, California, United States while working with Pinxit_Labs.

What companies has Chelsea Jay Schoonover worked for?

Chelsea Jay Schoonover has worked for Pinxit_Labs, Scanline Vfx, Bron Studios, Indy Game Dev, and Aaron Sims Creative.

How can I contact Chelsea Jay Schoonover?

You can use AeroLeads to view verified contact signals for Chelsea Jay Schoonover at Pinxit_Labs, including work email, phone, and LinkedIn data when available.

What schools did Chelsea Jay Schoonover attend?

Chelsea Jay Schoonover holds Animation, Figure Drawing from School Of The Art Institute Of Chicago.

What skills is Chelsea Jay Schoonover known for?

Chelsea Jay Schoonover is listed with skills including Maya, Character Animation, Autodesk Motionbuilder, Cinematics, Traditional Animation, Motion Capture, Drawing, and Facial Animation.

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