Chelsea Jay Schoonover Email and Phone Number
Head of Creative AI / Co-Founder and owner of Pinxit LabsExpert in Motion Capture, Unreal Engine, and Creative Ai. INTJ.*Actively searching for new projects and creative challenges with motivated teams.Experience:Creative Ai research, development, and implementation.UE Virtual Production, Sequencer, Animation & Game Dynamics, Cameras, Layout.Motion Capture body and face (Stage to shots), Previs, Creative Development.Creating, Directing, Supervising, and Managing Teams, Creative Pipelines, Creative AI, and R&D.Applications:MotionBuilder, Unreal Engine, Maya, Cascadeur, Midjourney, ComfyUi, Faceware.Blender, Photoshop, Shotgrid, Perforce, Proprietary Pipeline Tools, Creative and LLM Ai, and more...Some Python with Copilot for solutions and prototyping.Some Projects I have worked on:Rebel Moon, Air Bender, Robin Hood, Gossamer, Fables, Walking Dead VR commercialCall of the Wild, Mouse Guard, Jon Stewart's HBO projectSundance: AR/VR - Futurist Leviathan ProjectJungle Book, Rise of the Tomb Raider, Injustice Gods Among Us, Devil's Third, Dead Space 3CoD Black Ops 1 & 2, Battlefield-Hardline, Battlefield 4, WWE 2K14, Army of Two - Devil's Cartel, UFC Trainer, Galaxy11 - The Match Part 1Uncharted 2 Among Thieve, Epic's Infinity Blade, Dead Space 2, Tekken 6, Walter Mitty: Movie, Paradise Lost: Movie, Flight: Movie,Skylanders Spyro Adventure: Game, Fringe ep319: TV, Stan Lee Guardian Project, Kung Fu Panda Virtual World, Unreal Tournament 2K3 & 2K4, Unreal Championship 1 & 2,Hysteria, Trix, Lucky Charms, Captain Crunch, Animaniacs
Pinxit_Labs
View- Website:
- pinxitlabs.com
- Employees:
- 1
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Head Of Creative Ai And Founder (Gen Ai | Saas | Ue | Anim | Mocap | Llm)Pinxit_LabsLos Angeles, Ca, Us -
Head Of Creative || Ai | Motion Capture | Ue | Anim | R&D | FounderPinxit_Labs Jan 2024 - PresentLos Angeles, California, UsFuture ready Research and Development.Applying creative ai, unreal engine, motion capture, animation into new forms of creative entertainment. -
Digital Humans SpecialistScanline Vfx Sep 2023 - Dec 2023Vancouver , British Columbia, CaMotion capture editing and animating on midground battle scenes and digital human motions.Rebel Moon 2, and Airbender -
Unreal & Virtual Production SupervisorBron Studios Aug 2020 - Jul 2023Vancouver, British Columbia, CaVirtual Production for Digital Content -Specialized in motion capture body and face: live stage to motion builder, live link to UE5 sequencer for automatic layout. -Stage and pipeline setup, supervising, and UE driving directly communicating with remote crew and director. -Strategic planning, setup, pipeline development, training, leading, and execution. -Stage to shots to editorial to rapid iteration story development. -Tools development through proofed user stories to UE architects. -Guiding production and team towards UE best practices in relation to front end live and secondary integration scene/shot setups. -Creative solutions and problem solving. Shot 3 shows, 8 episodes each, stage to virtual camera to editorial to animation. DE&I Council member. -
Game Developer - Ue4Indy Game Dev Oct 2019 - Aug 2020Privately funded indy game dev
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Ue4 Cameras, Layout, Lead AnimatorAaron Sims Creative May 2020 - Jun 2020Burbank, Ca, UsCinematics - Undisclosed Project -
Ue4 Lead - Cameras, Layout, Lights, Animation, VfxAv Squad Mar 2020 - Apr 2020Los Angeles, California, UsWalking Dead VR commercial - in engine segment -
Lab ArtistFox Vfx Lab Aug 2017 - Sep 2019UE4 - Virtual Production R&DVAD, Animation, R&D Call of the WildMouseguard Demo: https://youtu.be/0yvf4pNpDBM
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Sr Animator / ArtistJon Stewart Productions Feb 2016 - May 2017Pipeline, R&D, and Animation on Jon Stewart's animated @HBO projectMotion Capture (face and body), Character Animation, Layout, R&D
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Animator, Motion Capture Animator, Cg GeneralistAnimaton, Motion Capture, Cg Generalist Nov 2010 - Jul 20165D Global/Wondros - Sundance “Leviathan” AR/VR - Dec2015 - Jan2016Mimic Productions - Holographic - December 2015Mocap Militia - motion capture tracking and retargeting - November 20155D Global/Wondros - Undisclosed VR project September - October 2015Frame Machine - Games - Undisclosed project - motion capture and animation - August 2015Digital Domain - August 2014 - May 2015Tomb Raider - Facial animationJungle Book - VADHouse of Moves - August 2012 - July 2014Galaxy11, Hardline - Battlefield, Injustice:Gods Among Us, BlackOps2, Army of two: Devil’s CartelZoic Studios - Infinity Blade - May 2012The Third Floor LA - Tekken 6 - Jan 2012 - Feb 2012Logan tv - Amazing Spider Man Game commercial - Dec 2011 - Jan 2012The Third Floor LA - Walter Mitty - Oct - Dec 2011Zoic Studios - Overstock Holiday commercial - October 2011Third Floor LA - Movie - Flight - September 2011Project w/ Meats Meier - Music Video - Puscifer - September 2011Zoic Studios - Undisclosed Project - August 2011House of Moves - Undisclosed Project - July 2011Zoic Studios March - Undisclosed Project, Spyro, Skylanders, TV, Fringe Episode 319 - 2011 - July 2011House of Moves - Stan Lee: Guardian Project - Jan - Feb 2011
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Lead Animator, Animation DirectorTrilogy Studios Mar 2006 - Nov 2010Animation Director / Lead Animator for gamesKung fu Panda World - DWA, Virtual Pimp my Ride - Daybreakers
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Body Integration And Facial TeamSony Pictures Imageworks Nov 2005 - Dec 2006Vancouver, Bc, CaFacial Motion Capture (Monster House)Final Integration Motion Capture (Monster House) -
Senior/Lead AnimatorEpic Games Apr 2001 - Nov 2005Cary, Nc, UsMaya, Motion Builder, UE2, and UE3Unreal Tournament 2003, Unreal Tournament 2004, Unreal Championship 1 & 2, pre-Gears of War dev -
Motion Capture AnimatorMidway Games 1999 - 2001UsRedCard Soccer, and worked on NFL Blitz, NBA Ballers, and Slugfest -
2D AnimatorStartoons 1997 - 1999Animaniacs, Pinky and the Brain, Hysteria, Dudley the Dinosaur, Tuna Sammich, Mag7, Watts on your mind, Little dogs on the prairie
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2D Animation AssistantCalabash Animation 1996 - 1998Trix, Lucky Charms, Captain Crunch, Mr Clean, Cocoa Puffs, and other commercial work
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Animation InternSinnot & Associates 1996 - 1996Tiny Toons Macarena
Chelsea Jay Schoonover Skills
Chelsea Jay Schoonover Education Details
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School Of The Art Institute Of ChicagoFigure Drawing
Frequently Asked Questions about Chelsea Jay Schoonover
What company does Chelsea Jay Schoonover work for?
Chelsea Jay Schoonover works for Pinxit_labs
What is Chelsea Jay Schoonover's role at the current company?
Chelsea Jay Schoonover's current role is Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM).
What schools did Chelsea Jay Schoonover attend?
Chelsea Jay Schoonover attended School Of The Art Institute Of Chicago.
What skills is Chelsea Jay Schoonover known for?
Chelsea Jay Schoonover has skills like Maya, Character Animation, Autodesk Motionbuilder, Cinematics, Traditional Animation, Motion Capture, Drawing, Facial Animation, Unreal Engine 3, Texturing, Layout, 3d Animation.
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