Chelsea Jay Schoonover Email & Phone Number
Who is Chelsea Jay Schoonover? Overview
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Chelsea Jay Schoonover is listed as Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM) at Pinxit_Labs, a company with 1 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Chelsea Jay Schoonover.
Chelsea Jay Schoonover previously worked as Head of Creative || Ai | Motion Capture | UE | Anim | R&D | Founder at Pinxit_Labs and Digital Humans Specialist at Scanline Vfx. Chelsea Jay Schoonover holds Animation, Figure Drawing from School Of The Art Institute Of Chicago.
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About Chelsea Jay Schoonover
Head of Creative AI / Co-Founder and owner of Pinxit LabsExpert in Motion Capture, Unreal Engine, and Creative Ai. INTJ.*Actively searching for new projects and creative challenges with motivated teams.Experience:Creative Ai research, development, and implementation.UE Virtual Production, Sequencer, Animation & Game Dynamics, Cameras, Layout.Motion Capture body and face (Stage to shots), Previs, Creative Development.Creating, Directing, Supervising, and Managing Teams, Creative Pipelines, Creative AI, and R&D.Applications:MotionBuilder, Unreal Engine, Maya, Cascadeur, Midjourney, ComfyUi, Faceware.Blender, Photoshop, Shotgrid, Perforce, Proprietary Pipeline Tools, Creative and LLM Ai, and more...Some Python with Copilot for solutions and prototyping.Some Projects I have worked on:Rebel Moon, Air Bender, Robin Hood, Gossamer, Fables, Walking Dead VR commercialCall of the Wild, Mouse Guard, Jon Stewart's HBO projectSundance: AR/VR - Futurist Leviathan ProjectJungle Book, Rise of the Tomb Raider, Injustice Gods Among Us, Devil's Third, Dead Space 3CoD Black Ops 1 & 2, Battlefield-Hardline, Battlefield 4, WWE 2K14, Army of Two - Devil's Cartel, UFC Trainer, Galaxy11 - The Match Part 1Uncharted 2 Among Thieve, Epic's Infinity Blade, Dead Space 2, Tekken 6, Walter Mitty: Movie, Paradise Lost: Movie, Flight: Movie,Skylanders Spyro Adventure: Game, Fringe ep319: TV, Stan Lee Guardian Project, Kung Fu Panda Virtual World, Unreal Tournament 2K3 & 2K4, Unreal Championship 1 & 2,Hysteria, Trix, Lucky Charms, Captain Crunch, Animaniacs
Listed skills include Maya, Character Animation, Autodesk Motionbuilder, Cinematics, and 26 others.
Chelsea Jay Schoonover's current company
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Chelsea Jay Schoonover work experience
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Head Of Creative || Ai | Motion Capture | Ue | Anim | R&D | Founder
CurrentFuture ready Research and Development.Applying creative ai, unreal engine, motion capture, animation into new forms of creative entertainment.
Digital Humans Specialist
Motion capture editing and animating on midground battle scenes and digital human motions.Rebel Moon 2, and Airbender
Unreal & Virtual Production Supervisor
Virtual Production for Digital Content -Specialized in motion capture body and face: live stage to motion builder, live link to UE5 sequencer for automatic layout. -Stage and pipeline setup, supervising, and UE driving directly communicating with remote crew and director. -Strategic planning, setup, pipeline development, training, leading, and execution..
Game Developer - Ue4
Privately funded indy game dev
Ue4 Lead - Cameras, Layout, Lights, Animation, Vfx
Walking Dead VR commercial - in engine segment
Lab Artist
UE4 - Virtual Production R&DVAD, Animation, R&D Call of the WildMouseguard Demo: https://youtu.be/0yvf4pNpDBM
Sr Animator / Artist
Pipeline, R&D, and Animation on Jon Stewart's animated @HBO projectMotion Capture (face and body), Character Animation, Layout, R&D
Animator, Motion Capture Animator, Cg Generalist
5D Global/Wondros - Sundance “Leviathan” AR/VR - Dec2015 - Jan2016Mimic Productions - Holographic - December 2015Mocap Militia - motion capture tracking and retargeting - November 20155D Global/Wondros - Undisclosed VR project September - October 2015Frame Machine - Games - Undisclosed project - motion capture and animation - August 2015Digital Domain.
Lead Animator, Animation Director
Animation Director / Lead Animator for gamesKung fu Panda World - DWA, Virtual Pimp my Ride - Daybreakers
Body Integration And Facial Team
Facial Motion Capture (Monster House)Final Integration Motion Capture (Monster House)
Senior/Lead Animator
Maya, Motion Builder, UE2, and UE3Unreal Tournament 2003, Unreal Tournament 2004, Unreal Championship 1 & 2, pre-Gears of War dev
Motion Capture Animator
RedCard Soccer, and worked on NFL Blitz, NBA Ballers, and Slugfest
2D Animator
Animaniacs, Pinky and the Brain, Hysteria, Dudley the Dinosaur, Tuna Sammich, Mag7, Watts on your mind, Little dogs on the prairie
2D Animation Assistant
Trix, Lucky Charms, Captain Crunch, Mr Clean, Cocoa Puffs, and other commercial work
Animation Intern
Tiny Toons Macarena
Chelsea Jay Schoonover education
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School Of The Art Institute Of Chicago
Frequently asked questions about Chelsea Jay Schoonover
Quick answers generated from the profile data available on this page.
What company does Chelsea Jay Schoonover work for?
Chelsea Jay Schoonover works for Pinxit_Labs.
What is Chelsea Jay Schoonover's role at Pinxit_Labs?
Chelsea Jay Schoonover is listed as Head of Creative Ai and Founder (Gen Ai | SaaS | UE | Anim | Mocap | LLM) at Pinxit_Labs.
Where is Chelsea Jay Schoonover based?
Chelsea Jay Schoonover is based in Los Angeles, California, United States while working with Pinxit_Labs.
What companies has Chelsea Jay Schoonover worked for?
Chelsea Jay Schoonover has worked for Pinxit_Labs, Scanline Vfx, Bron Studios, Indy Game Dev, and Aaron Sims Creative.
How can I contact Chelsea Jay Schoonover?
You can use AeroLeads to view verified contact signals for Chelsea Jay Schoonover at Pinxit_Labs, including work email, phone, and LinkedIn data when available.
What schools did Chelsea Jay Schoonover attend?
Chelsea Jay Schoonover holds Animation, Figure Drawing from School Of The Art Institute Of Chicago.
What skills is Chelsea Jay Schoonover known for?
Chelsea Jay Schoonover is listed with skills including Maya, Character Animation, Autodesk Motionbuilder, Cinematics, Traditional Animation, Motion Capture, Drawing, and Facial Animation.
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