Shao-Hsuan Chen Email & Phone Number
Who is Shao-Hsuan Chen? Overview
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Shao-Hsuan Chen is listed as CG Generalist and Render TD at Hornet, a with 184 employees, based in Brooklyn, New York, United States. AeroLeads shows a matched LinkedIn profile for Shao-Hsuan Chen.
Shao-Hsuan Chen previously worked as CG Generalist/Render TD at Hornet and CG Generalist at Hornet. Shao-Hsuan Chen holds Master Of Fine Arts - Mfa, Animation, Gpa 4.0 from Savannah College Of Art And Design.
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About Shao-Hsuan Chen
CG Generalist / Look Development ArtistAnimation M.F.A. of Savannah College of Art and Design
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Shao-Hsuan Chen work experience
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Cg Generalist/Render Td
CurrentWork full-time as a CG generalist/Render TD for Hornet Studio. As a CG generalist, I’m mainly responsible for look dev, VFX and lighting on a variety of of CG projects. As a render TD, I manage the render tasks on our local render farm and AWS Cloud Compute Service to make sure the delivery of projects. I also help the studio team with troubleshooting different kinds of rendering/pipeline issues.
Cg Generalist
Worked on multiple Hornet CG projects as a freelancer. Jobs include creating lighting setup and CG renders, compositing, and generating FX asset.
Cg Generalist Intern
• Look Dev: Created textures/shaders for 3D environments using Maya/Substance Painter. Applied shaders to the models procedurally to accommodate creative flexibility for the clients and directors• Modeling: Create hard surface models with high quality topo and UV layouts. Assisted with procedural environment modeling in Houdini• FX: Generated FX resources (smoke/droplets/flying leaves/debris/fabrics) for project demands using Houdini/Maya. Developed pipelines to integrate VDB caches… Show more • Look Dev: Created textures/shaders for 3D environments using Maya/Substance Painter. Applied shaders to the models procedurally to accommodate creative flexibility for the clients and directors• Modeling: Create hard surface models with high quality topo and UV layouts. Assisted with procedural environment modeling in Houdini• FX: Generated FX resources (smoke/droplets/flying leaves/debris/fabrics) for project demands using Houdini/Maya. Developed pipelines to integrate VDB caches from Houdini to Maya for final render.• Scripting: Composed multiple tools in Maya/Houdini with Python and VEX. These tools can automatically randomize UDIM shells and integrate shading networks in Maya to improve work efficiency for the production team.• Pipeline: Maintained and archived the production assets in the resource library. Developed and tested the updates of the in-house pipeline software.• Teamwork: Collaborated directly with the CG lead and art directors on 5 different projects. Worked closely with the modelers, animators and lighters and provided creative solutions to challenges. Show less
Teaching Assistant
Working as a teaching assistant in class of lighting and rendering using Maya, Blender, and Unreal. Mainly lecture about stylized lighting and rendering techniques.
Lighting Artist
Participated in SCAD Animation Studios’ student film “Bearly”. Worked closely with the lighting team as lighting artist and developed rendering scripts for Katana.
Freelance Graphic Web Designer
Collaborated directly with NCCU Programming Languages and Software Methodology Lab. Studied the data and statistics of university, organized information and visualized it with webpage design.
User Interface Designer
Laid out of six main pages and iOS Apps .Designed main visual logo, and image for activities.
Bachelor Project Leader
Worked at Mobile Computing and Network Communications Lab.Researched on the messaging and application between iBeacon and wearable devices.
Director Of Artistic Design
Worked at NCCU CS Student Association 2014 CS Camp: Director of Art and Internet Promotion2013 CS Camp: Team Counselor2013 CS Night: Director of Promotion Micro Film.
Counselor
Received two-month Dale Carnegie Training for Teens and invited as counselor.
Colleagues at Hornet
Other employees you can reach at hellohornet.com. View company contacts for 184 employees →
Ben Sharpe
Colleague at HornetNew York, United States
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Eric Lane
Colleague at HornetNew York, United States
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Subha Rahman
Colleague at HornetFarnborough, England, United Kingdom
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Ieva Callender
Colleague at HornetVilnius, Vilniaus, Lithuania
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Seongjin Yoon
Colleague at HornetNew York City Metropolitan Area, United States
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Hyo Bin Kang
Colleague at HornetUtrecht, Netherlands
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Elle Vaughn
Colleague at HornetBrooklyn, New York, United States
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Kelly Kay
Colleague at HornetRamsgate, England, United Kingdom
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Kyuri Kim
Colleague at HornetNew York, United States
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Kevin Poli
Colleague at HornetNew York, United States
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Shao-Hsuan Chen education
Master Of Fine Arts - Mfa, Animation, Gpa 4.0
Bachelor Of Science - Bs, Computer Science
High School Diploma
Frequently asked questions about Shao-Hsuan Chen
Quick answers generated from the profile data available on this page.
What company does Shao-Hsuan Chen work for?
Shao-Hsuan Chen works for Hornet.
What is Shao-Hsuan Chen's role at Hornet?
Shao-Hsuan Chen is listed as CG Generalist and Render TD at Hornet.
Where is Shao-Hsuan Chen based?
Shao-Hsuan Chen is based in Brooklyn, New York, United States while working with Hornet.
What companies has Shao-Hsuan Chen worked for?
Shao-Hsuan Chen has worked for Hornet, Savannah College Of Art And Design, Scad Animation Studios, National Chengchi University, and Exchangeworld.
Who are Shao-Hsuan Chen's colleagues at Hornet?
Shao-Hsuan Chen's colleagues at Hornet include Ben Sharpe, Eric Lane, Subha Rahman, Ieva Callender, and Seongjin Yoon.
How can I contact Shao-Hsuan Chen?
You can use AeroLeads to view verified contact signals for Shao-Hsuan Chen at Hornet, including work email, phone, and LinkedIn data when available.
What schools did Shao-Hsuan Chen attend?
Shao-Hsuan Chen holds Master Of Fine Arts - Mfa, Animation, Gpa 4.0 from Savannah College Of Art And Design.
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