Chin Xiang Chong
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Chin Xiang Chong Email & Phone Number

Lead Multiplayer Designer at Striking Distance Studios
Location: Northridge, California, United States 7 work roles 3 schools
3 work emails found @respawn.com 2 phones found area 425 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 2 phones

Work email c****@respawn.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Multiplayer Designer
Location
Northridge, California, United States
Company size

Who is Chin Xiang Chong? Overview

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Quick answer

Chin Xiang Chong is listed as Lead Multiplayer Designer at Striking Distance Studios, a with 121 employees, based in Northridge, California, United States. AeroLeads shows a work email signal at respawn.com, phone signal with area code 425, and a matched LinkedIn profile for Chin Xiang Chong.

Chin Xiang Chong previously worked as Co-Founder, Principal Designer at Partyongames and Principal Technical Designer at Mountaintop Studios. Chin Xiang Chong holds Master'S Of Science, Computer Science from Digipen Institute Of Technology.

Company email context

Email format at Striking Distance Studios

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cchong@respawn.com
82% confidence

AeroLeads found 3 current-domain work email signals for Chin Xiang Chong. Compare company email patterns before reaching out.

Profile bio

About Chin Xiang Chong

Chin Xiang Chong is a Lead Multiplayer Designer at Striking Distance Studios. They possess expertise in c++, c#, lua, java, kinect and 5 more skills. They is proficient in Japanese and Chinese. Colleagues describe them as "Chin is a very talented designer, brings excellent technical skills, is a champion of the player, and a really kind person as well. I loved Chin's ability to deep-dive into the technical details of feature implementation and simultaneously consider the player experience and the broader picture of the emotion of the experience. Chin does beautiful and clear documentation and is patient when explaining design approaches to anyone on the team. Chin critiques other designers' work with thoughtfulness and respect. I'd happily work with Chin again in any capacity."

Listed skills include C++, C#, Lua, Java, and 6 others.

Current workplace

Chin Xiang Chong's current company

Company context helps verify the profile and gives searchers a useful next step.

Striking Distance Studios
Striking Distance Studios
Lead Multiplayer Designer
san ramon, california, united states
Employees
121
AeroLeads page
7 roles

Chin Xiang Chong work experience

A career timeline built from the work history available for this profile.

Co-Founder, Principal Designer

- Worked on systems design for player progression, social elements- Helped in fund-raising efforts and pitch presentations- Design and implemented Jigsaw Dash, a UEFN Fortnite Map in Verse ( Island Code 6365-4801-3779 )

Jun 2023 - May 2024

Principal Technical Designer

- Worked on gameplay systems and new player onboarding experience for unannounced title

Nov 2021 - Aug 2022

Lead Live Team Designer

Apex Legends- Designed and implemented Ranked system- Lead multi-disciplinary group of 12 devs for coordinating fixes to problems encountered in production- Closely involved in crafting player communication for updates- Assisted on tackling issues related to player exploits, cheating, and data mining- One of four Design leads tasked with maintaining overall Design visionMedal of Honor: Above and Beyond: - Designed and implemented core gameplay systems- Lead team of designers, engineers and animators in building out fundamental engine techTitanfall 2: I helped design and implement in script many core gameplay systems:- Pilot Rodeo- Pilot/Titan Melee- Pilot Boosts- Weapon and abilities- First Person spectatingIn addition, I helped with the post-launch DLC update plans for the game, contributing to:- Cosmetic microtransaction items, e.g. Prime Titans- Anti-cheat Server Loadout validation systemsI also gave a talk on the design of Rodeo at GDC 2017( https://t.co/dwSJAMcaQf )Titanfall:I helped design and implement in script many core gameplay systems:- Pilot Melee (Jump Kick, Neck Snap abilities)- Titan Melee (Titan Punch, Titan Termination abilities)- Pilot Rodeo- Titan Dome Shield- Pre-match Dropship Insertion sequence- Post-match Dropship Evacuation sequence- Marked For Death and Wingman Last Titan Standing game modes One of the goals of Titanfall was to bring a more cinematic experience (akin to what you'd normally find in a single-player campaign) to online multiplayer. To that end, I also helped script:- Angel City and Fracture E3 demo level-specific cinematic scripting- Hero character Visual Display Unit announcement system (Sara saying your Titan is ready, etc )- Titan OS Announcements- AI Grunt Chatter system- Music system- Titan OS Voice customization packs.

Jul 2012 - Oct 2021

Producer, Game Designer

Team Awesome Possum

Redmond, Washington

Master's Game Team at Digipen Institute Of Technology

Aug 2011 - May 2012

Designer, Gameplay Programmer

Radioactive Dodos

Redmond, Washington

Master's Game Team at Digipen. Game nominated as Finalist in 2012 Independent Propeller Awards for Best Design, Best Audio, and Technical Excellence, awarded Best Master's Game and Best Master's Tech at 2011 Digipen Game Awards. Available for free download at http://www.waxinlyrical.com/Leshy

Jan 2011 - Apr 2011

Developer

Developer on in-house trade allocation system. - Designed and implemented new system for handling Daily Volume Discount eligible trades in Tokyo - Created scripts for handling production outages and maintaining standards of code base and config files - Frequent Production Support duties e.g. finding missing trades, identifying data quality issues, etc - Worked in an international team with 30 members across 6 different countries - 6 week long development cycles with strong focus on testing and peer code review

Aug 2008 - Jul 2010
Team & coworkers

Colleagues at Striking Distance Studios

Other employees you can reach at strikingdistancestudios.com. View company contacts for 121 employees →

3 education records

Chin Xiang Chong education

FAQ

Frequently asked questions about Chin Xiang Chong

Quick answers generated from the profile data available on this page.

What company does Chin Xiang Chong work for?

Chin Xiang Chong works for Striking Distance Studios.

What is Chin Xiang Chong's role at Striking Distance Studios?

Chin Xiang Chong is listed as Lead Multiplayer Designer at Striking Distance Studios.

What is Chin Xiang Chong's email address?

AeroLeads has found 3 work email signals at @respawn.com for Chin Xiang Chong at Striking Distance Studios.

What is Chin Xiang Chong's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for Chin Xiang Chong at Striking Distance Studios.

Where is Chin Xiang Chong based?

Chin Xiang Chong is based in Northridge, California, United States while working with Striking Distance Studios.

What companies has Chin Xiang Chong worked for?

Chin Xiang Chong has worked for Striking Distance Studios, Partyongames, Mountaintop Studios, Respawn Entertainment, and Team Awesome Possum.

Who are Chin Xiang Chong's colleagues at Striking Distance Studios?

Chin Xiang Chong's colleagues at Striking Distance Studios include Andrew Beaubien, Daniel Ortuno, Alex Dahlgren, Kevin Jaszanovits, and Brian Hennessy.

How can I contact Chin Xiang Chong?

You can use AeroLeads to view verified contact signals for Chin Xiang Chong at Striking Distance Studios, including work email, phone, and LinkedIn data when available.

What schools did Chin Xiang Chong attend?

Chin Xiang Chong holds Master'S Of Science, Computer Science from Digipen Institute Of Technology.

What skills is Chin Xiang Chong known for?

Chin Xiang Chong is listed with skills including C++, C#, Lua, Java, Kinect, Python, Perl, and Opengl.

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