Chris Hogstead Email & Phone Number
@cinesite.com
2 phones found area 207
LinkedIn matched
Who is Chris Hogstead? Overview
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Chris Hogstead is listed as Supervising Creature FX | TD at Djangotron Studios, based in Canada, Canada, Canada. AeroLeads shows a work email signal at cinesite.com, phone signal with area code 207, and a matched LinkedIn profile for Chris Hogstead.
Chris Hogstead previously worked as Founder | Director at Djangotron Studios and Computer Graphics Supervisor @primeapeplanet @primekongplanet at Self-Employed. Chris Hogstead holds Houdini Boot Camp, Procedural Fx & Dynamics from Cg Masters.
Email format at Djangotron Studios
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AeroLeads found 1 current-domain work email signal for Chris Hogstead. Compare company email patterns before reaching out.
About Chris Hogstead
My work experience covers many facets of the visual effects and animation pipelines, as well as delving into game engines and workflows for them. I have performed rolls of Creature FX, Rigging, Render TD, Lookdev TD, Environment TD and CG Supervision. These roles tended to focus on characters and creatures and I have supervised or led creature teams since 2016.My latest roles have expanded my knowledge base and taken me into rendering and pipelines and tool development with a focus on SideFx Houdini, with a deep knowledge of VEX, python in Houdini, and the inner workings of procedural solutions for characters, creatures and environments. I am very skilled at creating automated solutions.Expertise:Modular Rigging for Maya & HoudiniPython Scripting in Maya & HoudiniUi development for Maya (Qt) & HoudiniMuscle and fat based deformationsCloth sim with nCloth and setup for cloth.Hair simulation and hair simulation setup.Expert with:HoudiniMayaPython / VEX / MELProficient with;C++, Nuke, Fusion, AfterEffects, Photoshop, Premiere, ZbrushLinux, Windows
Listed skills include Maya, Visual Effects, Compositing, Modeling, and 20 others.
Chris Hogstead's current company
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Chris Hogstead work experience
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Computer Graphics Supervisor @Primeapeplanet @Primekongplanet
Check out Travis Smith's ArtStation Page for a breakdown of the art!- Supervised creation of a render pipeline for over 300 - 350 variations of characters and props for various NFTs.- Automated various tasks such as naming and caching through python and HDAs in Houdini.- Render pipeline was created in Houdini with Arnold.- Automatically composited Renders.
Lead Character Fx
Character Td Supervisor
Lead Creature Fx Td
Mulan 2020Bloodshot 2020Worked on simplifying and documenting Image Engine’s hair system while working on Bloodshot. This is a system that pipes Houdini simulations and proprietary hair deformation systems into Gaffer. My role turned into one of detective at a point, solving problems and errors in not only how we deform the hair for render, but how we.
Lead Creature Td
Lead a team of up to eight junior to mid-level CFX and tech anim artists. Supervised the following: - Muscle Simulation & Setups - Cloth Simulation & Setups - Hair Simulation & SetupsWitcher (2020)Avengers: Endgame (2019)Avengers: Infinity War (2018)Robin Hood: Origins (2018)Adrift (2018)Commuter (2018)Assassin's Creed (2016)Independence Day Resurgence.
Lead Creature Td
Lead a small team for developing a Creature FX pipeline and quality controlled animation rigs. This included:- Muscle and fat system based on cMuscle jiggle and my own custom curve solution for rigging muscle geometry- Skin simulation, based on nCloth but modified to preserve edge length and maintain volume.- Tech fix setup for sculpting final fixes in shot.
Creature Td
Ant Man (2015)Gods Of Egypt (2016)- Muscle Rigging- Cloth Simulation- Shot Sculpting- Character FX tool writing- Character FX Pipeline development
Rigger
Muscle Rigging, face rigging, one off shot rigs, and packaging assets.Monster Truck (2014)Guardians of the Galaxy (2014)Night at the Museum 3 (2014)
Tech Anim Artist
- Cloth - simulation, sculpting- In shot skin fixes - shaping muscle, fat, other types of materials.- groom / hair - styling, render optimizing, simulation.& some rigging / scriptingGodzilla (2014)The Secret Life of Walter Mitty (2013)Maleficent (2013)
Rigger / Shot Finaling
Worked with Maya & Houdini in various aspects of the pipeline. From skin weighting rigs for production to setting up shots in Houdini I learned from and worked with some great talent in the industry.Horns (2013)
Character Rigger / Creature Fx Td
RIPD (2013)Elysium (2013)Battleship (2012)Safe House (2012)Hop (2011)SSX (game cinematic) (2011)The Thing (2011)Immortals (2011)Breaking Dawn Part 1 (2011)As a rigger at Image Engine I have been tasked with:- Creating and implementing python based auto rigs.- Analyzing scripts and making changes for efficiency and coding standards.- Animation puppets for.
Lighting Td
The Story of Luke (2011) - Mental Ray for maya to light a short sequence involving facial animation. - Created a global light rig and fine tuned for each shot. - Met a tight deadline.
Creature Td
Built rigs for small production based on a comic book series. Developed photo-real muscle system based on the manipulation of joints and curves.- Built auto rigging systems to create muscles and base rigs- created facial gui with an override system for realistic/effective face movements.- optimized and simplified rigs because I would not be around for the.
Tutor
Help students learn the basics of 3D and 2D applications.Give students feedback on their assignments.Elaborate on topics raised in class.
After Effects Artist
- Worked independently & consistently meet deadlines, reviewed shots with supervisor and applied critique to complete the shot.-Created a shot layout & naming convention for each shot that was passed down the pipeline.
Vfx Generalist
- modeled, rigged, animated, light, tracked and composited 3D butterflies- worked remotely- self managed
Rotoscope Artist
Rotoscope Shots of various complexity for production on a feature film.2D to 3D conversion (stereoscopic)
Sales And Guitar Tech
Chris Hogstead education
Houdini Boot Camp, Procedural Fx & Dynamics
Diploma, Visual Fx For Film And Television
Business Administration, Marketing
Frequently asked questions about Chris Hogstead
Quick answers generated from the profile data available on this page.
What company does Chris Hogstead work for?
Chris Hogstead works for Djangotron Studios.
What is Chris Hogstead's role at Djangotron Studios?
Chris Hogstead is listed as Supervising Creature FX | TD at Djangotron Studios.
What is Chris Hogstead's email address?
AeroLeads has found 1 work email signal at @cinesite.com for Chris Hogstead at Djangotron Studios.
What is Chris Hogstead's phone number?
AeroLeads has found 2 phone signal(s) with area code 207 for Chris Hogstead at Djangotron Studios.
Where is Chris Hogstead based?
Chris Hogstead is based in Canada, Canada, Canada while working with Djangotron Studios.
What companies has Chris Hogstead worked for?
Chris Hogstead has worked for Djangotron Studios, Self-Employed, Animal Logic, Endnight Games, and Image Engine Design Inc..
How can I contact Chris Hogstead?
You can use AeroLeads to view verified contact signals for Chris Hogstead at Djangotron Studios, including work email, phone, and LinkedIn data when available.
What schools did Chris Hogstead attend?
Chris Hogstead holds Houdini Boot Camp, Procedural Fx & Dynamics from Cg Masters.
What skills is Chris Hogstead known for?
Chris Hogstead is listed with skills including Maya, Visual Effects, Compositing, Modeling, Nuke, Texturing, Rigging, and Lighting.
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