Chris Hogstead work email
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Chris Hogstead personal email
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My work experience covers many facets of the visual effects and animation pipelines, as well as delving into game engines and workflows for them. I have performed rolls of Creature FX, Rigging, Render TD, Lookdev TD, Environment TD and CG Supervision. These roles tended to focus on characters and creatures and I have supervised or led creature teams since 2016.My latest roles have expanded my knowledge base and taken me into rendering and pipelines and tool development with a focus on SideFx Houdini, with a deep knowledge of VEX, python in Houdini, and the inner workings of procedural solutions for characters, creatures and environments. I am very skilled at creating automated solutions.Expertise:Modular Rigging for Maya & HoudiniPython Scripting in Maya & HoudiniUi development for Maya (Qt) & HoudiniMuscle and fat based deformationsCloth sim with nCloth and setup for cloth.Hair simulation and hair simulation setup.Expert with:HoudiniMayaPython / VEX / MELProficient with;C++, Nuke, Fusion, AfterEffects, Photoshop, Premiere, ZbrushLinux, Windows
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Founder | DirectorDjangotron Studios Apr 2022 - PresentTaking Creature FX tools to the next level. -
Computer Graphics Supervisor @Primeapeplanet @PrimekongplanetSelf-Employed Nov 2021 - Apr 2022Check out Travis Smith's ArtStation Page for a breakdown of the art!- Supervised creation of a render pipeline for over 300 - 350 variations of characters and props for various NFTs.- Automated various tasks such as naming and caching through python and HDAs in Houdini.- Render pipeline was created in Houdini with Arnold.- Automatically composited Renders with various holdout mattes in Houdini.
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Lead Character FxAnimal Logic Aug 2021 - Nov 2021Vancouver, British Columbia, Canada -
Senior Creature Fx ArtistAnimal Logic Aug 2020 - Aug 2021Vancouver, British Columbia, Canada- Houdini tools - CFX Rigs- Shot simulation & finalling -
Character Td SupervisorEndnight Games Apr 2020 - Jul 2020Vancouver, British Columbia, Canada -
Lead Creature Fx TdImage Engine Design Inc. Sep 2019 - Mar 2020Vancouver, Canada AreaMulan 2020Bloodshot 2020Worked on simplifying and documenting Image Engine’s hair system while working on Bloodshot. This is a system that pipes Houdini simulations and proprietary hair deformation systems into Gaffer. My role turned into one of detective at a point, solving problems and errors in not only how we deform the hair for render, but how we prevent bugs from creeping into deformed hair.I also created CFX focused artist tools that mirrored common industry tools from Autodesk Maya into SideFX Houdini. -
Lead Creature TdCinesite Jan 2016 - Jul 2019London, United KingdomLead a team of up to eight junior to mid-level CFX and tech anim artists. Supervised the following: - Muscle Simulation & Setups - Cloth Simulation & Setups - Hair Simulation & SetupsWitcher (2020)Avengers: Endgame (2019)Avengers: Infinity War (2018)Robin Hood: Origins (2018)Adrift (2018)Commuter (2018)Assassin's Creed (2016)Independence Day Resurgence (2017)Fantastic Beasts and Where to Find Them (2016)Captain America: Civil War (2016) -
Lead Creature TdElectric Theatre Collective Sep 2015 - Dec 2015London, United KingdomLead a small team for developing a Creature FX pipeline and quality controlled animation rigs. This included:- Muscle and fat system based on cMuscle jiggle and my own custom curve solution for rigging muscle geometry- Skin simulation, based on nCloth but modified to preserve edge length and maintain volume.- Tech fix setup for sculpting final fixes in shot. -
Creature TdCinesite Apr 2015 - Sep 2015London, Greater London, United KingdomAnt Man (2015)Gods Of Egypt (2016)- Muscle Rigging- Cloth Simulation- Shot Sculpting- Character FX tool writing- Character FX Pipeline development -
Rigging TdFramestore Jan 2015 - Apr 2015London, United KingdomAvengers: Age of UltronTarzan -
RiggerMpc Mar 2014 - Dec 2014London Area, United KingdomMuscle Rigging, face rigging, one off shot rigs, and packaging assets.Monster Truck (2014)Guardians of the Galaxy (2014)Night at the Museum 3 (2014) -
Tech Anim ArtistMpc Jul 2013 - Feb 2014Vancouver, Canada Area- Cloth - simulation, sculpting- In shot skin fixes - shaping muscle, fat, other types of materials.- groom / hair - styling, render optimizing, simulation.& some rigging / scriptingGodzilla (2014)The Secret Life of Walter Mitty (2013)Maleficent (2013) -
Rigger / Shot FinalingNewbreed Visual Effects Jun 2013 - Jul 2013Worked with Maya & Houdini in various aspects of the pipeline. From skin weighting rigs for production to setting up shots in Houdini I learned from and worked with some great talent in the industry.Horns (2013) -
Character Rigger / Creature Fx TdImage Engine Jun 2010 - Feb 2013Vancouver, Canada AreaRIPD (2013)Elysium (2013)Battleship (2012)Safe House (2012)Hop (2011)SSX (game cinematic) (2011)The Thing (2011)Immortals (2011)Breaking Dawn Part 1 (2011)As a rigger at Image Engine I have been tasked with:- Creating and implementing python based auto rigs.- Analyzing scripts and making changes for efficiency and coding standards.- Animation puppets for blocking animation.- Muscle systems based on deformers and joints.As a creature FX TD I have been given the tasks of:- Shot sculpting bones and muscles in shot.- Fine tuning muscle and fat simulations.- Creating clothing rigs / problem solving rig issues.- Running cloth shots and trying to hit a creative target for cloth deformation. -
Lighting TdFreelance Aug 2011 - Sep 2011Vancouver, Canada AreaThe Story of Luke (2011) - Mental Ray for maya to light a short sequence involving facial animation. - Created a global light rig and fine tuned for each shot. - Met a tight deadline.
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Creature TdArcana Studios Sep 2010 - Jan 2011Built rigs for small production based on a comic book series. Developed photo-real muscle system based on the manipulation of joints and curves.- Built auto rigging systems to create muscles and base rigs- created facial gui with an override system for realistic/effective face movements.- optimized and simplified rigs because I would not be around for the rest of production. -
TutorThe Art Institute Of Vancouver Jul 2009 - Sep 2010Help students learn the basics of 3D and 2D applications.Give students feedback on their assignments.Elaborate on topics raised in class. -
After Effects ArtistStudio Voltz May 2010 - Jun 2010- Worked independently & consistently meet deadlines, reviewed shots with supervisor and applied critique to complete the shot.-Created a shot layout & naming convention for each shot that was passed down the pipeline.
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Vfx GeneralistOgilvie Films Mar 2010 - Jun 2010- modeled, rigged, animated, light, tracked and composited 3D butterflies- worked remotely- self managed
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Rotoscope ArtistPrime Focus Feb 2010 - Mar 2010Rotoscope Shots of various complexity for production on a feature film.2D to 3D conversion (stereoscopic) -
Sales And Guitar TechMarthas Music 2004 - 2006Camrose Alberta, Canada
Chris Hogstead Skills
Chris Hogstead Education Details
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Cg MastersProcedural Fx & Dynamics -
Arts Institute Of VancouverVisual Fx For Film And Television
Frequently Asked Questions about Chris Hogstead
What company does Chris Hogstead work for?
Chris Hogstead works for Djangotron Studios
What is Chris Hogstead's role at the current company?
Chris Hogstead's current role is Supervising Creature FX | TD.
What is Chris Hogstead's email address?
Chris Hogstead's email address is ch****@****ail.com
What is Chris Hogstead's direct phone number?
Chris Hogstead's direct phone number is +4420797*****
What schools did Chris Hogstead attend?
Chris Hogstead attended Cg Masters, Arts Institute Of Vancouver, Nait (Northern Alberta Institute Of Technology).
What skills is Chris Hogstead known for?
Chris Hogstead has skills like Maya, Visual Effects, Compositing, Modeling, Nuke, Texturing, Rigging, Lighting, After Effects, Mental Ray, Photoshop, Rotoscoping.
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