Colin Honigman

Colin Honigman Email and Phone Number

Director of Creative Technology @ VTProDesign
Colin Honigman's Location
Los Angeles Metropolitan Area, United States, United States
Colin Honigman's Contact Details

Colin Honigman work email

Colin Honigman personal email

About Colin Honigman

Colin Honigman is a Creative Technologist and Engineer with a passion for technology, electronics, interaction, and experience. He previously worked at the education technology startup Kadenze Inc where he performed research on automatically assessing creative assignments through feature extraction and various parsing techniques. He also worked closely with the design team to create better processes for feature development with user-centered design techniques and testing as well as streamlining the collection of analytics data and direct feedback. Currently he is teaching part-time in the Music Technology program at the California Institute of the Arts where he loves to share his enthusiasm for technology with up and coming artists. As an artist his practice focuses on creating new systems of interaction using custom built electronics and computer vision with the goal of integrating the virtual and the physical.He is available to consult, design, build, and collaborate.

Colin Honigman's Current Company Details
VTProDesign

Vtprodesign

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Director of Creative Technology
Colin Honigman Work Experience Details
  • Vtprodesign
    Director Of Creative Technology: Software
    Vtprodesign Jul 2023 - Present
    Los Angeles, California, Us
  • Vtprodesign
    Lead Software Engineer - Creative Technology
    Vtprodesign Feb 2022 - Jul 2023
    Los Angeles, California, Us
  • Vtprodesign
    Senior Creative Technologist
    Vtprodesign Oct 2018 - Feb 2022
    Los Angeles, California, Us
  • California Institute Of The Arts
    Professor Of Music Technology
    California Institute Of The Arts Jan 2015 - May 2019
    Valencia, Ca, Us
    I've taught the second semester introduction to programming and interface design classes. An Immersive Experience Design class where student groups worked in collaboration with industry mentors from the Hettema Group, conceiving and pitching ideas for an immersive experience that was held at Union Station in Los Angeles. A course called Data Driven Art & Sound that introduces artists to the ideas of Information Theory, Cybernetics, Big Data, and Data Visualization, and teaches them techniques for working with data and how to transform that data into art.
  • California Institute Of The Arts
    Co-Director - Digital Arts Expo
    California Institute Of The Arts Jan 2015 - May 2017
    Valencia, Ca, Us
    For three years I was Co-Director of the CalArts Digital Arts Expo, a school wide digital arts show that showcased the work of hundreds of digital artists each year. I oversaw the submission process, worked with the student curators, interfaced with the administration to secure all required documentation and safety requirements, organized the renting and purchasing of specialized equipment for student projects, and helped recruit sponsors to secure funding.
  • Self-Employed
    Full Stack Developer
    Self-Employed May 2018 - Aug 2018
    I was contracted by VT Pro Design to design and build a small web app for an in-store branding experience with Google and T-Mobile featuring Google Assistant enabled devices. I wrote a custom survey application to collect experience data from participants that would randomly distribute prizes. Using Python/Flask, SQL, Materialize, and P5.js, the app checks a database for available prizes then randomly awards prizes to users complete with WebGL confetti for the winners. A simple backend was created for both the developer and the in-store employees to access the winner's data, keep track of awarded prizes, and make updates to the prize database if needed. The installation ran from June-August in San Francisco and Chicago flagship T-Mobile stores.
  • Kadenze Inc.
    Senior Software Engineer
    Kadenze Inc. Oct 2013 - Apr 2018
    Weston, Connecticut, Us
    As a member of the research and development Team at Kadenze Inc and as the Director of Grader Development I co-wrote and maintained a python library for the purposes of research in feature extraction and analysis tools for images, video, audio, text, and code. I wrote, tested, deployed, and maintained back-end server applications that processed grading criteria and submitted files for the purposes of automatic assessment. Regularly performed independent research and implemented a wide variety of feature extraction and parsing techniques for various file types. Worked directly with course instructors to port their in-class assignments to an online learning environment. Managed product lifespan alongside both the web engineering team and the content production team to ensure product was created, tested, and shipped on time. Assumed additional role as lead Product Manager to further the gathering of data and feedback to increase our product-market fit and deliver a better user experience. Spearheaded and implemented a user-centered design process using Google-based design sprints and user testing to increase the effectiveness of feature development process.
  • Self-Employed
    Interactive Sound Programmer
    Self-Employed Oct 2014 - Feb 2015
    I was contracted by the design firm Vita Motus to help with the interaction and sound design for Redbull @ Night's presentation of Heather Shaw's "The Circuitry of Life." An amazing, two-night club experience held inside a projection mapped cube on top of a building in downtown Los Angeles. I worked on a team to help transform the three-story projection mapped cube into an interactive musical experience by designing interactions and writing code to translate touch data from over 100 users into a collection of instruments with localized sound on a massive speaker array. I also composed original backing tracks and sound design with custom synthesizers built in Reaktor.
  • Self-Employed
    Lead Interaction Designer
    Self-Employed Sep 2013 - Jan 2014
    I was contracted by Art Center College of Design to consult and develop an interactive musical garden installation as part of a collaboration between Environmental Design students and the architecture firm Cloud 9. I performed research on using plants as touch sensors, creating an open-source library for Arduino in the process to perform swept frequency capacitive sensing called SweepingCapSense. I designed and programmed a system that transformed environmental data collected by a hydroponic system and custom electronics into a generative musical experience using Max/MSP, JavaScript, and Arduino.I also designed, printed, and built a custom PCB shield for Arduino to transform up to 16 plants into touch sensitive musical objects using Eagle CAD software.

Colin Honigman Skills

Music Sound Digital Media Sound Design Python New Media Audio Engineering Music Production Entertainment Music Technology Film Art Programming Photoshop Adobe Creative Suite C++ Opencv Arduino Editing User Experience User Centered Design Final Cut Pro Public Speaking Data Science Openframeworks Feature Extraction Max/msp Processing Cinder Touchdesigner

Colin Honigman Education Details

  • California Institute Of The Arts
    California Institute Of The Arts
    Music Technology
  • California Institute Of The Arts
    California Institute Of The Arts
    Music Technology
  • University Of Colorado Boulder
    University Of Colorado Boulder
    English

Frequently Asked Questions about Colin Honigman

What company does Colin Honigman work for?

Colin Honigman works for Vtprodesign

What is Colin Honigman's role at the current company?

Colin Honigman's current role is Director of Creative Technology.

What is Colin Honigman's email address?

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What is Colin Honigman's direct phone number?

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What schools did Colin Honigman attend?

Colin Honigman attended California Institute Of The Arts, California Institute Of The Arts, University Of Colorado Boulder.

What skills is Colin Honigman known for?

Colin Honigman has skills like Music, Sound, Digital Media, Sound Design, Python, New Media, Audio Engineering, Music Production, Entertainment, Music Technology, Film, Art.

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