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Christopher Baptiste Email & Phone Number

Co‑Founder and Technical Lead at Baptiste Realty Team
Location: Woodinville, Washington, United States 11 work roles 2 schools
1 work email found @heavy-iron.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email c****@heavy-iron.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Co‑Founder and Technical Lead
Location
Woodinville, Washington, United States

Who is Christopher Baptiste? Overview

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Quick answer

Christopher Baptiste is listed as Co‑Founder and Technical Lead at Baptiste Realty Team, based in Woodinville, Washington, United States. AeroLeads shows a work email signal at heavy-iron.com and a matched LinkedIn profile for Christopher Baptiste.

Christopher Baptiste previously worked as Personal goal pursuit at Career Break and Principal Software Engineer at Heavy Iron Studios, Inc.. Christopher Baptiste holds Associate Of Science (A.S.), Computer Games And Programming Skills from Full Sail University.

Company email context

Email format at Baptiste Realty Team

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{first_initial}{last}@heavy-iron.com
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AeroLeads found 1 current-domain work email signal for Christopher Baptiste. Compare company email patterns before reaching out.

Profile bio

About Christopher Baptiste

I am a software engineer with a stellar track record developing AAA game titles. I have experience with a wide variety of code that it takes to deliver a top quality experience. My expertise is in trouble-shooting areas with a focus on game-play systems, core system components, and build systems. In addition, I have knowledge with user interfaces, rendering, automated testing, and performance. I excel at researching and debugging existing systems.I have professionally developed upon Microsoft Windows, Unity, Unreal Engine, Microsoft Xbox Systems, Sony PlayStation, and Nintendo platforms.I absolutely love to learn. I excel at tackling a variety of new challenges. Through accomplishing these challenges, I have expanded my knowledge base and gain experience in new areas.I prefer to collaborate directly with artists and designers to build and iterate on features that refine the creative vision. I strive to keep open and clear communication between all invested members of a team.My goal to see my team’s work shine through the delivery of high-quality experiences that features expandable architecture. I am committed to make significant contributions to any projects I am a team member of.

Listed skills include Xbox 360, Perforce, Game Development, Gameplay, and 15 others.

Current workplace

Christopher Baptiste's current company

Company context helps verify the profile and gives searchers a useful next step.

Baptiste Realty Team
Baptiste Realty Team
Co‑Founder and Technical Lead
Woodinville, WA, US
AeroLeads page
11 roles

Christopher Baptiste work experience

A career timeline built from the work history available for this profile.

Co‑Founder And Technical Lead

Baptiste Realty Team

Woodinville, Wa, Us

Personal Goal Pursuit

Career Break

Taking a sabbatical over the holidays. I’m open to learning about opportunities available and ready to start in the new year.

Principal Software Engineer

El Segundo, California, Us

Principal Software Engineer working to complete projects for clients of Heavy Iron Studios, a Keywords Studios company.* Feature development and bug fixing for AAA title on Unreal Engine.* Lead a team of engineers, artists, and designers on completing requested work by clients. Primarily focusing on doing porting of existing Unity based applications from PC to NextGen consoles (PS5/XSX).

Oct 2021 - Nov 2023

Senior Software Engineer

Igt

London, Gb

DoubleDown Interactive Support* Support delivery and development of IGT Content to DoubleDown Interactive for their applications.DoubleDown Classic* Develop a new application to bring existing physical slot machines to iOS & Android on Unity Engine that can be shared with future applications.

Oct 2016 - Mar 2021

Software Development Engineer

Redmond, Washington, Us

Studio MIRA* Establishing build service with Visual Studio Team Foundation Service.* Software Engineer prototyping user experiences for Windows in C#, CX, and C++ while utilizing Unity3D engine, Windows Universal Platform, XAML, and internal Microsoft technologies.Decisive Games* Generalist Software Engineer developing multiple gameplay proof of concept prototypes in C++ with Epic’s Unreal Engine.

Mar 2015 - Oct 2016

Senior Software Engineer

Englewood, Co, Us

Responsible for finalizing and optimizing the UI/UX for the Sling TV application on the Roku device in C/C++ utilizing the QT Framework.

Nov 2014 - Feb 2015

Software Engineer Ii

Redwood City, Ca, Us

Sims 4 (Windows PC):Gameplay Engineer responsible for technical design and implementation of unannounced features.Sims 3 – Into the Future (Windows PC):Gameplay Engineer responsible for technical design and implementation of the “Future Descendant” feature, the “Time Travel Cause & Effect” feature, and assorted other gameplay features.Sims 3 - University (Windows PC):Gameplay Engineer responsible for technical design and implementation of the “Academic Career” feature, “Academic Degrees & Rewards” feature, and assorted other gameplay features.Sims 3 – Super Natural (Windows PC):Gameplay Engineer responsible for technical design and implementation of a dynamic ‘Transformation’ system that allowed for unique, optimal model generation/swapping which the engine did not previously support; the “Werewolf” occult; the “Zombie” transformation; and assorted other gameplay features.Sims 3 – Show Time (Windows PC):Gameplay Engineer responsible for technical design and implementation of “Perform on Stage”, base “Performer” career, base “Performance” objects, and assorted other gameplay features.

Mar 2011 - Jun 2014

Software Engineer Ii

Redwood City, Ca, Us

Assigned the role of Systems Engineer, I developed in a C\C++ environment. My main responsibility was maintenance and update of Memory, IO, and Core Technologies developed by myself or external groups.In addition, I worked with core group engineers responsible for improving EA's Football engine. We were responsible for maintaining stability, building systems and tools to improve quality of life, etc. This role gave me a breadth of knowledge of different components within the application.

May 2008 - Mar 2011

Software Engineer I

Redwood City, Ca, Us

NCAA Football 2009 (Playstation3 & Xbox 360):Build System Engineer responsible for build system maintenance, Core Technology updates and maintenance, and team communication with central Configuration Management and IT.Assisted in managing and resolving stability issues.

Oct 2007 - May 2008

Lab Instructor

Winter Park, Fl, Us

Lab instructor for Advance Tools Programming, Engine Design & Development, DirectX, & OpenGL courses. Assists in the development and expansion of course materials; assisting students with understanding the concepts related to these courses and applications; assisting with the grading of students projects & assignments.

Aug 2005 - Oct 2007
2 education records

Christopher Baptiste education

Associate Of Science (A.S.), Computer Games And Programming Skills

Full Sail University

Liberal Arts And Sciences/Liberal Studies

University Of Cincinnati
FAQ

Frequently asked questions about Christopher Baptiste

Quick answers generated from the profile data available on this page.

What company does Christopher Baptiste work for?

Christopher Baptiste works for Baptiste Realty Team.

What is Christopher Baptiste's role at Baptiste Realty Team?

Christopher Baptiste is listed as Co‑Founder and Technical Lead at Baptiste Realty Team.

What is Christopher Baptiste's email address?

AeroLeads has found 1 work email signal at @heavy-iron.com for Christopher Baptiste at Baptiste Realty Team.

Where is Christopher Baptiste based?

Christopher Baptiste is based in Woodinville, Washington, United States while working with Baptiste Realty Team.

What companies has Christopher Baptiste worked for?

Christopher Baptiste has worked for Baptiste Realty Team, Heavy Iron Studios, Inc., Career Break, Igt, and Microsoft.

How can I contact Christopher Baptiste?

You can use AeroLeads to view verified contact signals for Christopher Baptiste at Baptiste Realty Team, including work email, phone, and LinkedIn data when available.

What schools did Christopher Baptiste attend?

Christopher Baptiste holds Associate Of Science (A.S.), Computer Games And Programming Skills from Full Sail University.

What skills is Christopher Baptiste known for?

Christopher Baptiste is listed with skills including Xbox 360, Perforce, Game Development, Gameplay, Ps3, Game Programming, C#, and Directx.

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