Christopher Baptiste Email & Phone Number
@heavy-iron.com
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Who is Christopher Baptiste? Overview
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Christopher Baptiste is listed as Co‑Founder and Technical Lead at Baptiste Realty Team, based in Woodinville, Washington, United States. AeroLeads shows a work email signal at heavy-iron.com and a matched LinkedIn profile for Christopher Baptiste.
Christopher Baptiste previously worked as Personal goal pursuit at Career Break and Principal Software Engineer at Heavy Iron Studios, Inc.. Christopher Baptiste holds Associate Of Science (A.S.), Computer Games And Programming Skills from Full Sail University.
Email format at Baptiste Realty Team
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AeroLeads found 1 current-domain work email signal for Christopher Baptiste. Compare company email patterns before reaching out.
About Christopher Baptiste
I am a software engineer with a stellar track record developing AAA game titles. I have experience with a wide variety of code that it takes to deliver a top quality experience. My expertise is in trouble-shooting areas with a focus on game-play systems, core system components, and build systems. In addition, I have knowledge with user interfaces, rendering, automated testing, and performance. I excel at researching and debugging existing systems.I have professionally developed upon Microsoft Windows, Unity, Unreal Engine, Microsoft Xbox Systems, Sony PlayStation, and Nintendo platforms.I absolutely love to learn. I excel at tackling a variety of new challenges. Through accomplishing these challenges, I have expanded my knowledge base and gain experience in new areas.I prefer to collaborate directly with artists and designers to build and iterate on features that refine the creative vision. I strive to keep open and clear communication between all invested members of a team.My goal to see my team’s work shine through the delivery of high-quality experiences that features expandable architecture. I am committed to make significant contributions to any projects I am a team member of.
Listed skills include Xbox 360, Perforce, Game Development, Gameplay, and 15 others.
Christopher Baptiste's current company
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Christopher Baptiste work experience
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Role listed
Personal Goal Pursuit
Taking a sabbatical over the holidays. I’m open to learning about opportunities available and ready to start in the new year.
Principal Software Engineer
Principal Software Engineer working to complete projects for clients of Heavy Iron Studios, a Keywords Studios company.* Feature development and bug fixing for AAA title on Unreal Engine.* Lead a team of engineers, artists, and designers on completing requested work by clients. Primarily focusing on doing porting of existing Unity based applications from PC to NextGen consoles (PS5/XSX).
Senior Software Engineer
DoubleDown Interactive Support* Support delivery and development of IGT Content to DoubleDown Interactive for their applications.DoubleDown Classic* Develop a new application to bring existing physical slot machines to iOS & Android on Unity Engine that can be shared with future applications.
Software Development Engineer
Studio MIRA* Establishing build service with Visual Studio Team Foundation Service.* Software Engineer prototyping user experiences for Windows in C#, CX, and C++ while utilizing Unity3D engine, Windows Universal Platform, XAML, and internal Microsoft technologies.Decisive Games* Generalist Software Engineer developing multiple gameplay proof of concept prototypes in C++ with Epic’s Unreal Engine.
Senior Software Engineer
Responsible for finalizing and optimizing the UI/UX for the Sling TV application on the Roku device in C/C++ utilizing the QT Framework.
Software Engineer Ii
Sims 4 (Windows PC):Gameplay Engineer responsible for technical design and implementation of unannounced features.Sims 3 – Into the Future (Windows PC):Gameplay Engineer responsible for technical design and implementation of the “Future Descendant” feature, the “Time Travel Cause & Effect” feature, and assorted other gameplay features.Sims 3 - University (Windows PC):Gameplay Engineer responsible for technical design and implementation of the “Academic Career” feature, “Academic Degrees & Rewards” feature, and assorted other gameplay features.Sims 3 – Super Natural (Windows PC):Gameplay Engineer responsible for technical design and implementation of a dynamic ‘Transformation’ system that allowed for unique, optimal model generation/swapping which the engine did not previously support; the “Werewolf” occult; the “Zombie” transformation; and assorted other gameplay features.Sims 3 – Show Time (Windows PC):Gameplay Engineer responsible for technical design and implementation of “Perform on Stage”, base “Performer” career, base “Performance” objects, and assorted other gameplay features.
Software Engineer Ii
Assigned the role of Systems Engineer, I developed in a C\C++ environment. My main responsibility was maintenance and update of Memory, IO, and Core Technologies developed by myself or external groups.In addition, I worked with core group engineers responsible for improving EA's Football engine. We were responsible for maintaining stability, building systems and tools to improve quality of life, etc. This role gave me a breadth of knowledge of different components within the application.
Software Engineer I
NCAA Football 2009 (Playstation3 & Xbox 360):Build System Engineer responsible for build system maintenance, Core Technology updates and maintenance, and team communication with central Configuration Management and IT.Assisted in managing and resolving stability issues.
Lab Instructor
Lab instructor for Advance Tools Programming, Engine Design & Development, DirectX, & OpenGL courses. Assists in the development and expansion of course materials; assisting students with understanding the concepts related to these courses and applications; assisting with the grading of students projects & assignments.
Christopher Baptiste education
Associate Of Science (A.S.), Computer Games And Programming Skills
Liberal Arts And Sciences/Liberal Studies
Frequently asked questions about Christopher Baptiste
Quick answers generated from the profile data available on this page.
What company does Christopher Baptiste work for?
Christopher Baptiste works for Baptiste Realty Team.
What is Christopher Baptiste's role at Baptiste Realty Team?
Christopher Baptiste is listed as Co‑Founder and Technical Lead at Baptiste Realty Team.
What is Christopher Baptiste's email address?
AeroLeads has found 1 work email signal at @heavy-iron.com for Christopher Baptiste at Baptiste Realty Team.
Where is Christopher Baptiste based?
Christopher Baptiste is based in Woodinville, Washington, United States while working with Baptiste Realty Team.
What companies has Christopher Baptiste worked for?
Christopher Baptiste has worked for Baptiste Realty Team, Heavy Iron Studios, Inc., Career Break, Igt, and Microsoft.
How can I contact Christopher Baptiste?
You can use AeroLeads to view verified contact signals for Christopher Baptiste at Baptiste Realty Team, including work email, phone, and LinkedIn data when available.
What schools did Christopher Baptiste attend?
Christopher Baptiste holds Associate Of Science (A.S.), Computer Games And Programming Skills from Full Sail University.
What skills is Christopher Baptiste known for?
Christopher Baptiste is listed with skills including Xbox 360, Perforce, Game Development, Gameplay, Ps3, Game Programming, C#, and Directx.
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