Technical Director
Current- Helped the team improve the game development process, such as importing CI, conducting code review, improving the development model, etc.- Led the ASUS project ROG CITADEL XV in software development aspects, including feature analysis, architecture design and task assignment. This project was developed using Unity and won the 2021 Reddot Digital Solution Award.- Designed and implemented a dedicated mixed reality framework and art tools for the Moondream Reality in Kaohsiung, enabling the digital content of the exhibit to be expanded based on the same framework. This project was developed using Unity and Microsoft Hololens 2.- Developed Virtual Production tools related to PTZ camera positioning and calibration process in Unreal Engine.- Experienced in tracking the source code of Unreal Engine in C++ to solve problems.- Troubleshot and fixed issues with a third-party plugin in C++ for Unreal Engine.