Chris Chen
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Chris Chen Email & Phone Number

Unity/Unreal Game Developer at MoonShine Studio
Location: Kaohsiung City, Taiwan, Province of China 6 work roles 1 school
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Current company
Role
Unity/Unreal Game Developer
Location
Kaohsiung City, Taiwan, Province of China
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Who is Chris Chen? Overview

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Quick answer

Chris Chen is listed as Unity/Unreal Game Developer at MoonShine Studio, a with 59 employees, based in Kaohsiung City, Taiwan, Province of China. AeroLeads shows a matched LinkedIn profile for Chris Chen.

Chris Chen previously worked as Technical Director at Moonshine Studio and R&D Team Lead at Artlord Studio. Chris Chen holds Bachelor'S Degree, Computer Science from Providence University.

Company email context

Email format at MoonShine Studio

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MoonShine Studio

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Profile bio

About Chris Chen

- Experienced in mobile/MR/VR game development using Unreal and Unity.- Co-founded an indie game startup and developed the mobile game Dungeon Clash, which became the major revenue of the company.- Developed ROG CITADEL XV for ASUS and won the Reddot Digital Solution Award in 2021.- Collaborated with multinational teams.- Passionate about game development.

Listed skills include Unity, Unreal Engine, C#, Javascript, and 6 others.

Current workplace

Chris Chen's current company

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MoonShine Studio
Moonshine Studio
Unity/Unreal Game Developer
taipei, taiwan, taiwan
Website
Employees
59
AeroLeads page
6 roles

Chris Chen work experience

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Technical Director

Current

Taiwan

- Helped the team improve the game development process, such as importing CI, conducting code review, improving the development model, etc.- Led the ASUS project ROG CITADEL XV in software development aspects, including feature analysis, architecture design and task assignment. This project was developed using Unity and won the 2021 Reddot Digital Solution Award.- Designed and implemented a dedicated mixed reality framework and art tools for the Moondream Reality in Kaohsiung, enabling the digital content of the exhibit to be expanded based on the same framework. This project was developed using Unity and Microsoft Hololens 2.- Developed Virtual Production tools related to PTZ camera positioning and calibration process in Unreal Engine.- Experienced in tracking the source code of Unreal Engine in C++ to solve problems.- Troubleshot and fixed issues with a third-party plugin in C++ for Unreal Engine.

Aug 2020 - Present

R&D Team Lead

Taiwan

- Conducted technology, feasibility and risk assessments.- Managed project schedules and task assignments to ensure high-quality, timely delivery.- Guided junior developers to analyze, solve problems, and build a sense of achievement.- Developed three VR experience games, multiple interactive exhibits using Blueprint and C++ in Unreal Engine, and closely cooperated with colleagues from different countries.

Sep 2018 - Jun 2020

Senior Unity Developer

Taiwan

Wrainbo is an award-winning, US-based startup that has a cloud-based game development tool for training professionals to make their own mobile learning games without the need to write codes.- Designed and implemented a UI skin system that improved the speed of customizing the app’s UI design and theme by 6 times.- Designed and developed a client-side mechanism to download/update games and assetbundles separately, which is a core feature of the game platform.

Dec 2017 - Mar 2018

Co-Founder, Lead Developer

Nomads

Taiwan

- Led team members to develop our main product, Dungeon Clash, which is a medium-scale strategy mobile game developed with Unity, released on the App Store and Google Play, and received positive player reviews.- Designed core game architecture that allows other developers to easily extend game content.- Designed and implemented an adjustable strategy system for level designers.- Designed and implemented an auto-testing system, ensured the interaction of hundreds of abilities work correctly.

May 2013 - Nov 2016

Frontend Developer

Taiwan

- Developed the UI of anti-virus software with JavaScript, HTML and CSS.- Implemented performance optimization strategies, such as reducing garbage collections, erasing memory leaks, conducting profiling, and more.

Jun 2012 - Apr 2013

Software Engineer

Hy-Tech

Taiwan

Dispatched at Trend Micro to develop the UI of an anti-virus software

Oct 2010 - Jun 2012
Team & coworkers

Colleagues at MoonShine Studio

Other employees you can reach at moonshine.tw. View company contacts for 59 employees →

1 education record

Chris Chen education

FAQ

Frequently asked questions about Chris Chen

Quick answers generated from the profile data available on this page.

What company does Chris Chen work for?

Chris Chen works for MoonShine Studio.

What is Chris Chen's role at MoonShine Studio?

Chris Chen is listed as Unity/Unreal Game Developer at MoonShine Studio.

Where is Chris Chen based?

Chris Chen is based in Kaohsiung City, Taiwan, Province of China while working with MoonShine Studio.

What companies has Chris Chen worked for?

Chris Chen has worked for Moonshine Studio, Artlord Studio, Wrainbo, Inc., Nomads, and Trend Micro.

Who are Chris Chen's colleagues at MoonShine Studio?

Chris Chen's colleagues at MoonShine Studio include Moonshine Hr, Ken Lin, Jia Yuan Jiang, Jules Kuo, and 翁睿辰.

How can I contact Chris Chen?

You can use AeroLeads to view verified contact signals for Chris Chen at MoonShine Studio, including work email, phone, and LinkedIn data when available.

What schools did Chris Chen attend?

Chris Chen holds Bachelor'S Degree, Computer Science from Providence University.

What skills is Chris Chen known for?

Chris Chen is listed with skills including Unity, Unreal Engine, C#, Javascript, Unity3D, Game Development, C++, and Node.Js.

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