Chris Ollis

Chris Ollis Email and Phone Number

Always innovating and evolving!
Chris Ollis's Location
Cupertino, California, United States, United States
About Chris Ollis

I am a self-driven professional with a strong technical foundation and excellent communication skills, specializing in QA software testing and engineering. My expertise includes functional testing (both automated and ad hoc), designing and implementing test plans and cases, conducting risk analysis, and performing integration testing across multiple platforms.With six years of experience, I’ve had the opportunity to work with industry giants like Nintendo of America and Apple. Throughout my career, I have consistently aimed for excellence, channeling my energy and communication skills to ensure the highest quality deliverables.My time in the video game industry, particularly working on several AAA titles, has refined my QA testing abilities and instilled in me a positive, enthusiastic approach to every task. I’m passionate about engaging with the public, whether through public speaking or demonstrating products. For the past six years, I’ve been a product demonstrator for Nintendo’s Trade Shows department, showcasing products at major events such as PAX Prime, Comic-Con (both East and West Coast), and E3.Additionally, I’ve contributed to various projects within Nintendo’s marketing team, “Tree House,” where I was responsible for gathering gameplay footage for advertisements and trade show keynotes like E3. My work also extended to Nintendo’s legal department, where I assisted with content evaluation and submissions for ESRB title ratings.Outside of work, I enjoy spending time with my family and channeling my creativity into making electronic music using retro video game systems.

Chris Ollis's Current Company Details

Always innovating and evolving!
Chris Ollis Work Experience Details
  • Apple
    Special Project Manager
    Apple Sep 2014 - Jul 2021
    It's NDA, but I can promise you that it is amazing.
  • Nintendo
    Lotcheck Console Certification Technical Tester Ii
    Nintendo Jul 2008 - Jul 2014
    Redmond
    I have six years of experience QA testing. In this time, I have managed several milestones and projects that are outside the scope of my responsibility such as:• Gameplay Video Capturing for our internal marketing “Tree House” division• Consulted with Dan Adelman (Sr. Manager of Business Development) and Mike Fukuda (Nintendo Executive Vice President of Business Development) on ways to help boost our eShop sales and equalize our 3DS male/female demographics using creative visuals for our adverts• Developed an off-device eShop prototype for iOS to help meet our sales goals and demographical needs• Coached and trained QA testers to continually improve performance and their understanding of processes when creating and executing test plans• I was responsible for capturing gameplay footage for our legal department to evaluate and for ESRB rating determination• Communicated and coordinated my activities with team members and other departments and worked with the development team to ensure successful delivery of our visual adverts• Drafted instructions and documentation on pre-release hardware and software for manufacturing, specifically worked on the team that deployed the Wii U RID (Retail Interactive Display)• Helped organize our tradeshow events as well as Starlight and Make-a-Wish Foundation charity work• Experience handling ROM security during travel events and retail software swaps• Professionally trained on console/PC networking, memory and development systems and proprietary testing tools.• Contributed to the writing/editing of our departments QC development guidelines and test fixture use• Document testing phase of bug check (White-paper Testing)• Assisted with proofreading game e-manuals and other publications such as strategy guides for Prima• Assisted with Prima Guide creation for several titles taking screen shots of in game content and video walk-throughs• Created tutorial documents to assist education for new and current software testers
  • Nintendo
    Product Tester
    Nintendo Jul 2008 - Jun 2010
    Checklist Trained in all of our departments hardware and testing toolsTradeshow and Event trainedContributed to the writing and editing of our departments QC procedures.Responsible for AAA title releases.Play pre-release video games, both online and offline, to determine flaws or weaknesses Perform regression testing, verifying claimed bug fixes Prepare written reports of game defects to give feedback and to offer suggestions for resolution Commit to long-term assignments, and be flexible with any overtime requirementsTest development softwareIdentify programming errors and anomaliesEvaluate products for content guidelinesDocument testing phases of bug checkCoordinate testing projects as requiredAssist with proofreading manuals and other publicationsProvide assistance with associate testersProficient with Nintendo's Bug Tracking System BTSKnowledge of all current consoles and hand-held gaming systems.Contribute several documents to the QC procedures as well as make tutorial documents about new testing devices for new or seasoned Product Testers

Chris Ollis Education Details

  • Full Sail University
    Full Sail University
    3.6

Frequently Asked Questions about Chris Ollis

What is Chris Ollis's role at the current company?

Chris Ollis's current role is Always innovating and evolving!.

What schools did Chris Ollis attend?

Chris Ollis attended Full Sail University.

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