A passionate and knowledgeable Head of Art and Director, specialised in building and leading art teams of 150+ staff with a proven track record for real-time 3d artwork. Over 20 years experience across 33, commercially successful published titles; mainly focused on AAA console/PC titles in addition to numerous VR and handheld titles.Extensive involvement collaborating with other stakeholders in Production, Design, Marketing, Finance... to achieve common goals.
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Head Of ArtLighthouse Games Feb 2024 - PresentLeamington Spa, England, United KingdomWorking with a team of industry veterans on a new IP. -
Director Of Artistry ContentUnity Jan 2022 - Feb 2024Stratford-Upon-Avon, England, United KingdomI'm privileged to lead an exceptionally talented team of real-time digital artists across the globe, creating content for Games, Metaverse, VFX and industry projects. Leveraging the engineering power and infrastructure of Unity (including Speedtree and Ziva), we are able to take on the most demanding requests.Being part of Unity's professional services team means I must ensure that project artwork isn't just looking great, but is technically performant, delivered to schedule and budget. -
Head Of ArtRebellion Jan 2011 - Jan 2022Oxford, United KingdomI am honoured to have Headed up the phenomenally talented Art Team at Rebellion, since 2011. A team responsible for the highly acclaimed Sniper Elite series, Evil Genius 2, Zombie Army series and Strange Brigade to name but a few.A varied role with ultimate responsibility not just for the artwork itself, but team building/hiring, management and scheduling and production. Art Teams work on multiple simultaneously projects across Rebellions four UK Studios. In addition to the typical… Show more I am honoured to have Headed up the phenomenally talented Art Team at Rebellion, since 2011. A team responsible for the highly acclaimed Sniper Elite series, Evil Genius 2, Zombie Army series and Strange Brigade to name but a few.A varied role with ultimate responsibility not just for the artwork itself, but team building/hiring, management and scheduling and production. Art Teams work on multiple simultaneously projects across Rebellions four UK Studios. In addition to the typical real-time art disciplines, our dedicated in-house Outsource and Photogrammetry teams propel us to produce ever larger and higher fidelity game content. Autonomy is in the life-blood of Rebellion, which extends to the the art team also handling all aspects of Marketing Art and Video materials, from key art, logo design, instruction manuals, to launch trailers and digital store content.I still get excited at building worlds and scenarios for players to enjoy, made ever more viable by talented artists and hardware. I am hugely fortunate to have experience in almost every aspect of game artwork from concept to final key art and still work on the occasional architectural project, including Rebellions new Oxford offices.Sniper Elite 5 : PS4/PS5/XB1/XBS/PCSniper Elite VR : PSVR/OculusEvil Genius 2 : PS4/PS5/XB1/XBS/PCZombie Army 4 : Dead War PS4/XB1/PCArca's Path : PSVR/OculusStrange Brigade: PS4/XB1/PC/SwitchRogue Trooper Redux: PS4/XB1/Switch/PC100 Best Video Games (That never existed): BookSniper Elite 4: PS4/XB1/PC/SwitchBattlezone : PSVRBattlezone 98 Redux: PCZombie Army Trilogy: PC/PS4/XB1/SwitchRaceline CC: iPad/iPhoneSniper Elite III: PC/PS3/PS4/360/XB1/SwitchNazi Zombie Army 2: PCNazi Zombie Army: PCSniper Elite V2: PC/PS3/360/WiiU/SwitchHarmony Isle: iPad/iPhoneJoust Legend: iPad/iPhoneZombieHQ: iPad/iPhone/Android/WinRTGuns4Hire: iPad/iPhone/Android/WinRTDredd vs Zombies: iPad/iPhone/Android/WinRT Show less -
Art ManagerRebellion Aug 2008 - Dec 2010Primarily focused on orchestrating all of Rebellions out-sourcing needs. Defining strategy, pipelines, specifications, feedback as well as meeting, piloting and negotiating with out-source teams.Worked on:Never Dead: PS3/360Driver: San Francisco: PC/PS3/360Alien vs Predator: PC/PS3/360PDC World Championship Darts 2010: PS3/360/Wii -
Art ManagerRazorworks Limited Nov 2006 - Jul 2008Overseeing the running of the art team through a variety of projects, game pitches and out-source scenarios.Worked on:Off Road Racing: Wii/PS2/PSP/PCHello Kitty: Big city dreams: DSAnimal Paradise: DSUnannounced Wii title -
Environment ArtistCodemasters Jul 2001 - Nov 2006Creating numerous real-world race track environments, with increasing involvement in out-sourcing. Also working closely with coders to evolve the environment art pipeline.Worked on:Colin McRae Dirt: PC/PS3/360Toca Race Driver 3: PS2/XBOX/PCToca Race Driver 2: PS2/XBOX/PCIndy Race series 2005: PS2/XBOXToca Pro Race Driver: PS2/XBOX/PC -
Architetural AssistantAcanthus Clews Architects Limited Jun 1998 - Jun 2000Working as a RIBA part 2 architectural assistant on various ecclestastical, educational and residential projects.
Christopher Payton Education Details
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Post-Graduate Diploma In Architectural Studies -
Post-Graduate Diploma In Built Resource Studies -
Architectural Studies -
Mougins International School, Cannes.A-Levels
Frequently Asked Questions about Christopher Payton
What company does Christopher Payton work for?
Christopher Payton works for Lighthouse Games
What is Christopher Payton's role at the current company?
Christopher Payton's current role is Head of Art at Lighthouse Games.
What schools did Christopher Payton attend?
Christopher Payton attended Oxford Brookes University, Oxford Brookes University, Liverpool John Moores University, Mougins International School, Cannes..
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Christopher Payton
Chartered Financial Planner @ Benchmark | Fpfs, Retirement PlanningStratford-On-Avon1redbournewm.com -
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