Chris Petherick
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Chris Petherick Email & Phone Number

Senior Animator at Super Studios Inc.
Location: Kirkland, Washington, United States 8 work roles 3 schools
1 work email found @superstudios.io LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email c****@superstudios.io
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Current company
Role
Senior Animator
Location
Kirkland, Washington, United States
Company size

Who is Chris Petherick? Overview

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Chris Petherick is listed as Senior Animator at Super Studios Inc., a with 24 employees, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at superstudios.io and a matched LinkedIn profile for Chris Petherick.

Chris Petherick previously worked as Senior Animator at Harebrained Schemes and Senior Animator at Sharkbite Games, Inc.. Chris Petherick holds Certificate - Python For Everybody, Computer Programming from Coursera.

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{first}{last}@superstudios.io
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Profile bio

About Chris Petherick

Artist with experience in all aspects of video game art creation, with emphasis on animation. Always interested in expanding skills and building knowledge in 3D art and animation. Specialties: Character Animation, Modeling and Rigging.Software: Maya, Photoshop, Unity, Excel 2016

Listed skills include Character Modeling, Character Animation, Character Rigging, Maya, and 11 others.

Current workplace

Chris Petherick's current company

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Super Studios Inc.
Super Studios Inc.
Senior Animator
Kirkland, WA, US
Website
Employees
24
AeroLeads page
8 roles

Chris Petherick work experience

A career timeline built from the work history available for this profile.

Senior Animator

Kirkland, Washington

A growing gaming studio owned by Paradox Interactive, tasked with establishing a new IP through animation and technical knowledge. Responsible for animation, character rigging/setup, tools creation and implementation into Unity. Created studio wide tools in PyMel to speed up rigging as well exporting assets into the engine. Helped train and tutor new team members and developed review processes to maintain animation style and quality from internal and outsourced vendors.• The Lamplighters League: PC & Xbox - 2023

May 2019 - Jun 2023

Senior Animator

Issaquah, Washington

Small gaming company, tasked with creating mobile apps to attract investors. Responsible for animation, character rigging/setup and implementation into Unity. Created studio tools in PyMel to speed up animation pipeline and assist other artists on the team. • BeSwitched Match 3: iOS & Android – 2018

Aug 2018 - Mar 2019

Animator

Hidden Pixel Gaming

Bellevue, Wa

Helped create art for a small startup mobile project. I rigged/weighted characters, animated them and implemented them into the game engine. During this project I set up naming conventions for the project and set up rig-type for animation sharing.Unannounced Project iOS & Android - 2017▪ Animation and Character Rigging.

Apr 2017 - Jul 2017

Senior Animator

Bellevue, Washington

Amazing Battle Creatures iOS & Android - 2013 / 2014▪ Animation and Character Rigging.Dino Hunter: Deadly Shores iOS & Android - 2014▪ Animation and Character Rigging.Sniper X with Jason Statham iOS & Android - 2015▪ Animation and Character Rigging.Unannounced Canceled Project iOS & Android - 2015 / 2016▪ Animation and Character Rigging.Britney Spears: American Dream iOS & Android - 2016▪ Animation.Nicki Minaj: The Empire iOS & Android - 2016▪ Asset creation support.

Nov 2013 - Jan 2017

Contract Animator

Kirkland, Washington

I was contracted by Glu mobile to assist with creating animations for Deer Hunter 2014.. My tasks involved animating as well as helping optimize the current art pipeline by coming up with tools that sped up and simplified workflow.Deer Hunter 2014 iPad & iPhone - 2013▪ I was tasked with creating and polishing realistic animations for various quadruped animal.

Jan 2013 - May 2013

Animator

Kirkland, Washington

I worked as a character animator for Glu Mobile. After the acquisition of Griptonite Games, I was tasked with learning Unity as well as being able to perform my normal tasks as an animator. I was responsible for rigging, weighting and character animation.Titles worked on as a Character Animator.Samurai Vs. Zombies: Defense 2 iPad & iPhone - 2012▪ I was the only animator on this project but wore multiple hats. First and foremost, I created animations for every new character added to the game. I created all the new character rigs as well. This included setting up the character's rig, creating an alternate low-joint version of the same character, and painting weights for both variants.My Dragon iOS & Android - 2012▪ I helped create additional Dragon animations for the games release.Tavern Quest iPad & iPhone - 2011 / 2012▪ I was the primary animator for this project. I was tasked with animating and setting up the majority of the 48 characters in the game. I also aided with effects and prop creation. This project had an 8 month development cycle.Samurai Vs. Zombies: Defense iPad & iPhone - 2011 / 2012▪ I helped create additional animations for the game's 3.0 release. The additional characters were already rigged, which allowed me to just focus on animation. The 3.0 release had a 7-day cycle and required me to animate four unique character animation sets in a short time frame.

Aug 2011 - Nov 2012

Animator

Kirkland, Washington

Character animator for Handheld devices. I preformed many duties while working for Griptonite Games. These ranged for animations (which was my primary job) to modeling, rigging, texture painting, and 2D pixel art.Titles worked on as a Character Animator.Unannounced/Canceled Title [Wii & 3DS] - ActivisionShinobi [3DS] - SegaUnannounced/Canceled Title [3DS] - UbisoftUnannounced/Canceled Demo [NDS] - DisneyIron Man 2 [NDS] - SegaAssassin's Creed II: Discovery [NDS] - UbisoftX-Men Origins: Wolverine [PSP] - ActivisionMadagascar: Escape 2 Africa [NDS] - ActivisionSpider-Man: Web of Shadows [NDS] - ActivisionLooney Tunes: Cartoon Conductor [NDS] - Warner Bros. Interactive/ Eidos InteractiveThe Simpsons Game [NDS] - Electronic ArtsThe Legend of Spyro: The Eternal Night [GBA] - Sierra Entertainment

Sep 2006 - Aug 2011
3 education records

Chris Petherick education

Certificate - Python For Everybody, Computer Programming

Coursera

1. Introduction to Python Programming. 2. Python Data Structures. 3. Using Python to Access Web Data. 4. Using Databases with Python 5..

Certificate - Microsoft Access 2016 And Excell 2016, Data Processing

Experience with Microsoft Access, Excel 8304 B782 Access 2016: Level 1 8328 B782 Access 2016: Level 2 8334 B782 Excel 2016: Level 1 8351.

Ba, Animation

Henry Cogswell College
FAQ

Frequently asked questions about Chris Petherick

Quick answers generated from the profile data available on this page.

What company does Chris Petherick work for?

Chris Petherick works for Super Studios Inc..

What is Chris Petherick's role at Super Studios Inc.?

Chris Petherick is listed as Senior Animator at Super Studios Inc..

What is Chris Petherick's email address?

AeroLeads has found 1 work email signal at @superstudios.io for Chris Petherick at Super Studios Inc..

Where is Chris Petherick based?

Chris Petherick is based in Kirkland, Washington, United States while working with Super Studios Inc..

What companies has Chris Petherick worked for?

Chris Petherick has worked for Super Studios Inc., Harebrained Schemes, Sharkbite Games, Inc., Hidden Pixel Gaming, and Glu Mobile.

How can I contact Chris Petherick?

You can use AeroLeads to view verified contact signals for Chris Petherick at Super Studios Inc., including work email, phone, and LinkedIn data when available.

What schools did Chris Petherick attend?

Chris Petherick holds Certificate - Python For Everybody, Computer Programming from Coursera.

What skills is Chris Petherick known for?

Chris Petherick is listed with skills including Character Modeling, Character Animation, Character Rigging, Maya, Xsi, Animation, Unity3D, and Video Games.

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