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Artist with experience in all aspects of video game art creation, with emphasis on animation. Always interested in expanding skills and building knowledge in 3D art and animation. Specialties: Character Animation, Modeling and Rigging.Software: Maya, Photoshop, Unity, Excel 2016
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Senior AnimatorSuper Studios Inc.Kirkland, Wa, Us -
Senior AnimatorHarebrained Schemes May 2019 - Jun 2023Kirkland, WashingtonA growing gaming studio owned by Paradox Interactive, tasked with establishing a new IP through animation and technical knowledge. Responsible for animation, character rigging/setup, tools creation and implementation into Unity. Created studio wide tools in PyMel to speed up rigging as well exporting assets into the engine. Helped train and tutor new team members and developed review processes to maintain animation style and quality from internal and outsourced vendors.• The Lamplighters League: PC & Xbox - 2023 -
Senior AnimatorSharkbite Games, Inc. Aug 2018 - Mar 2019Issaquah, WashingtonSmall gaming company, tasked with creating mobile apps to attract investors. Responsible for animation, character rigging/setup and implementation into Unity. Created studio tools in PyMel to speed up animation pipeline and assist other artists on the team. • BeSwitched Match 3: iOS & Android – 2018 -
AnimatorHidden Pixel Gaming Apr 2017 - Jul 2017Bellevue, WaHelped create art for a small startup mobile project. I rigged/weighted characters, animated them and implemented them into the game engine. During this project I set up naming conventions for the project and set up rig-type for animation sharing.Unannounced Project iOS & Android - 2017▪ Animation and Character Rigging.
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Senior AnimatorGlu Mobile Nov 2013 - Jan 2017Bellevue, WashingtonAmazing Battle Creatures iOS & Android - 2013 / 2014▪ Animation and Character Rigging.Dino Hunter: Deadly Shores iOS & Android - 2014▪ Animation and Character Rigging.Sniper X with Jason Statham iOS & Android - 2015▪ Animation and Character Rigging.Unannounced Canceled Project iOS & Android - 2015 / 2016▪ Animation and Character Rigging.Britney Spears: American Dream iOS & Android - 2016▪ Animation.Nicki Minaj: The Empire iOS & Android - 2016▪ Asset creation support. -
Contract AnimatorGlu Mobile Jan 2013 - May 2013Kirkland, WashingtonI was contracted by Glu mobile to assist with creating animations for Deer Hunter 2014.. My tasks involved animating as well as helping optimize the current art pipeline by coming up with tools that sped up and simplified workflow.Deer Hunter 2014 iPad & iPhone - 2013▪ I was tasked with creating and polishing realistic animations for various quadruped animal. -
AnimatorGlu Mobile Aug 2011 - Nov 2012Kirkland, WashingtonI worked as a character animator for Glu Mobile. After the acquisition of Griptonite Games, I was tasked with learning Unity as well as being able to perform my normal tasks as an animator. I was responsible for rigging, weighting and character animation.Titles worked on as a Character Animator.Samurai Vs. Zombies: Defense 2 iPad & iPhone - 2012▪ I was the only animator on this project but wore multiple hats. First and foremost, I created animations for every new character added to the game. I created all the new character rigs as well. This included setting up the character's rig, creating an alternate low-joint version of the same character, and painting weights for both variants.My Dragon iOS & Android - 2012▪ I helped create additional Dragon animations for the games release.Tavern Quest iPad & iPhone - 2011 / 2012▪ I was the primary animator for this project. I was tasked with animating and setting up the majority of the 48 characters in the game. I also aided with effects and prop creation. This project had an 8 month development cycle.Samurai Vs. Zombies: Defense iPad & iPhone - 2011 / 2012▪ I helped create additional animations for the game's 3.0 release. The additional characters were already rigged, which allowed me to just focus on animation. The 3.0 release had a 7-day cycle and required me to animate four unique character animation sets in a short time frame. -
AnimatorGriptonite Games Sep 2006 - Aug 2011Kirkland, WashingtonCharacter animator for Handheld devices. I preformed many duties while working for Griptonite Games. These ranged for animations (which was my primary job) to modeling, rigging, texture painting, and 2D pixel art.Titles worked on as a Character Animator.Unannounced/Canceled Title [Wii & 3DS] - ActivisionShinobi [3DS] - SegaUnannounced/Canceled Title [3DS] - UbisoftUnannounced/Canceled Demo [NDS] - DisneyIron Man 2 [NDS] - SegaAssassin's Creed II: Discovery [NDS] - UbisoftX-Men Origins: Wolverine [PSP] - ActivisionMadagascar: Escape 2 Africa [NDS] - ActivisionSpider-Man: Web of Shadows [NDS] - ActivisionLooney Tunes: Cartoon Conductor [NDS] - Warner Bros. Interactive/ Eidos InteractiveThe Simpsons Game [NDS] - Electronic ArtsThe Legend of Spyro: The Eternal Night [GBA] - Sierra Entertainment
Chris Petherick Skills
Chris Petherick Education Details
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CourseraCertificate - Python For Everybody, Computer Programming -
Data Processing -
Henry Cogswell CollegeAnimation
Frequently Asked Questions about Chris Petherick
What company does Chris Petherick work for?
Chris Petherick works for Super Studios Inc.
What is Chris Petherick's role at the current company?
Chris Petherick's current role is Senior Animator.
What is Chris Petherick's email address?
Chris Petherick's email address is ch****@****glu.com
What schools did Chris Petherick attend?
Chris Petherick attended Coursera, Bellevue College Continuing Education, Henry Cogswell College.
What are some of Chris Petherick's interests?
Chris Petherick has interest in Gaming And Soccer.
What skills is Chris Petherick known for?
Chris Petherick has skills like Character Modeling, Character Animation, Character Rigging, Maya, Xsi, Animation, Unity3d, Video Games, Rigging, 3d Modeling, Computer Animation, Game Development.
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