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I am running 2nd and 3rd party game development and publishing for Meta.I designed and operated Meta Quest's content ecosystem, building it from zero to a $2B+ application platform in five years. I ran 3rd party content for games and apps, wrote much of the Quest content strategy, and grew Oculus Publishing into one of the largest game publishers in the world. I designed App Lab and my teams ran its end-to-end operation, from app review to content policy to promotion.I co-founded Robot Invader, where I wrote code, designed games, and generally made asinine comments to anyone within earshot throughout the day. Wind-up Knight, Rise of the Blobs, Dead Secret, etc.At Google I worked with game developers to bring awesome games to Android Market. I helped launch the first Android devices in Japan. I wrote Replica Island, an open-source side scroller game for Android. Before that, I wrote code for Lively.Prior to Google, I wrote code for a bunch of console games. Spider-Man, Spongebob, Crash Bandicoot, Finding Nemo, etc.I am an expert on horror games.
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Director Of GamesMeta Jun 2024 - PresentMenlo Park, Ca, UsI run 2nd and 3rd party game publishing for Meta. -
Director Of Content EcosystemMeta Oct 2018 - Jul 2024Menlo Park, Ca, UsI helped build the Meta Quest platform into a $2B+ application ecosystem. I authored the Quest's curation strategy, designed App Lab, wrote much of the platform policy, and grew Oculus Publishing to be one of the largest game publishers in the world. -
Co-FounderRobot Invader Apr 2011 - PresentI co-founded Robot Invader, a video game studio focusing on awesome games and autonomous agents of destruction.
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Head Of Development Relations EngineeringOculus Vr Sep 2014 - Oct 2018Menlo Park, Ca, UsI'm helping developers make cool VR stuff! -
Senior Developer Advocate For GamesGoogle Jan 2011 - Apr 2011Mountain View, Ca, UsI worked to bring awesome games to Android. Now from the other side of the Pacific. -
Senior Developer AdvocateGoogle Japan Inc. 2008 - Jan 2011I work to bring awesome games to the Android platform.
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Senior Software EngineerGoogle, Inc Aug 2007 - Oct 2010Mountain View, Ca, UsI wrote Replica Island, an open-source side scrolling adventure game for Android phones.I wrote code related to 3D animation, head and eye tracking, sound, UI, login, server stuff, social networking, and camera movement for Lively. -
Senior ProgrammerActivision Inc. / Vicarious Visions, Inc Jun 2001 - Jul 2007Santa Monica, California, UsWrote code for ten shipped games, including Finding Nemo, Crash Bandicoot: The Huge Adventure, Crash Bandicoot 2: N-Tranced, Spider-Man 2 PSP, X-Men Legends PSP, and Spider-Man 3 PS2/Wii/PSP. Acted as Lead Programmer on several projects. Designed and implemented large-scale game systems for player handling, AI, animation, scripting, asset conditioning, and many others. Worked in a multi-site environment developing cross-platform code. Instituted code reviews and other quality control procedures, lead teams of up to 12 engineers, and produced detailed project proposals based on market research.
Chris Pruett Skills
Chris Pruett Education Details
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Pacific UniversityJapanese -
Kansai Gaidai UniversityJapanese
Frequently Asked Questions about Chris Pruett
What company does Chris Pruett work for?
Chris Pruett works for Meta
What is Chris Pruett's role at the current company?
Chris Pruett's current role is Director of Games at Meta.
What is Chris Pruett's email address?
Chris Pruett's email address is ch****@****lus.com
What is Chris Pruett's direct phone number?
Chris Pruett's direct phone number is +165027*****
What schools did Chris Pruett attend?
Chris Pruett attended Pacific University, Kansai Gaidai University.
What skills is Chris Pruett known for?
Chris Pruett has skills like Game Development, Video Games, Game Design, Android, Mobile Games, Mobile Applications, Perforce, User Interface, Programming, Scripting, Mobile Devices, Artificial Intelligence.
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