Chris Sensebe

Chris Sensebe Email and Phone Number

Music Composer/Producer | Sound Designer | Game Audio Programming/Implementation @ Jurassic Sunset Games
Chris Sensebe's Location
Greater Orlando, United States
About Chris Sensebe

Over a decade of experience creating music and sounds for video games, recording artists/bands, and international media brands. Skilled in audio programming and implementation using FMOD and Unity.Music featured in "No Honor Amunch Thieves", an award-winning video game exhibited inside the Museum of Edvard Munch.

Chris Sensebe's Current Company Details
Jurassic Sunset Games

Jurassic Sunset Games

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Music Composer/Producer | Sound Designer | Game Audio Programming/Implementation
Chris Sensebe Work Experience Details
  • Jurassic Sunset Games
    Audio Director
    Jurassic Sunset Games Jun 2019 - Present
  • Tooth Games
    Lead Sound Designer And Music Composer
    Tooth Games Jan 2021 - Present
  • Various
    Video Game Music Composer And Sound Designer
    Various Jan 2013 - Present

Frequently Asked Questions about Chris Sensebe

What company does Chris Sensebe work for?

Chris Sensebe works for Jurassic Sunset Games

What is Chris Sensebe's role at the current company?

Chris Sensebe's current role is Music Composer/Producer | Sound Designer | Game Audio Programming/Implementation.

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