Product Management Consultant
CurrentProviding project-based product management including monetization design, data analysis, live ops, and long-range planning.
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@wizards.com
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Chris Vanover is listed as Product Management Lead | Games at Self-employed, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at wizards.com and a matched LinkedIn profile for Chris Vanover.
Chris Vanover previously worked as Product Management Consultant at Self-Employed and Sr. Product Manager at Wizards Of The Coast.
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A multi-genre, multi-platform, games industry leader with a history of shipped titles from first-party AAA games to small-scale, short-cycle titles. Demonstrated ability to take any project from concept to launch and beyond, and level up any business through solid team leadership and mentorship. Uniquely taps into the DNA of the team, the product, and most importantly, the player, to strike the all-important balance between exceptional user experience and long-term business success.Specialties: Cross-Functional Leadership, Product Management, Game and Systems Design, Team Growth and Mentorship, Monetization, Live Ops, Data-Driven Development.
Listed skills include Game Design, Video Games, Game Development, Gameplay, and 27 others.
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Providing project-based product management including monetization design, data analysis, live ops, and long-range planning.
Bellevue, Washington, US
Monetization, analytics, and strategic planning for building and running live service games and products, notably Magic: Spellslingers (mobile), D&D Beyond (dndbeyond.com), and the upcoming D&D Virtual Tabletop.
San Francisco, CA, US
Team lead for a new initiative to expand education through play, providing veteran leadership for prioritization, process, and hiring.
Seattle, Washington, US
Expertise running live games with a focus on Monetization, Live Ops, and Analytics, while partnering with our developers to drive ongoing product strategy and new feature development that meets the needs of the player, the opportunities of the market, and the goals of the business.
Team lead for mobile game development with focus on delivering a true gaming experience to the mobile space. Introduced Agile / SCRUM to a large, multi-team project, increasing quality, velocity, predictability, and transparency, and then helped drive adoption across the studio including tools, processes, and roles. Worked continually with studio.
San Francisco, CA, US
Product Owner and team lead for mobile game development. Ran multiple projects using Agile / SCRUM to deliver fun, profitable games on predictable schedules with near-zero crunch time. Was heavily involved in the development of montetization strategy and execution, and used live metrics to measure success and develop new features for existing products.
Foster City, CA, US
Product Owner (Creative Lead) for Marvel Super Hero Squad Online (HeroUp.com). This was a hybrid Lead Designer/Producer role responsible for creative direction of a team running an ongoing live game. Also served as Games Analyst, using live game data to identify problems and trends and recommend data-supported design solutions ranging from in-game balance.
Systems Designer for web-based RPG. Included development of skill and combat system, XP and level progression, game economy, and virals/monetization. Heavy cross-collaboration with Dev. Later had lead role in prototyping new game concepts.
Redmond, Washington, US
Gameplay and Systems Designer for the Forza Motorsport franchise, primarily responsible for car physics, car upgrades, and tuning. Led cross-functional teams through implementation of systems and game modes for all three games, delivered ongoing downloadable content car packs for Forza 2 and 3, and used online player metrics to lead ongoing post-launch.
Increasingly broader roles from Level Designer to Design Lead, covering everything from maps, scripting, story, and community content, to design team management, game vision, and more. Main focus was to the entire Heroes of Might and Magic series, as well as to other Might and Magic role-playing games and external titles where NWC acted as Publisher.
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Chris Vanover works for Self-employed.
Chris Vanover is listed as Product Management Lead | Games at Self-employed.
AeroLeads has found 1 work email signal at @wizards.com for Chris Vanover at Self-employed.
Chris Vanover is based in Greater Seattle Area, United States, United States while working with Self-employed.
Chris Vanover has worked for Self-Employed, Wizards Of The Coast, Classdojo, Big Fish, and Z2.
You can use AeroLeads to view verified contact signals for Chris Vanover at Self-employed, including work email, phone, and LinkedIn data when available.
Chris Vanover is listed with skills including Game Design, Video Games, Game Development, Gameplay, Multiplayer, Mobile Games, Computer Games, and Mmo.
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