Chris Antonucci Email & Phone Number
@vvisions.com
LinkedIn matched
Who is Chris Antonucci? Overview
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Chris Antonucci is listed as Principal Technical Animator at Scopely, a with 201 employees, based in United States. AeroLeads shows a work email signal at vvisions.com and a matched LinkedIn profile for Chris Antonucci.
Chris Antonucci previously worked as Senior Technical Animator at Phoenix Labs and Senior Technical Designer at Vicarious Visions. Chris Antonucci holds Advanced Character Animation from Animation Mentor.
Email format at Scopely
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AeroLeads found 1 current-domain work email signal for Chris Antonucci. Compare company email patterns before reaching out.
About Chris Antonucci
Chris Antonucci is a Principal Technical Animator at Scopely. They possess expertise in texturing, video games, animation, game design, maya and 29 more skills. Colleagues describe them as "During my time working side by side with Chris I found him to be a hard worker with the ability to focus on details and complete tasks with thoroughness. He is knowledgable about animation and imaging and also understands the technical issues of preparing an iOS app. Chris is quick to learn new programming skills and spends the time and energy necessary to get the job done."
Listed skills include Texturing, Video Games, Animation, Game Design, and 30 others.
Chris Antonucci's current company
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Chris Antonucci work experience
A career timeline built from the work history available for this profile.
Senior Technical Animator
Project Dragon / Everhaven• Responsible for character creation feature implementation. Including backend data structures, blueprint scripts, and supporting animation system integration.• Responsible for prototyping player movement modes including swimming, climbing, mantling and mounts.• Responsible for layered data driven animation state machine and runtime animation systems used by player characters.• Responsible for Maya tools distribution platform used by both internal and external content creators.• Authored Maya pipeline tools including exporters for both meshes and animation, character creation automation tools, workflow utilities and source control integration.• Created animation state machines for all enemies, NPCs, mounts and ambient creatures.• Developed actions using gameplay abilities for players, enemies and NPCs.• Provided cross discipline technical support to content creators.
Senior Technical Designer
Diablo IVTony Hawk’s Pro Skater 1+2• Lead Handling Designer• Responsible for character movement systems design and implementation.• Developed a data driven hierarchical state machine used by all player characters.• Developed runtime player animation systems.• Authored code and blueprint to extend existing systems and functionality in UE4.• Asset pipeline development and debugging from export to runtime.• Provided cross discipline technical support to content creators.Destiny 2• Responsible for the design and implementation of player weapons and perks.
Senior Technical Designer In Animation
Spyro Reignited• Responsible for character movement systems design and implementation.• Developed core Maya tools framework and source control integration.• Asset pipeline development and debugging from export to runtime.• Provided tools and technical support to content creators.Skylanders Imaginators• Responsible for taking the Skylander Creation feature from initial prototype to final production. • Base animation state machine development, and script side integration for the Skylander Creation feature.• Authored tools in Max/Maya to support and automate content creation.• Provided tools and technical support to content creators.Skylanders Trap Team• Responsible for the implementation of scripted, and hand animated cutscenes in-engine.• Cutscene and animation state systems design, tools/pipeline development, and implementation.• Authored animation state machines for playable characters and enemies.• UI design and interface building for proprietary tools.Skylanders Swap Force• Responsible for the implementation of scripted in-game cutscenes.• Additional cinematics and character animation.• Animation state machine and behavior implementation.Skylanders Giants• Responsible for the implementation of scripted in-game cutscenes.• Additional cutscene, character, and camera animation.
Animator
Skylanders Cloud Patrol• Character animation and rigging. • Modifying models, UVs, and textures fit within platform and performance constraints.• Additional game systems design and scripting.Skylanders Swap Force• Responsible for cinematics and character animation.
Associate Designer
Skylanders Spyro's Adventure 3DS• Level Designer responsible for the design and implementation of multiple single player levels, design and scripting of level objects and mechanics.
Quality Assurance Lead
Guitar Hero iPhone• LiveOps support for DLC releases. Created promotional images for artists, generated and implemented in game challenges, migrated latest game version to live servers while minimizing downtime. Guitar Hero 5 Wii, Band Hero Wii, Spiderman 3 PSP, Marvel Ultimate Alliance PSP/Wii.
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Amro Abdullah
Colleague at ScopelyIstanbul, Türkiye, Turkey
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PJ
Prateeksha Jain
Colleague at ScopelyBengaluru, Karnataka, India
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JC
Juan Carlos Aller Torres
Colleague at ScopelyBarcelona, Catalonia, Spain
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AS
Alexis Sánchez Sanz
Colleague at ScopelyGreater Barcelona Metropolitan Area, Spain
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ID
Iván Delgado Rodríguez
Colleague at ScopelySeville, Andalusia, Spain
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JP
Jenny Pacheco
Colleague at ScopelySeattle, Washington, United States
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DR
David Robinson
Colleague at ScopelySan Francisco Bay Area, United States
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JI
James Ingram
Colleague at ScopelyCosta Mesa, California, United States
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VB
Vladimir Berkutov
Colleague at ScopelyDublin, County Dublin, Ireland
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MI
Marissa Iida
Colleague at ScopelySan Francisco, California, United States
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Chris Antonucci education
Advanced Character Animation
Digital Animation
Ba, Media Arts
Frequently asked questions about Chris Antonucci
Quick answers generated from the profile data available on this page.
What company does Chris Antonucci work for?
Chris Antonucci works for Scopely.
What is Chris Antonucci's role at Scopely?
Chris Antonucci is listed as Principal Technical Animator at Scopely.
What is Chris Antonucci's email address?
AeroLeads has found 1 work email signal at @vvisions.com for Chris Antonucci at Scopely.
Where is Chris Antonucci based?
Chris Antonucci is based in United States while working with Scopely.
What companies has Chris Antonucci worked for?
Chris Antonucci has worked for Scopely, Phoenix Labs, Vicarious Visions, and Toys For Bob.
Who are Chris Antonucci's colleagues at Scopely?
Chris Antonucci's colleagues at Scopely include Amro Abdullah, Prateeksha Jain, Juan Carlos Aller Torres, Alexis Sánchez Sanz, and Iván Delgado Rodríguez.
How can I contact Chris Antonucci?
You can use AeroLeads to view verified contact signals for Chris Antonucci at Scopely, including work email, phone, and LinkedIn data when available.
What schools did Chris Antonucci attend?
Chris Antonucci holds Advanced Character Animation from Animation Mentor.
What skills is Chris Antonucci known for?
Chris Antonucci is listed with skills including Texturing, Video Games, Animation, Game Design, Maya, Level Design, Character Animation, and Scripting.
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