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GAMES: Doom: The Dark Ages (pre-production)Doom EternalSmitePaladinsCall of Duty: Infinite WarfareBattlebornTransformers: Fall of CybertonDeadpoolDoorways FILMS: The Finest HoursGoosebumps The Hunger Games: Mockingjay - Part 1 and 2Dawn of the Planet of the Apes Rise of the Planet of the Apes COMMERCIALS:Chick-Fil-AUggDartBimbo BreadANIMATED SERIES:Kings of Atlantis
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Freelance Senior AnimatorId SoftwareWausau, Wi, Us -
FounderChazak Games Mar 2024 - PresentIndie video game company start-up -
Senior AnimatorUnity Jan 2022 - Feb 2024San Francisco, Us -
Keyframe AnimatorId Software Nov 2017 - Jan 2022UsDoom: The Dark Ages (pre-production)Doom EternalDLC1 - Ancient Gods Part 1DLC2 - Ancient Gods Part 2 -
Remote Freelance AnimatorHi-Rez Studios Nov 2016 - Nov 2017Alpharetta, Ga, UsProjects:SmitePaladinsAnimating in-game and pre-rendered cinematics. -
Freelance Character AnimatorBrazen Animation Jul 2017 - Aug 2017Richardson, Texas, UsCharacter animation for an NDA project. -
Remote Freelance AnimatorMighty Coconut Sep 2016 - Jan 2017Austin, Tx, UsI got to work on a Youtube Red Animated Original called the Kings of Atlantis! Check out the first episode here:https://www.youtube.com/watch?v=aQjbXIDTdVU -
Remote Freelance AnimatorRaven Software/Activision May 2016 - Aug 2016Middleton, Wisconsin, UsWorked on the new Call of Duty: Infinite Warfare game. -
Animator/Digital ArtistCorgan Medialab Sep 2014 - Jun 2016Dallas, Tx, UsAnimator/Digital artist generalist with responsibilities ranging from animation/lighting/rendering/compositingPrimary tools used: 3DS MaxNukeV-Ray -
Remote Freelance AnimatorGearbox Software Feb 2016 - Mar 2016Frisco, Texas, UsProject: BattlebornWorked on in-game keyframe animated taunts for various characters. -
Previs Sequence LeadMpc Sep 2013 - Sep 2014London, Gb- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story. - Establish the environment, shot composition, camera movement and character blocking.- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography. -
Previs AnimatorCavalry Fx Jun 2013 - Sep 2013- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story. - Establish the environment, shot composition, camera movement and character blocking.- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
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Previs AnimatorMpc Feb 2013 - Jun 2013- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story. - Establish the environment, shot composition, camera movement and character blocking.- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
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AnimatorHigh Moon Studios/Activision Feb 2011 - Feb 2013Carlsbad, Ca, UsProjects:Transformers: Fall of CybertronMarvel's Deadpool game- Animated cinematics, vignettes, and mechanics- Collaborated with cinematic designers, game designers, and programmers. -
Remote 3D ArtistBlind Squirrel Digital Nov 2010 - Feb 20113D Artist on mobile Games.- Worked on mobile game "DoorWays"http://www.youtube.com/watch?v=5uOA9tGuge4
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Freelance AnimatorPerpetual Fx Creative Sep 2010 - Sep 2010- Worked on a AAA PS3 Game.- combination of keyframe and mo-cap animation.
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Freelance Character AnimatorJanimation Aug 2010 - Aug 2010Dallas, Texas, UsJob involved developing the identity and personality of a company's character. I was part of a team that helped create the library on how the character would be animated. The company cannot be disclosed until a later date. -
Pre-Visualization AnimatorBlind Squirrel Digital Jun 2010 - Aug 2010Worked on the feature film called "Rise of the Apes" Starring James Franco coming summer 2011.- Apply traditional filmmaking principles in a live action and CG environment to create a sequence of shots that convey a story. - Establish the environment, shot composition, camera movement and character blocking.- Create 3D interpretations of storyboards that stay true to the director’s vision while at the same time enhancing the narrative through cinematography.
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3D InternJanimation Jun 2009 - Aug 2009Dallas, Texas, Us3D Character AnimatorHad the opportunity to do character animation for a Chick-Fil-A spot and on Janimation's in progress short film. -
Caricature ArtistSix Flags Over Texas In Arlington Jun 2008 - Jul 2009Worked with the company Big Time Design and employed knowledge of line, form, and emphasis to create caricatures of the guests at Six Flags over Texas in Arlington. Tools included marker and airbrush.
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Usher, Box Office, Concession, ProjectionistCinemark Aug 2000 - Jun 2003Plano, Tx, UsDuring High School I worked at the Lewisville Mall Cinemark theater. I had the opportunity to work as a usher, in the box office, concessions and projectionist.
Chris C. Education Details
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Texas A&M UniversityEnvironmental Design -
Savannah College Of Art And DesignAnimation
Frequently Asked Questions about Chris C.
What company does Chris C. work for?
Chris C. works for Id Software
What is Chris C.'s role at the current company?
Chris C.'s current role is Freelance Senior Animator.
What is Chris C.'s email address?
Chris C.'s email address is ca****@****ail.com
What is Chris C.'s direct phone number?
Chris C.'s direct phone number is +121478*****
What schools did Chris C. attend?
Chris C. attended Texas A&m University, Savannah College Of Art And Design.
Who are Chris C.'s colleagues?
Chris C.'s colleagues are Annu Balhra, Mayson Bray, Jon Speer, David Kizale, Yoga Sup, John R., Jason Christie.
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