Chris Colby

Chris Colby Email and Phone Number

OpenAI @ OpenAI
Chris Colby's Location
United States, United States
Chris Colby's Contact Details

Chris Colby personal email

Chris Colby phone numbers

About Chris Colby

Working on reasoning capabilities within OpenAI Research (o1/🍓)

Chris Colby's Current Company Details
OpenAI

Openai

View
OpenAI
Chris Colby Work Experience Details
  • Openai
    Member Of Technical Staff
    Openai Feb 2024 - Present
    San Francisco, Ca, Us
    Research > reasoning capabilities (https://openai.com/o1/)
  • Covariant
    Vp, Global Head Of Software And Research
    Covariant Feb 2023 - Feb 2024
    Berkeley, Ca, Us
    I led the 50+ person core technical org at Covariant, a series-C company that has raised over $200m in funding. Covariant is building universal AI that enables robots to see, reason, and act on the world around them. My team comprised all AI research and software engineering across US and China.I also served as the overall technical lead of Covariant’s software during my tenure with the company. I set the strategic direction and designed most of the major advances during this time. I wrote code on a regular basis throughout my tenure. Under my leadership, Covariant’s technology for complete robotics solutions evolved from a prototype to a production-grade scalable platform.During my tenure, my team delivered: • Continued improvements to the Covariant Brain, a set of foundational AI models to power universal robotics capabilities spanning areas such as computer vision and motion planning. The platform was used for both first party and third party robotics applications through partners like KNAPP. • A software platform to rapidly and robustly build robotics applications to solve logistics use cases such as induction, sorting (putwall), and kitting. • Shipped complete robotics solutions for our logistics customers, including leading players such as Radial and Otto, to meet materials handling workflow needs in warehouses across US and Europe.
  • Covariant
    Vp, Head Of Software
    Covariant Jun 2022 - Feb 2023
    Berkeley, Ca, Us
  • Covariant
    Head Of Robotic Applications
    Covariant Mar 2022 - Jun 2022
    Berkeley, Ca, Us
  • Covariant
    Research Staff
    Covariant Apr 2021 - Mar 2022
    Berkeley, Ca, Us
  • Google
    Senior Staff Software Engineer, Ai Research
    Google Apr 2017 - Apr 2021
    Mountain View, Ca, Us
    I was the engineering lead of an applied research team working on new frontiers in recommender systems. • Led a team developing an agent-based simulation platform primarily used for recommender system R&D. • Lead responsible for productionizing several factorized and neural deep-retrieval systems widely used in Google recommender systems. • Developed a platform for algorithms that execute multiple distributed TensorFlow phases with hard synchronization barriers at their boundaries. This platform drives most factorized deep retrieval systems at Google. • Championed, implemented, and launched an API change to TensorFlow that improves its semantic consistency by disallowing integer gradients. • Invented a hard-negative mining system for neural two-tower models, commonly used in recommender candidate retrieval. • Parallelized Metropolis-Hasting Monte Carlo algorithms, used to implement a high-performance Ising model on TPU. • Collaborated on an unsupervised learning system for entity resolution.
  • Google
    Staff Software Engineer, Security And Privacy
    Google Apr 2010 - Apr 2017
    Mountain View, Ca, Us
    I led the development of a bespoke highly-scalable detection infrastructure platform during a period of time when the Security team grew from 30 to 800 people. • Managed a team of five engineers. • Invented and built a system for big-data streaming dataflow and temporal logic that became the core of Google's security & privacy detection. • Built (with others) a temporal graph store (XX B edges, X PB) used to correlate disparate entities during security and privacy investigations. • Co-led a project to use deep neural nets for risk-based authorization, anomaly detection, and ACL reduction.
  • Salesforce.Com
    Principal Member Of Technical Staff
    Salesforce.Com Jan 2009 - Apr 2010
    San Francisco, California, Us
    I worked on the Force.com platform, which allows folks to develop their own custom apps in the salesforce.com cloud. Specifically, I worked on Apex Code, the programming language that allows developers to code the logic for their apps, and VisualForce, the component-based user-interface framework for the platform.
  • Mobitv
    Software Architect
    Mobitv Mar 2007 - Jan 2009
    Emeryville, California, Us
    MobiTV provides a platform for content delivery to end users over mobile and broadband networks, including live television, video on demand, premium content, satellite radio, and music, interfacing with hundreds of content providers, broadcast and cable television networks, and major music labels, with over 6 million paid subscribers across multiple carrier networks.I worked in the CTO's office. My job was to understand the strategic, technical, and intellectual property aspects of forward-looking projects, to architect and design technical solutions for them, to develop proofs of concept for these designs, to write and review patent proposals, and ultimately to transfer the projects to engineering for implementation and deployment into production. This work involved all aspects of a large scale heterogeneous homegrown software service, including advertising, content management, media delivery, security, and mobile client software.
  • Ludic Labs (Acquired By Groupon)
    Research & Development
    Ludic Labs (Acquired By Groupon) Dec 2006 - Mar 2007
    We were five people building a social networking application for internet and mobile phones. I participated in product development, platform selection, rapid prototyping, and preparation for a financing pitch.
  • Pixar Animation Studios
    Technical Lead
    Pixar Animation Studios Sep 2002 - Dec 2006
    Emeryville, California, Us
    I helped to conceive, design, and implement a groundbreaking new animation system built from scratch. I was responsible for the computational core of the system, including dependency analysis, automatic incremental computation, caching, and generic iterative solvers. I am the sole inventor on several patents covering this system.I led character optimization for Ratatouille, a feature film. I used numerical analysis and caching to speed up articulated characters. I redesigned a free-form deformation module to be optimized for posed projections and shear correction. I optimized a Powell solver used for non-linear inverse kinematics. I achieved a 20x speedup for interactive animation.I improved the character articulation tool in use since Toy Story 2. I invented a patented caching algorithm optimized for interactive animation within a frame. I enhanced the referencing system used for authoring characters.
  • Inktomi Corporation
    Engineering Manager
    Inktomi Corporation Jul 2001 - Sep 2002
    I led my eight direct reports to develop of an SQL-based distributed network monitoring tool. I was the release manager for various products. I worked closely with product management, QA, technical publications, marketing, sales, and technical support.
  • Fastforward Networks
    Senior Software Engineer
    Fastforward Networks Apr 2000 - Jul 2001
    I designed a typed structured remote query language for a level-4 router for live media streams. I designed a generic XML XPath-based transformation language as the engine of a flexible and extensible Schema-based validating network-configuration engine. I was the lead developer of several network monitoring tools.
  • Cedilla Systems
    Co-Founder
    Cedilla Systems Jan 1999 - Apr 2000
    I developed a certifying x86 native-code Java compiler along with an automatic theorem prover. The theorem prover runs on remote clients to ensure the Java safety properties of the certified x86 native code output by the compiler.
  • Loyola University Chicago
    Assistant Professor
    Loyola University Chicago Aug 1996 - Jan 1999
    Chicago, Illinois, Us
    I won a National Science Foundation CAREER Award (see below). I co-designed a Java API called Triveni for the compositional construction of concurrent event-based reactive systems.
  • Bell Labs
    Research Consultant
    Bell Labs Jun 1997 - Dec 1998
    Murray Hill, Nj, Us
    I instigated technology transfer of Ph.D. research into the Verisoft software verification tool. I designed and implemented a symbolic execution/analysis tool for C programs, similar to Microsoft’s PREfix tool.
  • École Normale Supérieure
    Visiting Scientist
    École Normale Supérieure Mar 1995 - Aug 1995
    Paris, Fr
    I invented some of the first non-trivial abstract interpretations for the semantics-based automatic analysis of concurrent programs.
  • Ecole Polytechnique
    Visiting Scientist
    Ecole Polytechnique Oct 1994 - Mar 1995
    Palaiseau, Île-De-France, Fr
    I invented some of the first non-trivial abstract interpretations for the semantics-based automatic analysis of concurrent programs.
  • Nec Laboratories America, Inc.
    Visiting Scientist
    Nec Laboratories America, Inc. May 1993 - Aug 1993
    Princeton, Nj, Us
    I researched semantics-based static analysis of concurrent programming languages.
  • Sun Microsystems Laboratories
    Visiting Scientist
    Sun Microsystems Laboratories May 1991 - Aug 1991
    Palo Alto, Ca, Us
    I invented the first known efficient most-specific-subsumer (MSS) algorithm for natural-language term-based classification.

Chris Colby Skills

Distributed Systems Software Engineering Java Scalability Algorithms Software Development Cloud Computing Python C Computer Science Object Oriented Design Machine Learning C++ Java Enterprise Edition Programming Languages Multithreading Go

Chris Colby Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Computer Science
  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Computer Science

Frequently Asked Questions about Chris Colby

What company does Chris Colby work for?

Chris Colby works for Openai

What is Chris Colby's role at the current company?

Chris Colby's current role is OpenAI.

What is Chris Colby's email address?

Chris Colby's email address is cc****@****ail.com

What is Chris Colby's direct phone number?

Chris Colby's direct phone number is +165164*****

What schools did Chris Colby attend?

Chris Colby attended Carnegie Mellon University, Massachusetts Institute Of Technology.

What skills is Chris Colby known for?

Chris Colby has skills like Distributed Systems, Software Engineering, Java, Scalability, Algorithms, Software Development, Cloud Computing, Python, C, Computer Science, Object Oriented Design, Machine Learning.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.