Chris Collins

Chris Collins Email and Phone Number

Cincinnati, OH, US
Chris Collins's Location
Cincinnati, Ohio, United States, United States
Chris Collins's Contact Details
About Chris Collins

Chris M. Collins (Fleep Tuque) is an IT Analyst at the University of Cincinnati. Her research focuses on the use of simulations, virtual worlds, social media, and augmented reality in higher education and for remote workforce collaboration. She founded and currently manages the Center for Simulations & Virtual Environments Research in the UC Office for Information Technology (UCIT), Research & Development department.In her free time, she serves on the board of AvaCon, Inc., a non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. AvaCon’s primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.

Chris Collins's Current Company Details
University of Cincinnati

University Of Cincinnati

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IT Analyst
Cincinnati, OH, US
Chris Collins Work Experience Details
  • University Of Cincinnati
    It Analyst
    University Of Cincinnati
    Cincinnati, Oh, Us
  • University Of Cincinnati
    It Analyst
    University Of Cincinnati 1999 - Present
    The Center for Simulations & Virtual Environments Research (UCSIM) provides support for the application of virtual environments to enhance teaching and learning and to model complex processes and phenomena through the use of computer generated and enhanced environments. Our multidisciplinary approach combines expertise in computer graphics and multimedia applications, 3D modeling and design, and internet enabled social and virtual reality software to create educational and practical applications of virtual worlds, augmented reality, 3D immersive and virtual spaces, simulations, and “serious games”.
  • Avacon Inc.
    President
    Avacon Inc. Apr 2010 - Present
    AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.
  • Ohio Learning Network
    Second Life Ambassador
    Ohio Learning Network Oct 2007 - Jul 2011
    Facilitate community of educators and administrators in Ohio exploring the potential of Second Life and Opensim virtual world platforms for teaching, learning and research. The Ohio Learning Network is a consortium of 80 colleges and universities in Ohio.
  • University Of Manitoba
    Instructor
    University Of Manitoba May 2009 - May 2011
    Immersive Worlds, Avatars, and Second LivesCourse description: While graphic-rich virtual and immersive worlds are a recent phenomenon, text-based games and simulations have been prominent since the early development of computers. Games like World of Warcraft and virtual worlds like Second Life draw both praise and criticism from parents, researchers, and educators. Can games, avatars, virtual worlds and simulations be utilized for educational purposes? A strong body of research suggests games can be important in increasing student engagement, developing critical skills, and improving learner’s “scientific habits of the mind”. This course will serve as an introduction to immersive worlds and games, providing educators with a broad overview of current options and potential opportunities for adoption for teaching and learning.

Chris Collins Skills

E Learning Instructional Design Educational Technology Distance Learning Higher Education Virtual Worlds Social Media Research Video Games Second Life Emerging Technologies Social Networking Teaching Public Speaking Project Management Blogging Web 2.0 Instructional Technology Community Building Learning Management Systems Data Visualization Nonprofits Adult Education Technical Writing Program Development Virtual Reality Simulations Web Design Html Learning Management Augmented Reality Graphic Design Classroom Gesture Recognition Motion Capture

Chris Collins Education Details

Frequently Asked Questions about Chris Collins

What company does Chris Collins work for?

Chris Collins works for University Of Cincinnati

What is Chris Collins's role at the current company?

Chris Collins's current role is IT Analyst.

What is Chris Collins's email address?

Chris Collins's email address is chris.collins@uc.edu

What is Chris Collins's direct phone number?

Chris Collins's direct phone number is +151355*****

What schools did Chris Collins attend?

Chris Collins attended University Of Cincinnati.

What are some of Chris Collins's interests?

Chris Collins has interest in Open Access Education, Educational Technology, Metaverse, Simulations, Hmds, Mobile Computing, Haptic Devices, Opensimulator, Instructional Design, 3d Immersion.

What skills is Chris Collins known for?

Chris Collins has skills like E Learning, Instructional Design, Educational Technology, Distance Learning, Higher Education, Virtual Worlds, Social Media, Research, Video Games, Second Life, Emerging Technologies, Social Networking.

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