Christopher Coster
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Christopher Coster Email & Phone Number

Member of Technical Staff at Generation Alpha Transistor
Location: San Francisco Bay Area, United States, United States 13 work roles 1 school
6 phones found area 206, 303, 720, and 719 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Direct phone (206) ***-****
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Current company
Role
Member of Technical Staff
Location
San Francisco Bay Area, United States, United States
Company size

Who is Christopher Coster? Overview

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Quick answer

Christopher Coster is listed as Member of Technical Staff at Generation Alpha Transistor, a company with 4 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows phone signal with area code 206, 303, 720, 719 and a matched LinkedIn profile for Christopher Coster.

Christopher Coster previously worked as Staff Software Engineer at Bazooka Tango and Senior Software Engineer at Manticore Games Inc.. Christopher Coster holds Bsc (Hons), Computer Science from University Of Reading.

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Generation Alpha Transistor

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Profile bio

About Christopher Coster

I make games. From researching and building the underlying technology, to creating gameplay mechanisms. I've worked on a variety of projects across different platforms, with some teams of amazing people. I'd like to continue the journey.Specialties: Implementing and refining systems for networked and offline environments. Custom scene databases and their use for network / physics / collision logic. Simultaneous multi-platform development. Experience with making things work on Playstation 3/2, Wii, Xbox, Windows (and occasionally OS X and Linux.) Languages include: C++, Python, Java, C#.

Listed skills include Ps3, Game Development, Video Games, Gameplay, and 23 others.

Current workplace

Christopher Coster's current company

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Generation Alpha Transistor
Generation Alpha Transistor
Member of Technical Staff
California, United States
Employees
4
AeroLeads page
13 roles

Christopher Coster work experience

A career timeline built from the work history available for this profile.

Staff Software Engineer

Current

San Mateo, CA, US

Jul 2024 - Present

Senior Software Engineer

San Mateo, CA, US

"Core Platform" - As a generalist on this project I worked on several different areas including gameplay (adding objects to be used in user generated content), graphics subsystems (integrating a new terrain rendering system and building tools to sculpt landscapes), cataloging + publishing user-generated content (for users to tag and upload their creations).

Oct 2018 - Jun 2023

Senior Software Engineer

Roblox

"Roblox", I worked on the team rebuilding the social and chat features on iOS and Android. The new UI ran inside the Roblox engine using a React clone (Roact) and Lua.

Sep 2017 - Sep 2018

Principal Software Engineer / Engineering Manager

San Francisco, California, US

PRINCIPAL SOFTWARE ENGINEER (2016-2017)"Words With Friends 2", social word game. Assisting with features for the native Android client while most of the game team was focused on the upcoming launch of Words 3. Tech: Android native development, Java.ENGINEERING MANAGER (2015-2016)"Hit It Rich!" / "Spin It Rich"​, casino/social games on iOS and Android with.

Apr 2012 - Sep 2017

Senior Software Developer

Hong Kong, HK

Senior developer on the live support team for "Ravenskye City" and "Ravenwood Fair" - social games on Facebook, played by millions of users.Implemented features and gameplay for content packs. My work included server and client-side development. This company was also my first introduction to paired programming, which I really enjoyed. The company shut down.

Nov 2011 - Mar 2012

Lead Software Developer

US

Co-founder and lead programmer at Atomic Operations. (After Titan Studios cancelled Fat Princess, several of us banded together to form our own company and continue development.)Technical lead on the "Fat Roles" expansion pack for the game "Fat Princess" on Playstation 3, published by Sony Computer Entertainment. Implemented networked (and local).

Nov 2009 - Oct 2010

Senior Programmer

Titan Studios

"Fat Princess" - action strategy game for the Playstation 3. Network, gameplay, some AI and general programming. Implemented 32-player networking; built gameplay features and character behavior / decision making; general support programming as necessary on a small team. Tech: C++, RakNet.Some short-term contracting work on an undisclosed Wii game, building.

Oct 2007 - Oct 2009

Lead Programmer

Louisville, Colorado, US

LEAD DEPLOYMENT PROGRAMMER (2006-2007)"LEGO Universe"​ MMOG project. Prototype work, trying to help determine the direction of the game; lead deployment programmer - building systems for processing game assets and updating the installed game. Tech: Python.SENIOR PROGRAMMER (2004-2006)"Auto Assault" MMORPG / action game for the PC - I wrote the terrain.

Jun 2004 - Oct 2007

Senior Programmer

Evil Genius Games

Ported "Rise Of The Nile" (puzzle game) to Apple OS X and Linux. Tech: C++, Xcode, GNU toolchain.

Mar 2004 - Jun 2004

Engine Programmer

Jaleco Entertainment

Engine programmer - gameplay, basic AI, physics / collision - for "Goblin Commander" (a real-time strategy game on Xbox, PS2 and Gamecube) and "Trailer Park Tycoon" (simulation / RTS for the PC). Tech: C++.

Dec 2001 - Feb 2004

Game Programmer

Vr1 Entertainment

Worked on Xbox launch title "Nightcaster 1" action RPG - implemented particle and spell / gameplay systems. My code was also used for the sequel - "Nightcaster 2" (which I have a voice acting credit for). Tech: C++, DirectX / Direct3D, x86 assembler.

Sep 1999 - Dec 2001

Game Programmer

Devil'S Thumb Entertainment

Worked on "Tides Of War" RTS - user interface and graphical effects (water, smoke, sinking ships). Worked on "Hired Guns" a 1st person shooter as a gameplay programmer before it was cancelled in late 1999 (I was also the voice actor for the main character of "Osverger"!) Tech: C++, DirectDraw, Microsoft Foundation Classes.

Jul 1997 - Sep 1999
1 education record

Christopher Coster education

  • University Of Reading
    University Of Reading
    Computer Science
FAQ

Frequently asked questions about Christopher Coster

Quick answers generated from the profile data available on this page.

What company does Christopher Coster work for?

Christopher Coster works for Generation Alpha Transistor.

What is Christopher Coster's role at Generation Alpha Transistor?

Christopher Coster is listed as Member of Technical Staff at Generation Alpha Transistor.

What is Christopher Coster's phone number?

AeroLeads has found 6 phone signal(s) with area code 206, 303, 720, 719 for Christopher Coster at Generation Alpha Transistor.

Where is Christopher Coster based?

Christopher Coster is based in San Francisco Bay Area, United States, United States while working with Generation Alpha Transistor.

What companies has Christopher Coster worked for?

Christopher Coster has worked for Generation Alpha Transistor, Bazooka Tango, Manticore Games Inc., Roblox, and Zynga.

How can I contact Christopher Coster?

You can use AeroLeads to view verified contact signals for Christopher Coster at Generation Alpha Transistor, including work email, phone, and LinkedIn data when available.

What schools did Christopher Coster attend?

Christopher Coster holds Bsc (Hons), Computer Science from University Of Reading.

What skills is Christopher Coster known for?

Christopher Coster is listed with skills including Ps3, Game Development, Video Games, Gameplay, Game Design, Mmo, Social Games, and Directx.

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