Christopher Dabney
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Christopher Dabney Email & Phone Number

Senior Software Engineer at Hometap
Location: Palo Alto, California, United States 5 work roles 3 schools
1 work email found @23andme.com 4 phones found area 831, 650, and 800 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email c****@23andme.com
Direct phone (831) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Software Engineer
Location
Palo Alto, California, United States
Company size

Who is Christopher Dabney? Overview

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Quick answer

Christopher Dabney is listed as Senior Software Engineer at Hometap, a with 271 employees, based in Palo Alto, California, United States. AeroLeads shows a work email signal at 23andme.com, phone signal with area code 831, 650, 800, and a matched LinkedIn profile for Christopher Dabney.

Christopher Dabney previously worked as Software Engineer at 23Andme and Software Engineer at Playnext. Christopher Dabney studied at University Of California, Santa Cruz.

Company email context

Email format at Hometap

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{first_initial}{last}@23andme.com
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AeroLeads found 1 current-domain work email signal for Christopher Dabney. Compare company email patterns before reaching out.

Profile bio

About Christopher Dabney

Christopher Dabney is a Senior Software Engineer at Hometap. He possess expertise in game programming, mobile applications, actionscript, flash, javascript and 12 more skills. Colleagues describe him as "Chris was an incredibly dynamic engineer at Punch who quickly increased his skill level in a very short period of time. Chris became one of our "go-to" engineers having proved himself as we gave him more responsibility. Additionally, Chris is an honest, sincere person who would be a strong asset to any team or company. I would certainly work with Chris again in the future, and highly recommend him as a strong engineer to any team."

Listed skills include Game Programming, Mobile Applications, Actionscript, Flash, and 13 others.

Current workplace

Christopher Dabney's current company

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Hometap
Hometap
Senior Software Engineer
Nashville, TN, US
Website
Employees
271
AeroLeads page
5 roles

Christopher Dabney work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Nashville, Tn, Us

Software Engineer

Mountain View, Ca

Software Engineer

Playnext

San Jose

Project Pirate Maidens - Card strategy game licensed from Japan, ported for the American audience by Aeria, targeting iOS platform. My responsibilities included working closely with localization and production teams to translate database contents, hard-coded literals in source, and graphics from Japanese to English while porting events and campaigns from original source. My responsibilities also included bug fixes and feature updates/additions according to local design teams.Project:… Show more Project Pirate Maidens - Card strategy game licensed from Japan, ported for the American audience by Aeria, targeting iOS platform. My responsibilities included working closely with localization and production teams to translate database contents, hard-coded literals in source, and graphics from Japanese to English while porting events and campaigns from original source. My responsibilities also included bug fixes and feature updates/additions according to local design teams.Project: Armygeddon - turn-based strategy game Implemented using C# in the Unity Environment, targeting the iOS platform. My responsibilities included C# Development, integrating 3D models into the game, handling the menu systems, writing AI state machine, writing core game logic, and generating deliverables in XCode. Frequent iterations with design, art, and qa teams, process managed by scrum/agile sprints & standups. Show less

Sep 2011 - Apr 2014

Software Engineer

Palo Alto

Project: Gold Fever - Educational desktop game using Adobe AIR flash actionscript & pureMVC framework. My responsibilities included researching optimal platform, designing and implementing the database, designing and implementing each feature of the application in the client, writing proper queries for front-end-back-end communication, researching & implementing licensing support and purchasing processes.Project: Lunar Lander - Developed a casual version of Atari's classic Lunar Lander… Show more Project: Gold Fever - Educational desktop game using Adobe AIR flash actionscript & pureMVC framework. My responsibilities included researching optimal platform, designing and implementing the database, designing and implementing each feature of the application in the client, writing proper queries for front-end-back-end communication, researching & implementing licensing support and purchasing processes.Project: Lunar Lander - Developed a casual version of Atari's classic Lunar Lander game implemented in a Flash PureMVC framework client & LAMP Stack with Php Zend Framework on the back end. My responsibilities included porting Isometric Framework developed during Music Tycoon (see below) for the base station and working on a 2-man team to develop the Lunar Lander minigame, including planet rendering & scrolling, dynamic platform generation, & physics management for rocket. Worked with art, design, & qa in rapid iterations to deliver milestone builds. Worked closely with the Atari Teams for platform protocols.Project: Music Tycoon - Social Networking Avatar Flash Game targeting Facebook Platform. My responsibilities as a Lead Game Engineer included designing and implementing the technical aspects of many features in the game, as well as writing an isometric framework from scratch and integrating 3D avatars into a 2D platform. I used Dijkstras pathfinding algorithms and sophisticated layering techniques to reduce draw calls and optimize performance, and did extensive research to track down memory leaks and develop patches in the PaperVision3D Collada model support.Project: EGO City - Social Networking Avatar Flash Game. My responsibilities included porting Flash Application SWFs to Facebook, MySpace, Hi5, Bebo, & Friendster, as well as researching each of these platforms to unlock their REST APIs for viral marketing, and customizing scripts and sharing features to reach a maximum possible audience. Show less

Oct 2006 - Aug 2011

Software Engineer

San Mateo

My responsibilities included porting J2ME mobile applications to a spectrum of handsets including LG, Samung, Nokia, BlackBerry, Sony Erickson, & Motorolla. Learned to consider device issues & device limitations, write dynamic code to consider differences like screen sizes and network handling. Exposure to J2ME API.

Jun 2006 - Sep 2006
Team & coworkers

Colleagues at Hometap

Other employees you can reach at hometap.com. View company contacts for 271 employees →

3 education records

Christopher Dabney education

Bachelor Of Arts - Ba, Mathematics

University Of Hawaii At Hilo
FAQ

Frequently asked questions about Christopher Dabney

Quick answers generated from the profile data available on this page.

What company does Christopher Dabney work for?

Christopher Dabney works for Hometap.

What is Christopher Dabney's role at Hometap?

Christopher Dabney is listed as Senior Software Engineer at Hometap.

What is Christopher Dabney's email address?

AeroLeads has found 1 work email signal at @23andme.com for Christopher Dabney at Hometap.

What is Christopher Dabney's phone number?

AeroLeads has found 4 phone signal(s) with area code 831, 650, 800 for Christopher Dabney at Hometap.

Where is Christopher Dabney based?

Christopher Dabney is based in Palo Alto, California, United States while working with Hometap.

What companies has Christopher Dabney worked for?

Christopher Dabney has worked for Hometap, 23Andme, Playnext, Punch Entertainment, and Digital Chocolate.

Who are Christopher Dabney's colleagues at Hometap?

Christopher Dabney's colleagues at Hometap include Max Slavin, Christopher W., Elyssa Adams, Robert Shamblin, and Kristen Vitale.

How can I contact Christopher Dabney?

You can use AeroLeads to view verified contact signals for Christopher Dabney at Hometap, including work email, phone, and LinkedIn data when available.

What schools did Christopher Dabney attend?

Christopher Dabney studied at University Of California, Santa Cruz.

What skills is Christopher Dabney known for?

Christopher Dabney is listed with skills including Game Programming, Mobile Applications, Actionscript, Flash, Javascript, Php, Engineering Leadership, and Software Engineering.

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