Chris Mathers Email and Phone Number
Chris Mathers is a Audio Design | Audio QA | Social Media Manager at Mathers Digital Media. Colleagues describe them as "Chris Mathers is a colleague and friend — I had the pleasure of working with for two of his years at Meta. I primarily relied on him in his capacities as Technical Audio Producer on the Oculus Quest VR Avatar Store. Chris is solid across various emerging domains, including AR/MR hardware, prototyping, as well as mature mobile apps including Instagram, WhatsApp, Messenger and Facebook. Chris stands out with his calm and confident approach to learning new areas, paired with an efficient attention to detail. He collaborates well engineering, UX, and fellow sound designers, making him an asset to any team. And I imagine, in any role he’d be considering, he’d be apt to take his talents and transferrable skills to a host of platforms and venues.", "I had the pleasure of leading a team of Technical Audio Producers at Meta that Chris was on. Chris is the type of producer that makes your job as a lead much easier. Chris balanced and produced multiple projects across Meta's family of apps, VR, and Portal keeping cross functional partners aligned on timelines and milestones while ensuring internal design and QA teams had everything they need to get their work done. On several occasions, a project's success was a direct result of Chris's thoughtful approach, communication, and diligence to push it across the finish line, not only by keeping timelines on track, but by leading QA efforts, creating technical documentation, and having a knack to think outside the core functional use cases and scope of audio integration. This continually lead to successful project after successful project launch and a more stable and standardized Meta product line. He is a true advocate for strong sound design and is never overwhelmed by a project's scope, size, or its technical facets. He is a true multitool and his eagerness to learn new things makes it so any team looking to take their audio products to the next level would be lucky to have him.", and "Chris is a highly skilled and organized audio professional. He navigates complex production pipelines with ease- interfacing with technical teams to bring cohesion and clarity to software and hardware development. He's a champion of quality audio experiences, and was essential to successful audio development within Portal and Spark AR. Chris is an asset to any audio team, and I hope to work with him again!"
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Audio Design | Audio Qa | Social Media ManagerMathers Digital MediaDiscovery Bay, Ca, Us
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Investor Relations Manager | Marketing & Social MediaIron Oak Home Loans Inc. Jun 2020 - Present -
Audio Design | Audio Qa | Social Media ManagerMathers Digital Media Jul 2010 - Present• 12+ years of experience in both creating and recording sound• 18+ years of playing and studying music• Freelance audio QA for Relab Development• Studio/Acoustic Designer for MoreFlavor, Inc• Composition/scoring for HRC documentary "Brave Spaces"• Composition/scoring for the short film "Jimmy"• Recording Engineer for Emily’s Army "Swim" EP• Mastering Engineer for Strag's "In Transit"• Post-production/sound design for "Sachet" film trailer• Complete sound design/post-production for the short film "Galileo"• Dialogue editing, sound design, and voice-over recording at JingleTown Recording• Studio engineering & mixing using large format consoles• Surround mixing (Quad, 5.1, 7.1)
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Technical Audio ProducerMeta Mar 2021 - Mar 2023Menlo Park, Ca, UsSpearheaded operational excellence initiatives, optimizing the pipeline from implementation to product quality. Streamlined processes, enhancing efficiency, and ensuring seamless handoff for test sets.Orchestrated cutting-edge tooling development, revolutionizing task management efficiency. Implemented automation for messaging, reminders, and tag management, driving productivity and streamlined workflows.Designed and executed meticulous project plans for automated bug triaging, routing, and monitoring. Improved bug management processes, fostering collaboration between product quality and engineering teams.Developed robust systems to efficiently manage and identify critical issues, promoting seamless cross-functional coordination.Effective liaison between creative and engineering teams, facilitating smooth transitions and advocating for Sound Design's core principles.Demonstrated expertise in superior-quality audio asset mastering, adhering to strict constraints and requirements.Oversaw meticulous implementation of audio assets into Meta software and hardware products. Developed comprehensive test plans and effectively communicated asset behavior, troubleshooting device-specific issues.Collaborated closely with engineers, creating robust technical documentation to support internal testing.Forged strong partnerships with product foundations teams and data analysts, contributing to defining experiments and determining key metrics for data-driven decision-making.Facilitated seamless resolution of interaction audio bugs through expert triage and verification, ensuring exceptional user experience.Established effective communication with engineering teams, aligning priorities and expediting bug resolution.Led onboarding and training of new team members, providing mentorship for seamless integration and success. -
Technical Sound DesignerFacebook Mar 2019 - Feb 2020Technical Sound Designer | Audio QA @ FacebookAudio design QA and implementation for Immersive AR Audio. Build QA and design confirmation pipelines for cross-platform testing. Develop and standardize AR audio best practices for mobile audio design and first-party hardware. Use professional audio knowledge and experience to define how audio works and is tested in first-party and third-party hardware. Build and deploy audio design confirmation standards for Facebook Portal hardware. Provide manual testing for Facebook camera effects and Facebook Portal AR features. Manage a suite of mobile and first-party hardware for Immersive Sound Design team. Flash update and debug first-party hardware devices using Unix command line coding. Build and maintain regression testing projects using JavaScript and visual scripting/patching in Spark AR Studio to stress test the audio engine within Facebook's software and hardware. -
Sound DesignerFacebook Feb 2018 - Mar 2019Sound Designer @ FacebookWorking in Immersive AR audio. Provide industry-leading audio quality through immersive design for AR camera effects across the Facebook family of apps. Clean, crisp sound design for mobile filters, effects, and games. Seamless looping ambient audio to place the user inside the experience.Create and ship full sound design for Facebook Portal AR experiences such as Story Time, RTC Shared Effects, and AR Effects.Create and ship full sound design and music for AR experiences in Facebook, Messenger, Messenger Kids, WhatsApp, and Instagram. -
Audio-Visual Technical SpecialistPsav Sep 2015 - Feb 2018Schiller Park, Il, UsDemonstrated expertise in successfully setting up and operating small to large corporate events, ensuring flawless execution and exceptional audio-visual experiences.Proficient in the operation of digital audio, lighting, and video equipment, leveraging technical prowess to deliver high-quality sound, lighting, and visuals for diverse event requirements.Skilled in setting projection and DMX lighting for large-scale events, showcasing a keen eye for detail and the ability to create captivating visual atmospheres.Committed to providing superb customer service and maintaining effective client communication, ensuring client satisfaction and exceeding expectations in every interaction.Proven ability to source and secure equipment for events of any size, leveraging extensive industry knowledge and a vast network of suppliers to deliver optimal event solutions.Well-versed in various programs and operating systems, adeptly navigating technology platforms to support seamless event execution and adapt to specific client needs.Highly adaptable to different teams and scenarios, adeptly collaborating with diverse stakeholders and successfully navigating dynamic event environments to achieve exceptional results. -
Freelance Engineer | InternJingletown Recording Dec 2013 - Jun 2015• Mixing for "A DDG Christmas" album• Rewire/Solder/Repair audio hardware• Use microphone techniques to mic various instruments• MIDI notation and tempo mapping• Clean and organize studios• Help engineers quickly and efficiently while not disturbing artist in the session• Created detailed lists of equipment/accessories used in each studio• Pro Tools session management/clean up
Chris Mathers Education Details
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The Art InstitutesAudio Production
Frequently Asked Questions about Chris Mathers
What company does Chris Mathers work for?
Chris Mathers works for Mathers Digital Media
What is Chris Mathers's role at the current company?
Chris Mathers's current role is Audio Design | Audio QA | Social Media Manager.
What schools did Chris Mathers attend?
Chris Mathers attended The Art Institutes.
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