Christopher Galvanin Email & Phone Number
@recroom.com
2 phones found area 206
LinkedIn matched
Who is Christopher Galvanin? Overview
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Christopher Galvanin is listed as XR 3D Artist at Rec Room, a with 70 employees, based in Kenmore, Washington, United States. AeroLeads shows a work email signal at recroom.com, phone signal with area code 206, and a matched LinkedIn profile for Christopher Galvanin.
Christopher Galvanin previously worked as Senior 3D Artist at Rec Room and XR 3D Artist at Valorem Reply. Christopher Galvanin holds Media Arts And Animation, Art from The Art Institutes.
Email format at Rec Room
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AeroLeads found 1 current-domain work email signal for Christopher Galvanin. Compare company email patterns before reaching out.
About Christopher Galvanin
Adaptive 3D artist with 15+ years industry experience on 20+ titles/applications spanning XR headsets, mobile devices, consoles, and PCs ranging in roles from IC to manager.Signature Strengths:XR design, content creation, and iteration ♦ Unity ♦ Building and Optimizing Art Pipelines ♦ Maya, Photoshop, Substance Painter, ZBrush, Topogun ♦ Cultivating Collaborative & Inclusive Environments ♦ Creative & Technical Art Direction ♦ Project & Outsourcing Management ♦ Unity Visual Scripting ♦ Continuous Learning
Listed skills include Maya, Texturing, Zbrush, Game Development, and 26 others.
Christopher Galvanin's current company
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Christopher Galvanin work experience
A career timeline built from the work history available for this profile.
Xr 3D Artist
Delivered 10 launchable XR experiences for 6 clients ranging from Microsoft (HoloLens) to John Deer. Worked directly with clients to define application goals, design, scope, features, and look & feel. Identified and developed pivot plans to address newly discovered work and client feedback. Built, developed, and refined XR Unity pipeline, improving efficiency by 225%. Authored and technically integrated all art, spanning from stylized to realistic PBR. Utilized Unity to build prototypes and production launches. Mentored junior artists and interns. Published 3 blogs and 2 webinars focused on Immersive Technology resulting in multiple client leads for the company.Notable Projects:• HoloBeam (Hololens/Telepresence) – Used by Satya Nadella at his Keynote during Microsoft Inspire 2018: Developed and executed art style and design with our team for Keynote experience highlighting our telepresence technology and the power of the HoloLens 2• Tire Explorer (Hololens) - Microsoft Build 2017: Designed and implemented a highly detailed pipeline for a photorealistic tire and its parts. Setup and ran a booth for 100s of attendees, generating client leads with our team• Digital Twin Manufacturing (Hololens) – Created all art and implemented the bulk of the Unity experience for this chemical plant breakdown scenario and repair walkthrough using HoloLens. This experience is being displayed in 31 Microsoft MTCs around the world
Outsourcing Lead
Titles - Deer Hunter 2016 / Deer Hunter 2014 / Sniper X: with Jason StathamManaged a team of 6+ artists at our sister studio in Hyderabad working on Deer Hunter 2016 and Deer Hunter 2014 which together grossed $80 million over 2 years. Primary contact for all four outsourcing vendors working on photo-realistic weapon and animal assets for Deer Hunter 2016, Deer Hunter 2014, and Sniper X. Built, refined, and onboarded others to an efficient external pipeline enabling quick ingestion of assets for 3 major Glu titles. Built relationships and provided feedback to vendor to ensure quality bars and schedules were met. Worked with team leads and external managers to maintain top quality assets while completing all tasks on time and within budget for every two-week content update. Collaborated with the Art Director and Concept Artists daily giving feedback to fine-tune outgoing concept art before tasking outsourcing vendors and other external artists.
3D Hard Surface / Character Artist Ii
Titles - Amazing Battle Creatures / Dragon Storm / Defenders & Dragons / Tons of Guns / BombshellsHand-painted 100s of assets using Photoshop to create textures ranging from metal, glass, and wood to fur, skin, and clothing in any style, realistic to cartoony. Helped develop and use a highly detailed pipeline for weapon and character creation. This included using Unity to set up assets by creating Prefabs, refining in-game models with materials and simple shaders, and conducting final asset checks in-engine. Created high-poly sculpts of weapons and animals using ZBrush. Modeled and refined low-poly assets, matched rigs, created efficient UV sheets, and cleaned scenes for animators in Maya.
Adjunct Instructor
I taught many classes at the International Academy of Design and Technology. Introduction to Modeling in Maya, Advanced Modeling, ZBrush Advanced Modeling, and Texturing and Lighting classes in Maya and Unreal.
3D Character Artist
Titles - The Agency, DC Universe OnlineHigh Res Clothing Modeling, UVing, and Texturing. Created LODs and burned down textures from High Res Meshes to make them ready for weighting and animating.Grew from an Intern to Contract to Full-Time hire. Great job and amazing coworkers!
Colleagues at Rec Room
Other employees you can reach at recroom.com. View company contacts for 70 employees →
Travis Benton
Colleague at Rec RoomSeattle, Washington, United States
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Kartik Agaram
Colleague at Rec RoomSan Francisco, California, United States
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Mike Chen
Colleague at Rec RoomSan Francisco Bay Area, United States
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Mahin Ansari
Colleague at Rec RoomNew Delhi, Delhi, India
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Eliza Dolecki
Colleague at Rec RoomSnoqualmie, Washington, United States
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Brandon Christian
Colleague at Rec RoomSeattle, Washington, United States
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Ben Strukus
Colleague at Rec RoomUnited States
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Abdallah Ahmad
Colleague at Rec RoomStockholm, Stockholm County, Sweden
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Jace Brown
Colleague at Rec RoomSeattle, Washington, United States
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Zach Proffitt
Colleague at Rec RoomGreater Seattle Area, United States
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Christopher Galvanin education
Media Arts And Animation, Art
Engineering
Frequently asked questions about Christopher Galvanin
Quick answers generated from the profile data available on this page.
What company does Christopher Galvanin work for?
Christopher Galvanin works for Rec Room.
What is Christopher Galvanin's role at Rec Room?
Christopher Galvanin is listed as XR 3D Artist at Rec Room.
What is Christopher Galvanin's email address?
AeroLeads has found 1 work email signal at @recroom.com for Christopher Galvanin at Rec Room.
What is Christopher Galvanin's phone number?
AeroLeads has found 2 phone signal(s) with area code 206 for Christopher Galvanin at Rec Room.
Where is Christopher Galvanin based?
Christopher Galvanin is based in Kenmore, Washington, United States while working with Rec Room.
What companies has Christopher Galvanin worked for?
Christopher Galvanin has worked for Rec Room, Valorem Reply, Glu Mobile, International Academy Of Design And Technology (Iadt), and Sony Online Entertainment.
Who are Christopher Galvanin's colleagues at Rec Room?
Christopher Galvanin's colleagues at Rec Room include Travis Benton, Kartik Agaram, Mike Chen, Mahin Ansari, and Eliza Dolecki.
How can I contact Christopher Galvanin?
You can use AeroLeads to view verified contact signals for Christopher Galvanin at Rec Room, including work email, phone, and LinkedIn data when available.
What schools did Christopher Galvanin attend?
Christopher Galvanin holds Media Arts And Animation, Art from The Art Institutes.
What skills is Christopher Galvanin known for?
Christopher Galvanin is listed with skills including Maya, Texturing, Zbrush, Game Development, Video Games, 3D Modeling, Modeling, and Uv Mapping.
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