Chris Head Email and Phone Number
Chris Head work email
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Chris Head personal email
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My career spans from mobile & PC game-maker to digital and mobile services product manager to entrepreneur and pioneer in mobile and subscription-service games. My time in games includes key contributions to successful multiplayer strategy games such as eRepublik and ‘Age of Lords’. As an entrepreneur, I have started three independent companies - one became the development team acquired by eRepublik Labs to transform the company from web to mobile first.
Self Employed
View- Employees:
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Self EmployedMenlo Park, Ca, Us -
Product Management Consultant - Games And Gamification SpecialistConsultant Aug 2022 - Present
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CooBlackmouth Games Feb 2023 - Oct 2023Madrid, Community Of Madrid, EsBlackmouth Games is a web3 gaming studio focused on creating compelling F2P competitive games that leverage web3 technologies to provide ownership and governance to its community of players.Our first game, DOMENATION, is a Battle Royale shooter with a unique twist that will be available for early access for Windows PC later this year with support for mobile soon after. -
Ceo And FounderCadoox B.V. Jul 2017 - Jul 2021- Created the B2B Digital Innovation Studio to develop web and mobile apps focussing on gamification.- Designed a unique methodology to employ game design techniques to help clients reach their goals.- Led the business and the product development across third party teams of developers, UI/UX experts and artistsbased in Latin America and Europe.- Lead product design of a car driving experience app to decrease insurance policy costs for a large Insurance Company.- Designed and Developed an interior fit-out management platform for a furniture design company in Canada- Closed business to relocate to the USA for my wife's career. -
Chief Product OfficerWindora Jan 2020 - Dec 2020Windora was a D2C EdTech company based out of Helsinki. We made a language learning subscription app.Responsible for user research including both quantitative and aualitative. product roadmap, content strategy, feature planning and backlog - hands-on with detailed design documentation, story mapping, user stories and wireframes.
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Member Of The Advisory BoardThe Cocktail Ventures May 2016 - Dec 2018A Member of the Advisory Board at The Cocktail Ventures - http://thecocktailventures.com/
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CooErepublik Labs Limited Sep 2012 - Sep 2016Dublin, Ie- Managed the strategy, production and operations of the game studio.- Led the Product, Development, Art, Marketing, Acquisition, Analytics and QA teams.- Produced ‘Age of Lords’ that became one of the Top Android strategy games in the USA.- Led the key contribution to help eRepublik Labs receive the "GameLab & Ministry of Industry most innovative games company award in 2015".- Produced "Twin Shooter Invaders" which won several industry accolades and features on the App Store. -
Ceo & FounderAlien Flow S.L. Jun 2011 - Apr 2013- Started Alien Flow to create value for brands via the development of media services for mobile devices.- Produced a series of mobile games for multiple brands.- Hired an in-house team and led first and third party teams of developers- Worked on the commercial proposition for brands.- Led the Product Management, Budget control and Data Measurement for Clients. - Built the strategy to successfully deliver mobile video game projects in a scalable way- Developed licensed titles for a Sports Organization (LaLiga).- Led the acquisition of Alien Flow by eRepublik Labs.
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Co-FounderChilibite Feb 2011 - Jun 2011Chilibite is a mobile entertainment agency. -
Co-FounderBrightslide Jun 2010 - Jun 2011UsBrightSlide was created to make the world a better place by providing children and parents with an educational platform that they can enjoy together at any time and anyplace.- Created a series of apps using gamification techniques to help teach children math and science.- Developed a network between Europe, USA and China.- Led the Product Management, Product Design, Data & Science Analysis and Apps Implementation -
Head Of Games StudioZed Dec 2004 - Jun 2010- Led the production of games for a monthly subscription based service- Hired and Developed the studio team – +100 employees across all functions: Producers, Game Designers, Developers, Artists, Musicians and Quality Assurance.- Expanded the scope from PC to Mobile games, including free-to-play MMO, social internet and all mobile phones.- Setup and managed the offshore development studio in China.- Successfully implemented Scrum as studios agile development methodology.- Delivered a multilingual approach for all games with a minimum of 7 languages and multiple SKUs..- Created the transmedia strategy with multiplayer and community based games for the animated film Planet 51 (featuring Dwayne Johnson).- Designed the strategy for game development, partnering with the movie studios, third-party developers, and internal technology teams as well as other cross-functional organizations.- Participated in projects with TV Studios in order to find synergies across the games and other services. -
Head Of Mobile Solutions - GamesIndra Mar 2004 - Dec 2004Madrid, Madrid, Es- Developed and launched a real-time multiplayer mobile game platform to produce games at a budget and in a timely manner.- Produced multiple mobile games for Telefonica and Orange, from casual to puzzle games..- Pioneered multiplayer gaming over Mobile networks.- Led the technical, project and budget management.- Led the business development team in collaboration with our marketing and commercial teams. -
Lead Product InnovationOrange Spain May 2001 - Mar 2004Es- Part of the founding team at the Innovation Center for the Mobile Network Operator in Spain.- Led the research, evaluation and definition of new services.- Held the responsibility for the go to market for new services to be used over wireless networks.- Owned all mobile gaming and video streaming research and development projects. -
Senior Product ManagerMotorola Solutions Nov 2000 - May 2001Chicago, Il, Us- Led the PrePaid mobile service that included the offer definition, design and support.- Supported VoIP voice offload and Push to Talk services.- Led the planning, definition and implementation of all these services architecture. -
Senior Systems EngineerLucent Technologies Sep 1996 - Nov 2000Espoo, Southern Finland, Fi- Focused on Product definition and GUI Development forIntelligent Networks Services .- Led the development of Pre-Paid and Personal Number.- Led the relationship with external customers in multiple locations in Asia, Europe, Middle East.- Transferred to the US for a long period in Columbus-Ohio as a part of an in-company development program.
Chris Head Skills
Chris Head Education Details
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King'S College LondonPsychology And Neuroscience Of Mental Health -
Bournemouth UniversitySoftware Engineering Management Bsc (Hons)
Frequently Asked Questions about Chris Head
What company does Chris Head work for?
Chris Head works for Self Employed
What is Chris Head's role at the current company?
Chris Head's current role is Product Mgmt | Project Mgmt | Innovation | Games | Gamification | Web3.
What is Chris Head's email address?
Chris Head's email address is ch****@****low.com
What schools did Chris Head attend?
Chris Head attended King's College London, Bournemouth University.
What skills is Chris Head known for?
Chris Head has skills like Game Development, Mobile Games, Mobile Devices, Video Games, Entertainment, Start Ups, Social Games, Scrum, Agile Methodologies, Spanish, Wireless, Mmo.
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