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Chris Gregan Email & Phone Number

Lead Tools Programmer - Principal Engineer at Romero Games Ltd.
Location: Ireland, Ireland, Ireland 8 work roles 1 school
1 work email found @romerogames.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email c****@romerogames.com
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Current company
Role
Lead Tools Programmer - Principal Engineer
Location
Ireland, Ireland, Ireland
Company size

Who is Chris Gregan? Overview

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Quick answer

Chris Gregan is listed as Lead Tools Programmer - Principal Engineer at Romero Games Ltd., a company with 84 employees, based in Ireland, Ireland, Ireland. AeroLeads shows a work email signal at romerogames.com and a matched LinkedIn profile for Chris Gregan.

Chris Gregan previously worked as Chief Architect at Romero Games Ltd. and Founder at Snozbot. Chris Gregan holds B.A. Mod. (Gold Medal), Computer Science from Trinity College, Dublin.

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Email format at Romero Games Ltd.

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{first}@romerogames.com
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Profile bio

About Chris Gregan

I work closely with Brenda and John Romero, and the rest of the incredible team at Romero Games to develop exciting and ambitious game titles across multiple platforms.I am a founder and serving board member of Imirt: The Irish Game Makers Associationhttp://imirt.ieI am also the author and principle maintainer of Fungus, a popular open source tool for creating interactive story games in Unity. I frequently do talks and workshops on Fungus both in Ireland and internationally.I am a hard working and resourceful software engineer with over 14 years experience developing modern games technology and multi platform game applications. I previously held the executive Chief Architect role at San Francisco based PlayFirst Inc., where I founded their Irish office employing a team of 10 talented C++ software engineers.

Listed skills include Video Games, Ios Development, Iphone, Mobile Devices, and 20 others.

Current workplace

Chris Gregan's current company

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Romero Games Ltd.
Romero Games Ltd.
Lead Tools Programmer - Principal Engineer
Ireland
Website
Employees
84
AeroLeads page
8 roles · 15 years

Chris Gregan work experience

A career timeline built from the work history available for this profile.

Chief Architect

Current

County Galway, Ireland

Developing computer games in a games studio owned by Brenda and John Romero. As Chief Architect, my responsibilities include research and development of key technologies and tools for our upcoming games, with a particular focus on Unity and C# development.

Mar 2017 - Present

Founder

Current

Ireland

I am the author of Fungus, a free, open-source game creation platform with professional quality storytelling and narrative functionality. Fungus empowers writers, animators, illustrators and students to easily create storytelling games in Unity 3D without needing a coder.More info: http://fungusgames.comIt is easy to learn for beginners and requires no.

Sep 2013 - Present

Chief Architect, Mobile

Playfirst, Inc.

Ireland

Responsible for the design and implementation of the foundational cross-platform game technology & tools used to power PlayFirst's chart-topping mobile games. Built and managed a team of talented engineers working from PlayFirst's Dublin office.

Apr 2012 - Jul 2013

Principal Architect, Mobile

Playfirst, Inc.

Responsible for delivering critical tech initiatives across PlayFirst's chart topping mobile games portfolio. Instrumental in growing a fledgling mobile games development effort into a multi-million dollar business.

2011 - May 2012

Principal Software Engineer

Playfirst, Inc.

In charge of technology roadmap for iPhone development. Provide support and mentoring to all internal and external developers working on PlayFirst's iPhone & iPad games.

Sep 2010 - Jun 2011

Senior Engineer

Playfirst, Inc.

Senior Engineer and co-founder of PlayFirst's Dublin Office.PlayFirst is an innovative entertainment company making games appealing to everyone. PlayFirst creates engaging story worlds that capture the imagination and makes those experiences available everywhere consumers want to play. PlayFirst teams create outstanding games, then bring those games to.

Nov 2008 - Sep 2010

Senior Programmer

Instinct Technology

Developed a cutting edge 3D games engine and and toolset, and produced several well received tech demos and published games. Regularly represented the company at trade shows. Worked closely with Irish and UK colleges to collaborate on games education initiatives.

Jan 2003 - Aug 2008
Team & coworkers

Colleagues at Romero Games Ltd.

Other employees you can reach at romerogames.com. View company contacts for 84 employees →

1 education record

Chris Gregan education

FAQ

Frequently asked questions about Chris Gregan

Quick answers generated from the profile data available on this page.

What company does Chris Gregan work for?

Chris Gregan works for Romero Games Ltd..

What is Chris Gregan's role at Romero Games Ltd.?

Chris Gregan is listed as Lead Tools Programmer - Principal Engineer at Romero Games Ltd..

What is Chris Gregan's email address?

AeroLeads has found 1 work email signal at @romerogames.com for Chris Gregan at Romero Games Ltd..

Where is Chris Gregan based?

Chris Gregan is based in Ireland, Ireland, Ireland while working with Romero Games Ltd..

What companies has Chris Gregan worked for?

Chris Gregan has worked for Romero Games Ltd., Snozbot, Playfirst, Inc., and Instinct Technology.

Who are Chris Gregan's colleagues at Romero Games Ltd.?

Chris Gregan's colleagues at Romero Games Ltd. include Ana Mitrovic, Óscar Sánchez Jiménez, Tommy Buckley, Conrad Hughes, and Bill Rountree.

How can I contact Chris Gregan?

You can use AeroLeads to view verified contact signals for Chris Gregan at Romero Games Ltd., including work email, phone, and LinkedIn data when available.

What schools did Chris Gregan attend?

Chris Gregan holds B.A. Mod. (Gold Medal), Computer Science from Trinity College, Dublin.

What skills is Chris Gregan known for?

Chris Gregan is listed with skills including Video Games, Ios Development, Iphone, Mobile Devices, Ipad, Game Programming, Game Development, and Directx.

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