Christopher Hodges Email & Phone Number
@sfps.net
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Who is Christopher Hodges? Overview
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Christopher Hodges is listed as Level Designer at RubyShark at Rubyshark, a company with 47 employees, based in Savannah, Georgia, United States. AeroLeads shows a work email signal at sfps.net and a matched LinkedIn profile for Christopher Hodges.
Christopher Hodges previously worked as Level Designer at Rubyshark and Audio Visual Fabrication Specialist at Stage Front Presentation Systems. Christopher Hodges holds Non-Degree Path, Interactive Game Design And Development from Savannah College Of Art And Design.
Email format at Rubyshark
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AeroLeads found 1 current-domain work email signal for Christopher Hodges. Compare company email patterns before reaching out.
About Christopher Hodges
As a Level Designer, I have dedicated my career to crafting immersive and captivating gaming experiences through personal passion projects. With a strong foundation in Multimedia Design from DeVry University and a deep-rooted love for game development, I have honed my skills in documentation, level design, prototyping, testing, and optimization.My journey began at Element 115, where I served as a Level Designer on an unreleased Third-Person Souls-like title. Here, I not only designed gameplay experiences but also managed the design team. This experience allowed me to lead the design, prototyping, and iterative development of levels for the highly anticipated game "Moonray." I conceptualized and iterated on innovative gameplay elements, contributing to the game's unique and engaging experience. Collaboration with the art team was a cornerstone of my work, as I strived to create visually impressive and immersive levels that enhanced player immersion.Currently, I am working as a Level Designer at Rubyshark, where I continue to pour my passion into game development. Here, I'm involved in an unreleased FPS title, where I craft engaging levels and script gameplay moments using Blueprints. This role has allowed me to demonstrate full ownership of the level design process for the critically acclaimed "Security Base" level. I excel in white-boxing and iterative development, and I take pride in expertly receiving and implementing feedback in a positive and constructive manner. My ability to communicate design goals effectively to cross-functional teams fosters seamless collaboration with art and programming departments. Moreover, I collaborate closely with the Game Director and Leads to ensure that the level design aligns perfectly with the overall vision of the game.In addition to my hands-on experience, I am well-versed in a range of tools essential to game development, including Unreal Engine 4, Unity 5, Blueprints, Source, Blender, Maya, Figma, Perforce, SVN, Photoshop, and Gimp.I am dedicated to pushing the boundaries of game design and creating experiences that leave a lasting impact on players. Let's connect and explore the exciting possibilities of game development together.
Listed skills include Unreal Engine 4, Maya, Level Design, Unity, and 11 others.
Christopher Hodges's current company
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Christopher Hodges work experience
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Level Designer
CurrentFull ownership of level design process for the “Weapon Facility” level Greyboxing and iterating of “Weapon Facility” level Receiving and executing feedback in a positive and constructive manner Communicating design goals to art and programming team Collaborating with Game Director and Leads to ensure level achieves vision
Audio Visual Fabrication Specialist
Build audio visual racks, update firmware to hardware, push programs to equipment and test functionality, fix programs for any bugs to ensure system works to buyer’s needs. Manage rack build department and entire rack build process from concept to completion.
Level Designer (Remote)
Worked on MoonrayCreated immersive and compelling level designs for a Single-player team.- Planned, built, and revised 2D and 3D layouts for gameplay.- Implemented gameplay using Unreal Engine 4- Prioritized well and met deadlines, communicating progress with the entire team well and frequently.
Military Police Nco
Military Police Officer (31B) as primary Military Occupation with Fire Direction Specialist (13P) as secondary Military Occupation.Deployed to Iraq 15 months (April 2008-July 2009) Charlie BTRY, 1/21st FA BNDeployed to Afghanistan 10 months (October 2010-June 2011) 511th MP CO, 91st MP BN
Christopher Hodges education
Non-Degree Path, Interactive Game Design And Development
Bachelor’S Degree, Multimedia Design And Development
Frequently asked questions about Christopher Hodges
Quick answers generated from the profile data available on this page.
What company does Christopher Hodges work for?
Christopher Hodges works for Rubyshark.
What is Christopher Hodges's role at Rubyshark?
Christopher Hodges is listed as Level Designer at RubyShark at Rubyshark.
What is Christopher Hodges's email address?
AeroLeads has found 1 work email signal at @sfps.net for Christopher Hodges at Rubyshark.
Where is Christopher Hodges based?
Christopher Hodges is based in Savannah, Georgia, United States while working with Rubyshark.
What companies has Christopher Hodges worked for?
Christopher Hodges has worked for Rubyshark, Stage Front Presentation Systems, Element 115, and Us Army.
How can I contact Christopher Hodges?
You can use AeroLeads to view verified contact signals for Christopher Hodges at Rubyshark, including work email, phone, and LinkedIn data when available.
What schools did Christopher Hodges attend?
Christopher Hodges holds Non-Degree Path, Interactive Game Design And Development from Savannah College Of Art And Design.
What skills is Christopher Hodges known for?
Christopher Hodges is listed with skills including Unreal Engine 4, Maya, Level Design, Unity, Adobe Creative Suite, Microsoft Office, Video Games, and Game Development.
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