Localization Engineer
Served as Localization Engineer for multiple world-class titles, including Diablo III, World of Warcraft: Cataclysm, World of Warcraft: Mists of Pandaria, Starcraft II: Heart of the Swarm, with over 1.5M localization word count per title.Accomplishments: - Localize over 3000 words daily for both in-game content and marketing related material - Coordinate and document vendor performance during 2 World of Warcraft projects to ensure the quality of externally translated contents - Identify and fix an average of 60 localization bugs daily with QA personnel collaboration - Maintain top-notch technical accuracy of localized texts through peer review periodically - Self-initiated and developed localization automation tool using scripting language AutoHotKey on the Windows platform to improve personal localization efficiency over 30% through implementing localization functions such as Translation Memory and Glossary Building - Undertake competitive analysis on China online game market and rival companies with 2 other colleagues, the result was used by our managing director in his presentation hosted at the Blizzard headquarter in Irvine.