Creature Development Pipeline Technical Director
Current- Responsible for developing and maintaining tools for feature film visual effects pipeline- Worked on international team development between London, San Francisco, Singapore, and Vancouver- Interfaced with modeling, texturing, creature development, animation, lighting, facial performance, pipeline, crowds, and research & development departments- Implemented and supported tool features requested by productions: Pacific Rim, Noah, Lucy, TMNT, Warcraft, Star Wars Episode 7, Star Wars Rogue One, Avengers Infinity War, and Aquaman.- Extended proprietary Zeno and commercial Autodesk Maya software applications- Continuously met deadlines for highly detailed film projects both individually and in a team setting