Production Artist
CurrentAs a 3D Production Artist at NCCER, I have enhanced our educational and promotional materials by creating both 3D and 2D visual content. I design detailed 3D models for print publications, e-textbooks, and interactive digital platforms using 3Ds MAX, ZBrush, Substance Painter, Photoshop, and Illustrator. I also produce high-quality 2D illustrations, including isometric and flat designs, to complement our educational and marketing materials.A key part of my role is training and mentoring our 2D artists in 3D modeling techniques. Through comprehensive training and ongoing support, I have successfully transitioned the team to incorporate 3D workflows, which has improved the department's versatility and productivity. I also manage and coordinate cross-functional projects, ensuring quality and timely completion.One of my major achievements is introducing 3D modeling to NCCER, which has been adopted across various departments, enhancing the interactivity and visual appeal of our learning materials. I led the development of an interactive 3D Safety Training Module that improved engagement and safety compliance. I also directed the integration of 3D models into VR platforms for advanced training programs, providing immersive and realistic learning experiences that enhanced skill acquisition.These efforts have earned me internal recognition for innovative design and leadership. My work has significantly contributed to the advancement of NCCER’s educational tools and the success of our projects, fostering a collaborative and forward-thinking creative environment.