Chris White

Chris White Email and Phone Number

Head of Technology @ Player First Games
Chris White's Location
Santa Monica, California, United States, United States
Chris White's Contact Details

Chris White personal email

n/a
About Chris White

Diverse experience in distributed systems development in the defense, academic, and entertainment domains.Shipped titles:*Warhammer Online*Warhammer Online: Tomb Kings*Warhammer Online: Verminous Horde *Warhammer Online: Wrath of Heroes*League of Legends*League of Legends: Dominion*Gods and Heroes: Rome RisingSpecialties: Reliable distributed computing, High performance software, Gameplay development, Data driven systems, Agile development

Chris White's Current Company Details
Player First Games

Player First Games

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Head of Technology
Chris White Work Experience Details
  • Player First Games
    Head Of Technology
    Player First Games Jul 2024 - Present
    Los Angeles, Ca, Us
  • Player First Games
    Cto And Co-Founder At Player First Games
    Player First Games Dec 2018 - Jul 2024
    Los Angeles, Ca, Us
    Building a new game studio with a strong mission and an exceptional team.
  • Riot Games
    Technical Director - R&D
    Riot Games Jan 2016 - Oct 2018
    Los Angeles, Ca, Us
    Accountable for all aspects of technology and team-building for a small engineering team working on defining new product ideas.
  • Riot Games
    Senior Software Engineer - R&D Game Systems
    Riot Games Jan 2012 - Jan 2016
    Los Angeles, Ca, Us
    Leveraging my diverse game industry technical experience to help build a tech stack that can secure Riot Games' position as an industry leader for years to come, with specialization in server systems, content creation pipelines, and gameplay. Focused on delivering software that meets the following criteria:* Supports rapid iteration time for designers* Is highly available to end users* Scales gracefully* Is performant
  • Riot Games
    Platform Engineer
    Riot Games Jun 2011 - Dec 2011
    Los Angeles, Ca, Us
    Worked on back end support for PvP.net, the platform powering League of Legends. Made immediate impact on the product by playing several key roles in getting League of Legends to over 99% uptime in the face of constant growth of the userbase. Helped drive architectural vision for key components of the League of Legends platform.
  • Bioware Mythic
    Lead Software Engineer For Wrath Of Heroes
    Bioware Mythic Jan 2011 - Jun 2011
    Re-architected back end systems for Warhammer Online to support moving to a shardless, session based game, while still being able to scale near-linearly. Created technical plan to ensure development could be completed on an extremely aggressive schedule. Responsible for all technical risk assessment and mitigation strategies.
  • Bioware Mythic
    Lead Server Engineer For Warhammer Online
    Bioware Mythic Dec 2009 - Jun 2011
    Edmonton, Alberta, Ca
    Responsible for all aspects of maintenance and development for live server processes of the Warhammer Online server suite.*Effectively doubled maximum player density within a zone*Eliminated almost all server crashes*Responsible for triage of all critical live issues*Work closely with production and design teams to establish scope, timeline estimates and risk assessments for all patch and expansion features*Review all code check-ins to the Warhammer server code base*Lead team fluctuating in size from 1-4 other engineers
  • Mythic Entertainment, An Ea Studio
    Server Engineer
    Mythic Entertainment, An Ea Studio Jan 2008 - Nov 2009
    Designed, implemented, tested and maintained numerous game play features for the title Warhammer Online. Owned multiple large features from concept all the way to live release
  • Perpetual Entertainment
    Server Engineer
    Perpetual Entertainment May 2007 - Dec 2007
    Au
    Responsible for developing game play features and core server technology for Star Trek Online (canceled) and Gods of Heroes: Rome Rising (canceled).*Improved Object Relational Mapping system to significantly reduce database load on saving and loading lists and maps in the Gods and Heroes engine*Removed significant overhead of database reads by simplifying the conversion of database result sets into application usable objects in the Gods and Heroes engine*Implemented combat and inventory systems for Star Trek Online
  • University Of Virginia
    Graduate Student
    University Of Virginia 2005 - 2007
    Charlottesville, Va, Us
    Performed research on distributed simulation and parallel computing.
  • Dcs Corporation
    Simulation Engineer
    Dcs Corporation May 2006 - Aug 2006
    Alexandria, Va, Us
    Developed core components and tools for a Human Performance Simulation that served as a federate in a larger battlefield simulation for Network Enabled Battlefield Command as part of the Future Combat Systems project.

Chris White Skills

Distributed Systems Artificial Intelligence Python C++ Linux Directx Lua Scripting Gameplay Programming Gameplay Kanban Agile Methodologies Optimization Continuous Delivery Performance Monitoring Automation Tools Test Driven Development Mentoring Tcp/ip Sockets Chef Databases High Availability Sql Hadoop C Gnu Make Hlsl Bash Oracle Coherence Hibernate Memcached Opengl File Systems Java Agile Telemetry Spring Ruby Maven Perforce Mmo Multiplayer Game Programming Game Development Video Games

Chris White Education Details

  • University Of Virginia
    University Of Virginia
    Computer Science
  • University Of Virginia
    University Of Virginia
    Computer Science
  • Jeb Stuart High School
    Jeb Stuart High School

Frequently Asked Questions about Chris White

What company does Chris White work for?

Chris White works for Player First Games

What is Chris White's role at the current company?

Chris White's current role is Head of Technology.

What is Chris White's email address?

Chris White's email address is ck****@****nia.edu

What is Chris White's direct phone number?

Chris White's direct phone number is +131033*****

What schools did Chris White attend?

Chris White attended University Of Virginia, University Of Virginia, Jeb Stuart High School.

What are some of Chris White's interests?

Chris White has interest in Artificial Intelligence, Distributed Computing, Gameplay Systems, Gaming, Agile Development, High Performance Computing, Philosophy.

What skills is Chris White known for?

Chris White has skills like Distributed Systems, Artificial Intelligence, Python, C++, Linux, Directx, Lua, Scripting, Gameplay Programming, Gameplay, Kanban, Agile Methodologies.

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