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Chris White Email & Phone Number

Head of Technology at Player First Games
Location: Santa Monica, California, United States 11 work roles 3 schools
1 work email found @cs.virginia.edu 3 phones found area 310 and 424 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email c****@cs.virginia.edu
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Head of Technology
Location
Santa Monica, California, United States

Who is Chris White? Overview

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Quick answer

Chris White is listed as Head of Technology at Player First Games, based in Santa Monica, California, United States. AeroLeads shows a work email signal at cs.virginia.edu, phone signal with area code 310, 424, and a matched LinkedIn profile for Chris White.

Chris White previously worked as CTO and Co-Founder at Player First Games at Player First Games and Technical Director - R&D at Riot Games. Chris White holds Ms, Computer Science from University Of Virginia.

Company email context

Email format at Player First Games

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*@cs.virginia.edu
68% confidence

AeroLeads found 1 current-domain work email signal for Chris White. Compare company email patterns before reaching out.

Profile bio

About Chris White

Diverse experience in distributed systems development in the defense, academic, and entertainment domains.Shipped titles:*Warhammer Online*Warhammer Online: Tomb Kings*Warhammer Online: Verminous Horde *Warhammer Online: Wrath of Heroes*League of Legends*League of Legends: Dominion*Gods and Heroes: Rome RisingSpecialties: Reliable distributed computing, High performance software, Gameplay development, Data driven systems, Agile development

Listed skills include Distributed Systems, Artificial Intelligence, Python, C++, and 42 others.

Current workplace

Chris White's current company

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Player First Games
Player First Games
Head of Technology
AeroLeads page
11 roles · 21 years

Chris White work experience

A career timeline built from the work history available for this profile.

Cto And Co-Founder At Player First Games

Los Angeles, CA, US

Building a new game studio with a strong mission and an exceptional team.

Dec 2018 - Jul 2024

Technical Director - R&D

Los Angeles, CA, US

Accountable for all aspects of technology and team-building for a small engineering team working on defining new product ideas.

Jan 2016 - Oct 2018

Senior Software Engineer - R&D Game Systems

Los Angeles, CA, US

Leveraging my diverse game industry technical experience to help build a tech stack that can secure Riot Games' position as an industry leader for years to come, with specialization in server systems, content creation pipelines, and gameplay. Focused on delivering software that meets the following criteria:* Supports rapid iteration time for designers* Is.

Jan 2012 - Jan 2016

Platform Engineer

Los Angeles, CA, US

Worked on back end support for PvP.net, the platform powering League of Legends. Made immediate impact on the product by playing several key roles in getting League of Legends to over 99% uptime in the face of constant growth of the userbase. Helped drive architectural vision for key components of the League of Legends platform.

Jun 2011 - Dec 2011

Lead Software Engineer For Wrath Of Heroes

Bioware Mythic

Re-architected back end systems for Warhammer Online to support moving to a shardless, session based game, while still being able to scale near-linearly. Created technical plan to ensure development could be completed on an extremely aggressive schedule. Responsible for all technical risk assessment and mitigation strategies.

Jan 2011 - Jun 2011

Lead Server Engineer For Warhammer Online

Edmonton, Alberta, CA

Responsible for all aspects of maintenance and development for live server processes of the Warhammer Online server suite.*Effectively doubled maximum player density within a zone*Eliminated almost all server crashes*Responsible for triage of all critical live issues*Work closely with production and design teams to establish scope, timeline estimates and.

Dec 2009 - Jun 2011

Server Engineer

Mythic Entertainment, An Ea Studio

Designed, implemented, tested and maintained numerous game play features for the title Warhammer Online. Owned multiple large features from concept all the way to live release

Jan 2008 - Nov 2009

Server Engineer

AU

Responsible for developing game play features and core server technology for Star Trek Online (canceled) and Gods of Heroes: Rome Rising (canceled).*Improved Object Relational Mapping system to significantly reduce database load on saving and loading lists and maps in the Gods and Heroes engine*Removed significant overhead of database reads by simplifying.

May 2007 - Dec 2007

Graduate Student

Charlottesville, VA, US

Performed research on distributed simulation and parallel computing.

2005 - 2007 ~2 yrs

Simulation Engineer

Alexandria, VA, US

Developed core components and tools for a Human Performance Simulation that served as a federate in a larger battlefield simulation for Network Enabled Battlefield Command as part of the Future Combat Systems project.

May 2006 - Aug 2006
3 education records

Chris White education

Ms, Computer Science

University Of Virginia

Bs, Computer Science

University Of Virginia

Education record

Jeb Stuart High School
FAQ

Frequently asked questions about Chris White

Quick answers generated from the profile data available on this page.

What company does Chris White work for?

Chris White works for Player First Games.

What is Chris White's role at Player First Games?

Chris White is listed as Head of Technology at Player First Games.

What is Chris White's email address?

AeroLeads has found 1 work email signal at @cs.virginia.edu for Chris White at Player First Games.

What is Chris White's phone number?

AeroLeads has found 3 phone signal(s) with area code 310, 424 for Chris White at Player First Games.

Where is Chris White based?

Chris White is based in Santa Monica, California, United States while working with Player First Games.

What companies has Chris White worked for?

Chris White has worked for Player First Games, Riot Games, Bioware Mythic, Mythic Entertainment, An Ea Studio, and Perpetual Entertainment.

How can I contact Chris White?

You can use AeroLeads to view verified contact signals for Chris White at Player First Games, including work email, phone, and LinkedIn data when available.

What schools did Chris White attend?

Chris White holds Ms, Computer Science from University Of Virginia.

What skills is Chris White known for?

Chris White is listed with skills including Distributed Systems, Artificial Intelligence, Python, C++, Linux, Directx, Lua, and Scripting.

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