Chris White Email & Phone Number
@cs.virginia.edu
3 phones found area 310 and 424
LinkedIn matched
Who is Chris White? Overview
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Chris White is listed as Head of Technology at Player First Games, based in Santa Monica, California, United States. AeroLeads shows a work email signal at cs.virginia.edu, phone signal with area code 310, 424, and a matched LinkedIn profile for Chris White.
Chris White previously worked as CTO and Co-Founder at Player First Games at Player First Games and Technical Director - R&D at Riot Games. Chris White holds Ms, Computer Science from University Of Virginia.
Email format at Player First Games
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AeroLeads found 1 current-domain work email signal for Chris White. Compare company email patterns before reaching out.
About Chris White
Diverse experience in distributed systems development in the defense, academic, and entertainment domains.Shipped titles:*Warhammer Online*Warhammer Online: Tomb Kings*Warhammer Online: Verminous Horde *Warhammer Online: Wrath of Heroes*League of Legends*League of Legends: Dominion*Gods and Heroes: Rome RisingSpecialties: Reliable distributed computing, High performance software, Gameplay development, Data driven systems, Agile development
Listed skills include Distributed Systems, Artificial Intelligence, Python, C++, and 42 others.
Chris White's current company
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Chris White work experience
A career timeline built from the work history available for this profile.
Cto And Co-Founder At Player First Games
Building a new game studio with a strong mission and an exceptional team.
Technical Director - R&D
Accountable for all aspects of technology and team-building for a small engineering team working on defining new product ideas.
Senior Software Engineer - R&D Game Systems
Leveraging my diverse game industry technical experience to help build a tech stack that can secure Riot Games' position as an industry leader for years to come, with specialization in server systems, content creation pipelines, and gameplay. Focused on delivering software that meets the following criteria:* Supports rapid iteration time for designers* Is.
Platform Engineer
Worked on back end support for PvP.net, the platform powering League of Legends. Made immediate impact on the product by playing several key roles in getting League of Legends to over 99% uptime in the face of constant growth of the userbase. Helped drive architectural vision for key components of the League of Legends platform.
Lead Software Engineer For Wrath Of Heroes
Re-architected back end systems for Warhammer Online to support moving to a shardless, session based game, while still being able to scale near-linearly. Created technical plan to ensure development could be completed on an extremely aggressive schedule. Responsible for all technical risk assessment and mitigation strategies.
Lead Server Engineer For Warhammer Online
Responsible for all aspects of maintenance and development for live server processes of the Warhammer Online server suite.*Effectively doubled maximum player density within a zone*Eliminated almost all server crashes*Responsible for triage of all critical live issues*Work closely with production and design teams to establish scope, timeline estimates and.
Server Engineer
Designed, implemented, tested and maintained numerous game play features for the title Warhammer Online. Owned multiple large features from concept all the way to live release
Server Engineer
Responsible for developing game play features and core server technology for Star Trek Online (canceled) and Gods of Heroes: Rome Rising (canceled).*Improved Object Relational Mapping system to significantly reduce database load on saving and loading lists and maps in the Gods and Heroes engine*Removed significant overhead of database reads by simplifying.
Graduate Student
Performed research on distributed simulation and parallel computing.
Simulation Engineer
Developed core components and tools for a Human Performance Simulation that served as a federate in a larger battlefield simulation for Network Enabled Battlefield Command as part of the Future Combat Systems project.
Chris White education
Ms, Computer Science
Bs, Computer Science
Education record
Frequently asked questions about Chris White
Quick answers generated from the profile data available on this page.
What company does Chris White work for?
Chris White works for Player First Games.
What is Chris White's role at Player First Games?
Chris White is listed as Head of Technology at Player First Games.
What is Chris White's email address?
AeroLeads has found 1 work email signal at @cs.virginia.edu for Chris White at Player First Games.
What is Chris White's phone number?
AeroLeads has found 3 phone signal(s) with area code 310, 424 for Chris White at Player First Games.
Where is Chris White based?
Chris White is based in Santa Monica, California, United States while working with Player First Games.
What companies has Chris White worked for?
Chris White has worked for Player First Games, Riot Games, Bioware Mythic, Mythic Entertainment, An Ea Studio, and Perpetual Entertainment.
How can I contact Chris White?
You can use AeroLeads to view verified contact signals for Chris White at Player First Games, including work email, phone, and LinkedIn data when available.
What schools did Chris White attend?
Chris White holds Ms, Computer Science from University Of Virginia.
What skills is Chris White known for?
Chris White is listed with skills including Distributed Systems, Artificial Intelligence, Python, C++, Linux, Directx, Lua, and Scripting.
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