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Diverse experience in distributed systems development in the defense, academic, and entertainment domains.Shipped titles:*Warhammer Online*Warhammer Online: Tomb Kings*Warhammer Online: Verminous Horde *Warhammer Online: Wrath of Heroes*League of Legends*League of Legends: Dominion*Gods and Heroes: Rome RisingSpecialties: Reliable distributed computing, High performance software, Gameplay development, Data driven systems, Agile development
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Head Of TechnologyPlayer First Games Jul 2024 - PresentLos Angeles, Ca, Us -
Cto And Co-Founder At Player First GamesPlayer First Games Dec 2018 - Jul 2024Los Angeles, Ca, UsBuilding a new game studio with a strong mission and an exceptional team. -
Technical Director - R&DRiot Games Jan 2016 - Oct 2018Los Angeles, Ca, UsAccountable for all aspects of technology and team-building for a small engineering team working on defining new product ideas. -
Senior Software Engineer - R&D Game SystemsRiot Games Jan 2012 - Jan 2016Los Angeles, Ca, UsLeveraging my diverse game industry technical experience to help build a tech stack that can secure Riot Games' position as an industry leader for years to come, with specialization in server systems, content creation pipelines, and gameplay. Focused on delivering software that meets the following criteria:* Supports rapid iteration time for designers* Is highly available to end users* Scales gracefully* Is performant -
Platform EngineerRiot Games Jun 2011 - Dec 2011Los Angeles, Ca, UsWorked on back end support for PvP.net, the platform powering League of Legends. Made immediate impact on the product by playing several key roles in getting League of Legends to over 99% uptime in the face of constant growth of the userbase. Helped drive architectural vision for key components of the League of Legends platform. -
Lead Software Engineer For Wrath Of HeroesBioware Mythic Jan 2011 - Jun 2011Re-architected back end systems for Warhammer Online to support moving to a shardless, session based game, while still being able to scale near-linearly. Created technical plan to ensure development could be completed on an extremely aggressive schedule. Responsible for all technical risk assessment and mitigation strategies.
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Lead Server Engineer For Warhammer OnlineBioware Mythic Dec 2009 - Jun 2011Edmonton, Alberta, CaResponsible for all aspects of maintenance and development for live server processes of the Warhammer Online server suite.*Effectively doubled maximum player density within a zone*Eliminated almost all server crashes*Responsible for triage of all critical live issues*Work closely with production and design teams to establish scope, timeline estimates and risk assessments for all patch and expansion features*Review all code check-ins to the Warhammer server code base*Lead team fluctuating in size from 1-4 other engineers -
Server EngineerMythic Entertainment, An Ea Studio Jan 2008 - Nov 2009Designed, implemented, tested and maintained numerous game play features for the title Warhammer Online. Owned multiple large features from concept all the way to live release
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Server EngineerPerpetual Entertainment May 2007 - Dec 2007AuResponsible for developing game play features and core server technology for Star Trek Online (canceled) and Gods of Heroes: Rome Rising (canceled).*Improved Object Relational Mapping system to significantly reduce database load on saving and loading lists and maps in the Gods and Heroes engine*Removed significant overhead of database reads by simplifying the conversion of database result sets into application usable objects in the Gods and Heroes engine*Implemented combat and inventory systems for Star Trek Online -
Graduate StudentUniversity Of Virginia 2005 - 2007Charlottesville, Va, UsPerformed research on distributed simulation and parallel computing. -
Simulation EngineerDcs Corporation May 2006 - Aug 2006Alexandria, Va, UsDeveloped core components and tools for a Human Performance Simulation that served as a federate in a larger battlefield simulation for Network Enabled Battlefield Command as part of the Future Combat Systems project.
Chris White Skills
Chris White Education Details
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University Of VirginiaComputer Science -
University Of VirginiaComputer Science -
Jeb Stuart High School
Frequently Asked Questions about Chris White
What company does Chris White work for?
Chris White works for Player First Games
What is Chris White's role at the current company?
Chris White's current role is Head of Technology.
What is Chris White's email address?
Chris White's email address is ck****@****nia.edu
What is Chris White's direct phone number?
Chris White's direct phone number is +131033*****
What schools did Chris White attend?
Chris White attended University Of Virginia, University Of Virginia, Jeb Stuart High School.
What are some of Chris White's interests?
Chris White has interest in Artificial Intelligence, Distributed Computing, Gameplay Systems, Gaming, Agile Development, High Performance Computing, Philosophy.
What skills is Chris White known for?
Chris White has skills like Distributed Systems, Artificial Intelligence, Python, C++, Linux, Directx, Lua, Scripting, Gameplay Programming, Gameplay, Kanban, Agile Methodologies.
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