Dr Chris Lowthorpe

Dr Chris Lowthorpe Email and Phone Number

Almería, AL, ES
Dr Chris Lowthorpe's Location
Almería, Andalusia, Spain, Spain
Dr Chris Lowthorpe's Contact Details

Dr Chris Lowthorpe personal email

About Dr Chris Lowthorpe

Playful Provocateur, Author & Strategic Designer of Collaborative R&D Innovation Platforms, Incubation & Acceleration Learning Experiences, Creative Pop-Ups & Cultural Insurgencies. Yes: Visionaries & Mavericks. No: Ideologues & Technocrats. Creative Industries Veteran w/ PhD & Teaching Innovation Award from University of Abertay, Dundee - Europe’s Top Game School. Multiple TIGA Award Winner. Superpowers:Strategic Design R&D Innovation Platforms R&D Innovation Portfolio Management Organizational Transformation Bespoke Learning Journey DesignTalent DevelopmentIncubation & AccelerationDe-risking Funding & InvestmentApplied Games InnovationProject Design & Direction Executive Production This profile contains basic details only. For more, get in touch.

Dr Chris Lowthorpe's Current Company Details
Azul Brillante [Almería]

Azul Brillante [Almería]

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Co-Founder
Almería, AL, ES
Employees:
1
Dr Chris Lowthorpe Work Experience Details
  • Azul Brillante [Almería]
    Co-Founder
    Azul Brillante [Almería]
    Almería, Al, Es
  • Ingame: Innovation For Games And Media Enterprise
    Consulting Director
    Ingame: Innovation For Games And Media Enterprise Apr 2023 - Present
    Dundee, Scotland, United Kingdom
    Leading AHRC funded demonstrator for InGAME’s Applied Games Lab.
  • Ingame: Innovation For Games And Media Enterprise
    Head Of Collaborative R&D
    Ingame: Innovation For Games And Media Enterprise Dec 2020 - Dec 2023
    Dundee, Scotland, United Kingdom
    Providing strategic and operational leadership of InGAME Collaborative R&D services and contributing to the strategic development and delivery of InGAME R&D programmes and associated KPIs.
  • Ingame: Innovation For Games And Media Enterprise
    R&D Fellow
    Ingame: Innovation For Games And Media Enterprise Apr 2019 - Dec 2020
    Dundee, United Kingdom
    Lead the strategic design, deployment and refinement of InGAME's pathfinding Applied Games Lab (AGL)and its collaborative, cross-sectoral and interdisciplinary challenge-based innovation flow through service design and continuous improvement processes. – Contextual design and development of modular labs and sprints, asynchronous exercises, canvases and onboarding materials– Designed and managed client relationship processes and outward facing storytelling materials to attract and engage new collaborators– Planned and facilitated all labs and sprints, establishing purpose and mission for each– Curated and supported participants from partner organisations, industry partners and stakeholders to participate in the cross-sectoral, interdisciplinary events– Developed strategic narrative for AGL, aligning it to InGAME’s strategic priorities and KPIs. Disseminated both narrative nationally and internationally.
  • Azul Brillante [Almería]
    Co-Founder
    Azul Brillante [Almería] Jan 2024 - Present
    Almería, Andalusia, Spain
  • The Applied Games Lab
    Co-Founder
    The Applied Games Lab Apr 2023 - Present
    Pop-Up Innovation Catalyser
  • Playhaus
    Co-Founder
    Playhaus Apr 2017 - Present
    Global Pop-Up
  • Chrome Yellow
    Co-Founder
    Chrome Yellow Oct 2014 - Present
    Uk
    Chrome Yellow specialises in games education and pedagogy, industry focused research, game production and development, and issues of diversity and gender equality in the games sector. We provide strategic thinking and media strategies, curriculum development expertise and quality assurance, executive production, change and process management. Clients worked with include NextGen Skills Academy, BAFTA-winning game designer Sophia George, University of Abertay, AIM Awards, Women in Games, Brothers and Sisters and a variety of UK HEIs and FEIs. Chrome Yellow exists between the academy and the industry; the present and the future; art, play and business.
  • London College Of Communication
    Project Director
    London College Of Communication Apr 2018 - Apr 2019
    London, United Kingdom
    The Games Fusion Project (GFP) is a collaborative HEFCE funded project with QMUL and partners such as Ukie, Women in Games and multiple advisors from the UK game industries. The goal is to devise a new parardigm for games education that addresses the shifting realities, practices and needs of the UK game sector. GFP is an agile, iterative and action-based learning project working in loops to test assumptions through research and practice.
  • London College Of Communication
    Associate Lecturer
    London College Of Communication Sep 2016 - Apr 2019
    London, United Kingdom
    Develop, deliver and assess critical and contextual studies curriculum for BA Game Design students. Thesis supervision for 40 credit BA Year Three dissertations from students with games or digital media focus. General administration and pastoral care duties.
  • University Of Abertay Dundee
    Esrc Funded Case Phd Studentship
    University Of Abertay Dundee Jan 2012 - Nov 2016
    Dundee, United Kingdom
    Thesis: Making It? Development Methodologies, Adaptability and Organizational Sustainability in Independent Game Development Hosted at the Institute for Capitalising on Creativity (University of St. Andrews), supervised and awarded by University of Abertay, Dundee. Sustained research conducted in interstitial space between academy and industry investigating the impact of codified game development methodologies on the adaptability and sustainability of two award-winning commercial game studios. Thesis contextualizes and historicises independent game development in the UK before outlining disruption within the sector. Drawing a clear distinction between game design and game development, the thesis then identifies and interrogates the codified development methodologies game making organizations have adopted (and adapted) in attempts to overcome ineffective practice and realize organizational sustainability in the face of increased uncertainty. Exploring the opposing logics of efficiency and adaptability, the thesis evaluates how different game design and development approaches build or hinder adaptive capacity in organizations. It argues that when operating in a relatively certain environments, game development methodologies which enable efficient making may help ensure organizational sustainability. However, when an organization faces high degrees of uncertainty, efficiency is no longer the answer. Instead, game development organizations might be better served by building adaptive capacity to ensure they can recognise risks and challenges early, and develop the agility and flexibility to overcome them. Research explores startup culture and new thinking regarding entrepreneurship, the creative process, project management, adaptive organizations and creative teams.
  • University Of Abertay Dundee
    Lecturer
    University Of Abertay Dundee Jan 2012 - Jul 2014
    Dundee, United Kingdom
    Winner of 2014 Award for Innovation in TeachingResearched, developed, and delivered content across a range of courses within the School of Arts, Media and Computer Games, a National Centre of Excellence for Computer Games Education. Responsibilities include designing and leading modules, lecturing, writing briefs, timetabling, formative and summative assessment duties, and pastoral care and welfare for cohort using traditional and digital methodologies. Led four undergraduate modules (Innovation, Development and Specialisation; Developing Game Concepts; Game Design and Development Practice; Narrative Theory) and contributed teaching, thesis supervision, assessment and mentoring to students on the Professional Masters in Game Development. Areas covered included the creative process in game design and development, codified and adaptive development processes, entrepreneurship and innovation, marketing and selling, professional practice, alternative game forms, game histories, narrative theory, transmedia content creation and research methodologies.Responsibilities include designing and leading modules, lecturing, writing briefs, timetabling, formative and summative assessment duties, and pastoral care and welfare for cohort using traditional and digital methodologies.
  • Self Employed
    Freelance Strategist And Communications Consultant
    Self Employed Jun 2009 - May 2014
    United Kingdom
    Managed and fulfilled social media channels and assets, conceptualised campaigns, developed and implemented B2B and B2C marketing strategies, project management, design and artistic direction for online content. Clients have included the Scottish Government, Tate Britain, Norwich Castle Museum and a variety of SMEs.
  • Uxbridge College
    Course Leader, Games And Media
    Uxbridge College Aug 2010 - Feb 2011
    London, United Kingdom
    Researched, developed, and led forward-looking curricula across courses concentrating on digital and interactive media at both FE and HE levels.Led course team of permanent and temporary staff. Oversaw all institutional and quality requirements were complied with and ensured the day-to-day smooth running of three courses. Liaised with operational and senior management, attended meetings and sat on committees including Academic Board. Ensured needs of 8 staff and 150+ students were met and resulted in a positive staff and student experience to retain institutional OFSTED status of ‘Outstanding’.Further responsibilities included multiple unit teaching, delivery, and management: lecturing, writing briefs, timetabling plus formative and summative assessment duties.
  • Norwich University Of The Arts
    Games Studies Lecturer
    Norwich University Of The Arts Sep 2008 - Jun 2010
    Researched, developed, and delivered cutting-edge Game Studies curriculum. This interdisciplinary programme introduced and explored the then new academic field of Games Studies in conjunction with other disciplines such as art history, media studies, cultural studies, and film theory. 

Developed new undergraduate framework for contextual elements of above courses to be implemented next academic year in collaboration with Course Directors and teams. The focus of this framework was to ensure seamless integration between theory and practice, and a future-proofed, enhanced student experience. Work was peer reviewed and successfully passed both Internal and External Review. Further responsibilities include multiple unit teaching delivery and management - instruction, writing briefs, timetabling etc., formative and summative assessment duties, pastoral care for the entire cohort and supervision of dissertations.
  • Norwich University Of The Arts
    Level 2 Year Tutor, Games Art & Design
    Norwich University Of The Arts Sep 2007 - Jul 2008
    Pastoral care and academic development and guidance to year group plus undertaking academic management and formative and summative assessment duties. Academic input and added value to course by introducing Games Studies to the curriculum and studio practice. Introducing ideas of informal ‘affinity spaces’ for communication, learning, and socialisation.
  • Dumduckerdum Festival
    Creative Director
    Dumduckerdum Festival Aug 2006 - Apr 2008
    Identification of innovative artistic/business pathways and logistical solutions for critically acclaimed three-day music festival held 2007, featuring international musical artists in 11 venues. Concept/development of intellectual property, project management, marketing strategies, budget management, copywriting and web content fulfillment, day-to-day administration responsibilities: team leadership and recruitment duties, liaising with global bookers, artists, venues etc..
  • Norwich University College Of The Arts
    Part-Time Lecturer, Games Art & Design
    Norwich University College Of The Arts Feb 2007 - Jul 2007
    Pastoral care and academic development and guidance to year group plus undertaking academic management duties. Providing academic input to the course as a whole through encouraging the application of Games Studies in conjunction with media/cultural theory and understanding/exploration of wider cultural forms in day-to-day thought and studio practice. Conducted all student interviews for GAD course applications implementing best practice for identifying future potential.

Dr Chris Lowthorpe Skills

Game Design Game Development Video Games Photoshop Social Media Higher Education Lecturing Computer Games Copywriting New Media Maya Unity3d Art Animation Game Studies Social Media Marketing Level Design Research Adobe Photoshop Advertising

Dr Chris Lowthorpe Education Details

Frequently Asked Questions about Dr Chris Lowthorpe

What company does Dr Chris Lowthorpe work for?

Dr Chris Lowthorpe works for Azul Brillante [Almería]

What is Dr Chris Lowthorpe's role at the current company?

Dr Chris Lowthorpe's current role is Co-Founder.

What is Dr Chris Lowthorpe's email address?

Dr Chris Lowthorpe's email address is chrislowthorpe@me.com

What schools did Dr Chris Lowthorpe attend?

Dr Chris Lowthorpe attended Abertay University, University Of East Anglia, University Of East Anglia, University Of East Anglia, Norwich School.

What skills is Dr Chris Lowthorpe known for?

Dr Chris Lowthorpe has skills like Game Design, Game Development, Video Games, Photoshop, Social Media, Higher Education, Lecturing, Computer Games, Copywriting, New Media, Maya, Unity3d.

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