Chris M. Email and Phone Number
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A seasoned executive with significant experience in a variety of job functions. Sales, Business Development, Marketing, Product, and Operations with a passion for mentoring and inspiring team growth. Focus on analytics and KPIs for user acquisition, user retention, and revenue per registered user. Implemented tracking for CPI, CPA, LTV, and more. A no-excuses personality which takes pride in executing on time and with high quality. Experienced in due diligence for potential M&A opportunities. Ran 12+ million dollar budgets at Electronic Arts with 120+ employees. Specialties: Define business strategies for online and mobile. Implementing loyalty and reward programs. Successful in growing and leading teams, be it in sales, product development, engineering, or digital content distribution platforms.
Soon To Be Named
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PresidentSoon To Be Named Jan 2023 - Present -
Mylan MediaMylan Media Aug 2022 - PresentAssist reward platforms with growth strategy, partnerships, additional revenue channels and more. 20+ years experience of delivering breakthrough products as well as exceeding sales quotas. Able to get hands dirty or help create/lead a team to exceed companies desired goals. Work in mobile apps/gaming, esports, market research, loyalty platforms, crypto, and more in a variety of roles including product, sales, and operations. Work with startups or large corporations to deliver results on time and on budget. -
Svp Of Revenue And Business Development - Acquired By Sony InteractiveRepeat.Gg Apr 2020 - Jul 2022San Francisco, California, UsResponsible for Repeat's WW Revenues, as well as new business development opportunities until Repeat's acquisition by Sony Interactive Entertainment. Successfully connected Repeat with top brands from around the world. Brands like General Mills, GameStop, Jack Link's, Tik Tok, Turtle Beach, ROCCAT, Honey, Papa John's, Pay Pal, Totino's, Buffalo Wild Wings, Triller, and many more, driving significant revenue growth. I have successfully engaged with large agencies, including Vayner Media, Wasserman, Havas, Deutsch, Publicis, GMR to name a few. The Repeat platform unique and powerful because it enables every gamer the opportunity to complete in esports and not just watch the professionals online. Gamers love Repeat since they earn cash and prizes playing their favorite games like Fortnite, Call of Duty, League of Legends, and more and potentially win a chance to play with or against the best professional gamers in the world. Brands love Repeat since it enables them to gain access with the hard-to-reach Gen Z and Millennial gamers. Also allowing brands to interact with each gamer via an 'Entry Fee' which could be a video, signup, or survey with measurable ROI and full access to user data. -
Chief Product OfficerSweet Dec 2018 - Nov 2019New York, Ny, UsMain -
Vp Of ProductProdege, Llc Mar 2014 - Dec 2018El Segundo, California, UsResponsible for all Prodege products, including Swagbucks, MyPoints, and Shop at Home. Lead strategy and execution for cross-platform engagement of 25+ million online members to access and continue their experiences through mobile devices via mobile web and mobile apps. - Successfully rolled out our Prodege’s Mobile App strategy with over 5 million MAU’s.- Implemented the ability to dynamically set profitability margins based on real-time CPMs - Implemented Adjust to track event attribution for mobile marketing campaigns- Mobile app and web represented more than 80% of all company’s member touch points.- Implemented offline cash-back capabilities by enabling members to link credit cards and earn cash-back for dining locally leveraging MOGL/EMPYR platform. - Rolled out out GPS geofencing in Swagbucks app which enabled us to send dynamic surveys to users as they entered or exited brand partner locations.- Implemented new Push Notification platform leveraging Urban Airship. Trained marketing team on how to do mobile retention strategies for new and existing Swagbucks members. - Increased app ratings to over 4-star average on all applications. - Manage scrum on 2-week sprints for Design and Development departments leveraging JIRA. -
Director - Origin MobileElectronic Arts (Ea) Nov 2012 - Oct 2013Redwood City, Ca, UsResponsible for EA's WW Mobile eCommerce Platform which enables both Premium and Freemium product distribution. Enabled subscription, try and buy, free to play and one-time purchase business models. Driving force behind EA's cross platform initiatives. -
Sr. Development DirectorElectronic Arts (Ea) Dec 2011 - Nov 2012Redwood City, Ca, UsResponsible for design, development and maintenance of EA's WW Mobile Platform. Enabled subscription services for Android applications via PSMS MO and MT. Enabled all you can eat weekly/monthly subscription models in Poland, England, Russia, France, Germany, Columbia, Brazil, and China to name a few. Designed and implemented EA's In App Purchasing SDK which enabled one Android build to be distributed WW. Dramatically decreased product development costs by pushing In App Billing from Client to Server. Worked with Carriers and OEM's WW to design and implement secure billing solutions.Responsible for connecting EA's mobile platform to EA's on-line platform. -
Development Director Ii - D2C & Central Technologies Group WwElectronic Arts (Ea) Apr 2010 - Nov 2011Redwood City, Ca, UsResponsible for development and maintenance of EA's world-wide distribution platform. Also responsible for development and maintenance of EA's Apple & Android's SDK's enabling in-app commerce, telemetry, merchandising and marketing capabilities. Responsible for Developing EA's iOS Origin SDK. SDK included Friends, Newsfeed, Challenges, Facebook Posts, Push Notifications, In App Messaging, Profile, My Games, More Games and Friends Games. Responsible for consolidating all Carrier/D2C portals into one storefront WW. Developed one of a kind billing abstraction layer which empowered mobile billing for greater than 300 carriers WW. Ran 100+ organization with a 10+ million dollar budget.Responsible for delivery of server side gaming solutions for EA Mobile products including Multiplayer - Real Time & Asynchronous. -
Director Of Sales & OemElectronic Arts (Ea) Apr 2007 - Mar 2010Redwood City, Ca, UsHead of Sales - Latin America. Built out our gaming development studio in Sao Paulo and opened up our publishing office in Mexico City. Drove revenues from 1 million to greater than 5 million dollars in one year.Head of OEM relationships WW - Global Contact for Motorola, RIMM, Microsoft, Qualcomm, LG, Samsung. Regional contact for Nokia and HTC.Closed WW embed opportunities at Samsung & Motorola and close a multi-million dollar embed deal between NBA and Nokia China. Drove Motorola embed revenues to greater than 5 million for Fiscal Year. -
Head Of International SalesElectronic Arts (Ea) Apr 2005 - Apr 2007Redwood City, Ca, UsHead of Sales for APAC which includded - China, Korea, Southeast Asia, Oceana, India, South Africa. Head of Sales for Latin AmericaCreated distribution agreement with Tencent ChinaLed licensing of all JAMDAT properties and sub-licensing in Asia. Negotiated multi-million dollar minimum guarantees for Tetris in South Korea and Japan.Became #1 international publisher in Brazil. -
Sales ManagerElectronic Arts (Ea) Jul 2004 - Mar 2005Redwood City, Ca, UsAnalyzed Product ROI per carrier and handset -
Product ManagerElectronic Arts (Ea) Jun 2003 - Jun 2004Redwood City, Ca, UsHelped design and create the first Mobile Distribution Platform -
Sr. Software EngineerNickelodeon Apr 2000 - Jan 2002Los Angeles, Ca, UsWorked on all components of IFILM.com. -
Software EngineerElectronic Data Systems Jun 1998 - Mar 2000West Hartford, UsWorked on Y2K updates in Assembler and COBOL.
Chris M. Skills
Chris M. Education Details
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University Of Southern CaliforniaBusiness
Frequently Asked Questions about Chris M.
What company does Chris M. work for?
Chris M. works for Soon To Be Named
What is Chris M.'s role at the current company?
Chris M.'s current role is Seasoned exec with web, mobile app, reward platforms, gaming, esports, and market research background..
What is Chris M.'s email address?
Chris M.'s email address is cmylan@ea.com
What is Chris M.'s direct phone number?
Chris M.'s direct phone number is +131029*****
What schools did Chris M. attend?
Chris M. attended University Of Southern California.
What skills is Chris M. known for?
Chris M. has skills like Mobile Devices, Mobile Applications, Mobile Games, Monetization, Video Games, Product Management, Social Games, Android, Mobile Technology, Casual Games, Business Development, Product Development.
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