Christopher Armstrong
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Christopher Armstrong Email & Phone Number

Company Owner at Flesh and Bone LLC
Location: Los Angeles, California, United States 17 work roles 3 schools
1 phone found area 805 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 phone

Direct phone (805) ***-****
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Current company
Role
Company Owner
Location
Los Angeles, California, United States
Company size

Who is Christopher Armstrong? Overview

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Quick answer

Christopher Armstrong is listed as Company Owner at Flesh and Bone LLC, a with 3 employees, based in Los Angeles, California, United States. AeroLeads shows phone signal with area code 805 and a matched LinkedIn profile for Christopher Armstrong.

Christopher Armstrong previously worked as Co-Owner at Flesh And Bone Llc and Unreal 3D Designer at Futurecorp. Christopher Armstrong holds Illustration from Academy Of Art University.

Company email context

Email format at Flesh and Bone LLC

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Flesh and Bone LLC

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Profile bio

About Christopher Armstrong

With over 10 years of experience as a 3D Generalist and VFX Artist, I am passionate about creating digital content that engages and inspires audiences. I am currently a Co-Owner at Flesh and Bone LLC, a company that won best visual effects for our part in Mosquito State, and was Unreal 3D Designer at FutureCorp, a leading company in the Metaverse space.My core competencies include 3D modeling, animation, lighting, texturing, and compositing, using a variety of software and tools such as Unreal Engine, Maya, Zbrush, Substance Painter, Photoshop, After Effects, Mocha Pro, Silhouette, and Nuke. I have worked on a range of projects, from creating immersive environments for Metaverse worlds and cinematics, to compositing matte painting and VFX beauty cleanup for movies like Where The Crawdads Sing. I have also managed and supervised teams, workflows, and quality control for post-production, as well as handled projects from conception to completion, accurately predicting timing and costs. My mission is to deliver high-quality results that exceed expectations and bring visions to life.

Listed skills include Maya, Computer Animation, Animation, Drawing, and 13 others.

Current workplace

Christopher Armstrong's current company

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Flesh and Bone LLC
Flesh And Bone Llc
Company Owner
Los Angeles, CA, US
Employees
3
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17 roles

Christopher Armstrong work experience

A career timeline built from the work history available for this profile.

Unreal 3D Designer

Burbank, California, Us

My responsibility as an Unreal 3D generalist Was to create 3D models of characters, objects, and environments using modeling software such as Maya and Zbrush. Texturing 3D models to give them realistic or stylized appearances using tools such as Substance Painter or Photoshop. Creating animations with mocap for characters, such as walking, jumping, and attacking. Designing and implementing lighting and special effects to enhance the look and feel of environments and objects. Building environments within the Unreal Engine, including terrain, buildings, and props. Optimizing 3D assets for performance, such as reducing the polygon count of models or using LODs (level of detail) to improve performance Collaborating with other artists and developers to ensure the pipeline for 3D assets across the project.

May 2022 - Dec 2022

Vfx Beauty Artist - For The Film Where The Crawdads Sing

Culver City, Ca, Us

My responsibilities are composite clean-up of imperfections on actors that the director would like removed. Done in After Effects, Mocha Pro, and Silhouette.

Nov 2021 - Apr 2022

Pluto Eu Quality Control Manager

Burbank, Ca, Us

My responsibilities are assigning a day-to-day task, managing workflows, training new hires, and reporting to Senior Management.

Aug 2020 - Feb 2022

Art Director, Compositor, And 3D Generalist - For The Flim Hellbilly Hollow

Hbh Llc

Art directing the day-to-day shots design coming in for multiple artists. My compositing was used to do a several removal and image manipulation. Also responsible for creating 3D blood splatter effects. Done in Photoshop, Maya, Mocha Pro After Effects and Blender.

Jan 2020 - Aug 2020

3D Generalist, And Concept Artist For The Film - Mosquito State

Royal Road Entertainmen

My responsibilities were storyboarding, pre-vis artist, character and environmental concept design, organic and hard Surface 3D modeling, texturing, material creation, animation. The importing and setup of animation, rigged geometry. Also scene layout, camera layout, particle effects, lighting, and rendering. Done in Maya, Substance Designer, Photoshop, Unreal and Terrigen software.

Feb 2019 - Jan 2020

Motion Capture R&D Assistant

Was to prepare for a motion capture session: This involves setting up the equipment and software, calibrating the sensors, and making sure that everything is working properly. Works with performers: The motion capture artist works closely with actors or stunt performers, giving them direction and coaching to ensure that they are performing the required actions accurately and in a way that can be captured by the sensors. Captures motion data: During a motion capture session, the artist records the movements of the performers using sensors placed on their bodies. This data is then processed and used to create animations. Cleans and processes motion data: After a motion capture session, I will need to clean and process the data to remove any errors or glitches that may have occurred during the recording process. Reviews and edits animations: I will review and edit the animations created from the motion capture data, making adjustments to timing, weight, and other factors to ensure that the animations are realistic and convincing. Collaborates with other artists and animators: The motion capture artist may collaborate with other artists and animators to integrate the animations into larger projects, such as films or video games. Mocap systems I've worked with - Captuary, Xsens, Perception Neuron, and Opttack.

Jun 2015 - Dec 2019

Freelance Concept Artist

El Segundo, California, Us

Develop concept art for the requirements of the project, including sketches, drawings,Create detailed environmental background illustrations that capture the mood, atmosphere, and details required for the project. Work with the project team to ensure that my work meets the technical and creative requirements of the project. Iterate on their designs based on feedback from the project team to refine and improve the artwork. Deliver my work on time and within budget, Stay up-to-date with industry trends and developments to ensure that their work remains relevant and effective.

Nov 2019 - Nov 2019

Freelance Concept Artist

Muay Thai Fighting Federation

Use 2D techniques to create digital artwork, including illustrations, and designs. Use 3D techniques to create and manipulate 3D models of characters, environments, and other assets required for the project. Use specialized software, such as Adobe Photoshop, and Autodesk Maya, to create my artwork. Ensure that my work meets the technical and creative requirements of the project, including texture, lighting, and painting. Work with the project team to iterate on their designs based on feedback, refining and improving my work. Stay up-to-date with industry trends and developments to ensure that their work remains relevant and effective.

Dec 2018 - Jan 2019

Cryengine Technical Artist 3D Concept Artist - For A Formula 1 Commercial Spot In Cryengine

Austin, Tx, Us

Were storyboarding, character and environmental concept design, 3D modeling (both organic and hard-surface), texturing, material creation, animation, and scene layout. I also was importing and setting up animations, rigged geometry, camera layout, particle effects, lighting, and rendering. I use industry-standard software such as Maya, Photoshop, Substance Designer, and Cryengine to bring my creations to life.

Jan 2016 - Apr 2016

Technical Drawing Teacher

The California Art Institute In Westlake

As an educator, I design and implement diverse lesson plans that promote interdisciplinary learning strategies. My teaching methodology involves a combination of lectures and demonstrations to engage students in the learning process. I offer discourse on traditional figurative art principles, techniques, and practices to provide a strong foundation upon which students build. In addition, I mentor students one-on-one to help them achieve their full potential and develop a program of study that best suits their individual needs. By employing a comprehensive approach to teaching, I strive to create a stimulating and supportive environment that fosters creativity, critical thinking, and personal growth.

Jan 2006 - Dec 2015

Cryengine Technical Artist - For Happy Hunting A Evolve Games Trailer

Los Angeles, Ca, Us

Was importing and setting up animations, rigged geometry, camera layout, environment layout, particle effects, lighting, and rendering. I use industry-standard software such as Maya, Photoshop, Substance Designer, and Cryengine to bring this trailer to life.

Aug 2015 - Nov 2015

3D Light Fx - Star Wars Commercial Spot

My responsibilities were texturing, material creation, animation, scene layout, and lighting. Done in Maya.

Apr 2015 - May 2015

Cryengine Technical Artist For Virtual Production Dick Tracy Theatrical Show

Dick Tracy, Green Hornet, Tarzan - Theatrical 4D Play

My responsibilities were storyboarding, character and environmental concept design, organic and hard Surface 3D modeling, texturing, material creation, animation. The importing and setup of animation, rigged geometry. Also scene layout, camera layout, particle effects, lighting, and rendering. Done in Maya, and Cryengine.

May 2014 - Aug 2014

Special Effects Technical Director Assistant - For Pepsi Commercial

Pepsi

Assisteing the VXF technical director on setting up shots for visual effects.

Feb 2014 - Feb 2014
3 education records

Christopher Armstrong education

Illustration

Academy Of Art University

Technical School No Degree., Traditional Drawing, Oil Painting

The California Art Institute, Westlake,

Animation, Interactive Technology

The Art Institute Of California-Los Angeles
FAQ

Frequently asked questions about Christopher Armstrong

Quick answers generated from the profile data available on this page.

What company does Christopher Armstrong work for?

Christopher Armstrong works for Flesh and Bone LLC.

What is Christopher Armstrong's role at Flesh and Bone LLC?

Christopher Armstrong is listed as Company Owner at Flesh and Bone LLC.

What is Christopher Armstrong's phone number?

AeroLeads has found 1 phone signal(s) with area code 805 for Christopher Armstrong at Flesh and Bone LLC.

Where is Christopher Armstrong based?

Christopher Armstrong is based in Los Angeles, California, United States while working with Flesh and Bone LLC.

What companies has Christopher Armstrong worked for?

Christopher Armstrong has worked for Flesh And Bone Llc, Futurecorp, Sony Pictures Entertainment, 2G Digital, and Hbh Llc.

How can I contact Christopher Armstrong?

You can use AeroLeads to view verified contact signals for Christopher Armstrong at Flesh and Bone LLC, including work email, phone, and LinkedIn data when available.

What schools did Christopher Armstrong attend?

Christopher Armstrong holds Illustration from Academy Of Art University.

What skills is Christopher Armstrong known for?

Christopher Armstrong is listed with skills including Maya, Computer Animation, Animation, Drawing, Storyboarding, 3D Modeling, Art, and After Effects.

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