Christopher Armstrong

Christopher Armstrong Email and Phone Number

Co-Owner @ Flesh and Bone LLC
Los Angeles, CA, US
Christopher Armstrong's Location
Los Angeles, California, United States, United States
Christopher Armstrong's Contact Details

Christopher Armstrong personal email

Christopher Armstrong phone numbers

About Christopher Armstrong

With over 10 years of experience as a 3D Generalist and VFX Artist, I am passionate about creating digital content that engages and inspires audiences. I am currently a Co-Owner at Flesh and Bone LLC, a company that won best visual effects for our part in Mosquito State, and was Unreal 3D Designer at FutureCorp, a leading company in the Metaverse space.My core competencies include 3D modeling, animation, lighting, texturing, and compositing, using a variety of software and tools such as Unreal Engine, Maya, Zbrush, Substance Painter, Photoshop, After Effects, Mocha Pro, Silhouette, and Nuke. I have worked on a range of projects, from creating immersive environments for Metaverse worlds and cinematics, to compositing matte painting and VFX beauty cleanup for movies like Where The Crawdads Sing. I have also managed and supervised teams, workflows, and quality control for post-production, as well as handled projects from conception to completion, accurately predicting timing and costs. My mission is to deliver high-quality results that exceed expectations and bring visions to life.

Christopher Armstrong's Current Company Details
Flesh and Bone LLC

Flesh And Bone Llc

View
Co-Owner
Los Angeles, CA, US
Employees:
3
Christopher Armstrong Work Experience Details
  • Flesh And Bone Llc
    Co-Owner
    Flesh And Bone Llc
    Los Angeles, Ca, Us
  • Flesh And Bone Llc
    Company Owner
    Flesh And Bone Llc Jan 2021 - Present
    Simi Valley, Ca, Us
  • Futurecorp
    Unreal 3D Designer
    Futurecorp May 2022 - Dec 2022
    Burbank, California, Us
    My responsibility as an Unreal 3D generalist Was to create 3D models of characters, objects, and environments using modeling software such as Maya and Zbrush. Texturing 3D models to give them realistic or stylized appearances using tools such as Substance Painter or Photoshop. Creating animations with mocap for characters, such as walking, jumping, and attacking. Designing and implementing lighting and special effects to enhance the look and feel of environments and objects. Building environments within the Unreal Engine, including terrain, buildings, and props. Optimizing 3D assets for performance, such as reducing the polygon count of models or using LODs (level of detail) to improve performance Collaborating with other artists and developers to ensure the pipeline for 3D assets across the project.
  • Sony Pictures Entertainment
    Vfx Beauty Artist - For The Film Where The Crawdads Sing
    Sony Pictures Entertainment Nov 2021 - Apr 2022
    Culver City, Ca, Us
    My responsibilities are composite clean-up of imperfections on actors that the director would like removed. Done in After Effects, Mocha Pro, and Silhouette.
  • 2G Digital
    Pluto Eu Quality Control Manager
    2G Digital Aug 2020 - Feb 2022
    Burbank, Ca, Us
    My responsibilities are assigning a day-to-day task, managing workflows, training new hires, and reporting to Senior Management.
  • Hbh Llc
    Art Director, Compositor, And 3D Generalist - For The Flim Hellbilly Hollow
    Hbh Llc Jan 2020 - Aug 2020
    Art directing the day-to-day shots design coming in for multiple artists. My compositing was used to do a several removal and image manipulation. Also responsible for creating 3D blood splatter effects. Done in Photoshop, Maya, Mocha Pro After Effects and Blender.
  • Royal Road Entertainmen
    3D Generalist, And Concept Artist For The Film - Mosquito State
    Royal Road Entertainmen Feb 2019 - Jan 2020
    My responsibilities were storyboarding, pre-vis artist, character and environmental concept design, organic and hard Surface 3D modeling, texturing, material creation, animation. The importing and setup of animation, rigged geometry. Also scene layout, camera layout, particle effects, lighting, and rendering. Done in Maya, Substance Designer, Photoshop, Unreal and Terrigen software.
  • Elektrashock Inc
    Motion Capture R&D Assistant
    Elektrashock Inc Jun 2015 - Dec 2019
    Was to prepare for a motion capture session: This involves setting up the equipment and software, calibrating the sensors, and making sure that everything is working properly. Works with performers: The motion capture artist works closely with actors or stunt performers, giving them direction and coaching to ensure that they are performing the required actions accurately and in a way that can be captured by the sensors. Captures motion data: During a motion capture session, the artist records the movements of the performers using sensors placed on their bodies. This data is then processed and used to create animations. Cleans and processes motion data: After a motion capture session, I will need to clean and process the data to remove any errors or glitches that may have occurred during the recording process. Reviews and edits animations: I will review and edit the animations created from the motion capture data, making adjustments to timing, weight, and other factors to ensure that the animations are realistic and convincing. Collaborates with other artists and animators: The motion capture artist may collaborate with other artists and animators to integrate the animations into larger projects, such as films or video games. Mocap systems I've worked with - Captuary, Xsens, Perception Neuron, and Opttack.
  • Unbroken Studios
    Freelance Concept Artist
    Unbroken Studios Nov 2019 - Nov 2019
    El Segundo, California, Us
    Develop concept art for the requirements of the project, including sketches, drawings,Create detailed environmental background illustrations that capture the mood, atmosphere, and details required for the project. Work with the project team to ensure that my work meets the technical and creative requirements of the project. Iterate on their designs based on feedback from the project team to refine and improve the artwork. Deliver my work on time and within budget, Stay up-to-date with industry trends and developments to ensure that their work remains relevant and effective.
  • Muay Thai Fighting Federation
    Freelance Concept Artist
    Muay Thai Fighting Federation Dec 2018 - Jan 2019
    Use 2D techniques to create digital artwork, including illustrations, and designs. Use 3D techniques to create and manipulate 3D models of characters, environments, and other assets required for the project. Use specialized software, such as Adobe Photoshop, and Autodesk Maya, to create my artwork. Ensure that my work meets the technical and creative requirements of the project, including texture, lighting, and painting. Work with the project team to iterate on their designs based on feedback, refining and improving my work. Stay up-to-date with industry trends and developments to ensure that their work remains relevant and effective.
  • Circuit Of The Americas
    Cryengine Technical Artist 3D Concept Artist - For A Formula 1 Commercial Spot In Cryengine
    Circuit Of The Americas Jan 2016 - Apr 2016
    Austin, Tx, Us
    Were storyboarding, character and environmental concept design, 3D modeling (both organic and hard-surface), texturing, material creation, animation, and scene layout. I also was importing and setting up animations, rigged geometry, camera layout, particle effects, lighting, and rendering. I use industry-standard software such as Maya, Photoshop, Substance Designer, and Cryengine to bring my creations to life.
  • The California Art Institute In Westlake
    Technical Drawing Teacher
    The California Art Institute In Westlake Jan 2006 - Dec 2015
    As an educator, I design and implement diverse lesson plans that promote interdisciplinary learning strategies. My teaching methodology involves a combination of lectures and demonstrations to engage students in the learning process. I offer discourse on traditional figurative art principles, techniques, and practices to provide a strong foundation upon which students build. In addition, I mentor students one-on-one to help them achieve their full potential and develop a program of study that best suits their individual needs. By employing a comprehensive approach to teaching, I strive to create a stimulating and supportive environment that fosters creativity, critical thinking, and personal growth.
  • Digital Domain
    Cryengine Technical Artist - For Happy Hunting A Evolve Games Trailer
    Digital Domain Aug 2015 - Nov 2015
    Los Angeles, Ca, Us
    Was importing and setting up animations, rigged geometry, camera layout, environment layout, particle effects, lighting, and rendering. I use industry-standard software such as Maya, Photoshop, Substance Designer, and Cryengine to bring this trailer to life.
  • Icreative Studio
    3D Light Fx - Star Wars Commercial Spot
    Icreative Studio Apr 2015 - May 2015
    My responsibilities were texturing, material creation, animation, scene layout, and lighting. Done in Maya.
  • Dick Tracy, Green Hornet, Tarzan - Theatrical 4D Play
    Cryengine Technical Artist For Virtual Production Dick Tracy Theatrical Show
    Dick Tracy, Green Hornet, Tarzan - Theatrical 4D Play May 2014 - Aug 2014
    My responsibilities were storyboarding, character and environmental concept design, organic and hard Surface 3D modeling, texturing, material creation, animation. The importing and setup of animation, rigged geometry. Also scene layout, camera layout, particle effects, lighting, and rendering. Done in Maya, and Cryengine.
  • Pepsi
    Special Effects Technical Director Assistant - For Pepsi Commercial
    Pepsi Feb 2014 - Feb 2014
    Assisteing the VXF technical director on setting up shots for visual effects.

Christopher Armstrong Skills

Maya Computer Animation Animation Drawing Storyboarding 3d Modeling Art After Effects Painting Digital Painting Modeling Texturing Character Designs Zbrush Cryengine Untiy Unreal Editor

Christopher Armstrong Education Details

  • Academy Of Art University
    Academy Of Art University
    Illustration
  • The California Art Institute, Westlake,
    The California Art Institute, Westlake,
    Oil Painting
  • The Art Institute Of California-Los Angeles
    The Art Institute Of California-Los Angeles
    Interactive Technology

Frequently Asked Questions about Christopher Armstrong

What company does Christopher Armstrong work for?

Christopher Armstrong works for Flesh And Bone Llc

What is Christopher Armstrong's role at the current company?

Christopher Armstrong's current role is Co-Owner.

What is Christopher Armstrong's email address?

Christopher Armstrong's email address is ch****@****ail.com

What is Christopher Armstrong's direct phone number?

Christopher Armstrong's direct phone number is +180550*****

What schools did Christopher Armstrong attend?

Christopher Armstrong attended Academy Of Art University, The California Art Institute, Westlake,, The Art Institute Of California-Los Angeles.

What skills is Christopher Armstrong known for?

Christopher Armstrong has skills like Maya, Computer Animation, Animation, Drawing, Storyboarding, 3d Modeling, Art, After Effects, Painting, Digital Painting, Modeling, Texturing.

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