Chris Rowe Email & Phone Number
@atomhawk.com
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Who is Chris Rowe? Overview
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Chris Rowe is listed as Studio Director at Atomhawk Canada, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at atomhawk.com and a matched LinkedIn profile for Chris Rowe.
Chris Rowe previously worked as Executive Producer at Capcom and Studio Head | Executive Producer at Gumi Inc.. Chris Rowe holds Bsc Games Computing (Software Development), Computing from University Of Lincoln.
Email format at Atomhawk Canada
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AeroLeads found 2 current-domain work email signals for Chris Rowe. Compare company email patterns before reaching out.
About Chris Rowe
A highly passionate and results-driven studio/production director, with over 16 years of front line experience leading creative teams in the fields of AAA game development and art outsourcing across North America and Europe.I have worked hard throughout the course of my career to actively develop and hone a leadership style centered around clear communication, ambitious goal setting, genuine listening, and a real passion for learning. Applied with empathy and integrity, this approach has proven highly successful at bringing people together, creating and nurturing a culture of high quality creative collaboration, guiding and empowering people to make/seek well informed decisions, and ultimately get teams mobilized and motivated to do their best work, with real passion and confidence.As an avid, lifelong gamer that keeps his fingers firmly on the pulse of everything happening across the global gaming industry, I find myself constantly inspired and motivated to strive for excellence in everything my teams and I tackle together.Currently Playing:Path of Exile 2, UndisputedEagerly Awaiting:Kingdom Come Deliverance 2Hobbies/Interests:Gaming, Tech, Soccer, Formula 1, MMA, Dogs!Career Highlights:* Built Atomhawk Canada up from a handful of staff to an amazingly talented team delivering AAA visual development services to many of the biggest publishers/developers in the games industry.* Pitched, negotiated, and secured investment from Japanese game publisher gumi, Inc. to build and lead a mobile F2P RPG game development studio from the ground up as Studio Head / Executive Producer.* Achieved a childhood dream of working at top Japanese game publisher Capcom in their Vancouver, Canada studio as both a Senior and Executive Producer.* Had the pleasure of working with some of the greatest talent in the industry as a Producer at Ninja Theory in their UK studio, working on games for Bandai Namco (Enslaved) and Capcom (DmC).* Promoted to Producer at Midway Games after just 9 months in recognition of getting a troubled SKU development under control and out on time and budget (Vin Diesel: Wheelman).* Graduated university within the top 2% of students, earning a First Class Honors, Bachelor of Science degree in Games Computing Software Development.
Listed skills include Game Development, Gameplay, Game Design, Game Mechanics, and 21 others.
Chris Rowe's current company
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Chris Rowe work experience
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Studio Director
CurrentAtomhawk is an award winning art and design studio that provides world class visual development services in the form of concept art, marketing art, UI/UX, graphic design, and motion graphics to the AAA games, film, TV, and digital media industries.Clients include Microsoft, EA, Activision, 2K, Amazon, WB Games, Zynga, and many, many more!* Studio & Team.
Executive Producer
* Led pre-production of the studios first game using Unreal Engine 4 from the ground up* Managed the in-engine development of all foundational systems and core gameplay features* Created/contributed to the delivery of all key project materials, including the game vision/direction, playable vertical slice plan, development schedule, project budget etc.*.
Studio Head | Executive Producer
* Pitched, negotiated, and secured the investment to found gumi Canada, Inc.* Designed and managed the building out of a brand new game development studio space* Recruited and built a team of 28 game developers (design, art, code, production, analytics, QA)* Established and managed all studio operations and game development processes * Managed the creative.
Senior Producer
Dead Rising Franchise Development* Led multiple teams that included gameplay, world and visual target groups* Project planning, scoping & resourcing* Gameplay feature/systems prototyping (agile dev environment)* Milestone deliverables author/ownerNew IP Incubation & Development* Console market/business analysis* Led development of multiple new game.
Producer
* Gameplay Producer responsible for the design and delivery of clambering and combat on "Enslaved: Odyssey to the West".* Art Producer responsible for initial design and prototyping of the HUD and Style System on DmC.* Art Producer responsible for overseeing the design and implementation of combat visual effects on DmC.* Project Manager of the studios.
Associate Producer > Producer
* Project Manager of the studios art and audio teams for "Vin Diesel: Wheelman"* Lead Producer on the externally developed PC SKU of Wheelman* Lead Producer on Wheelman's DLC content* Project Manager of the studios localization
Associate Producer
Having specialised in project management during the final year of my degree, I was primarily tasked with creating, updating and tracking project schedules using MS Project & Hansoft. I had a small team of people assigned to me and was responsible for managing the schedule to ensure their deliverables were produced to set deadlines and their monthly.
Chris Rowe education
Bsc Games Computing (Software Development), Computing
Capcom Leadership Initiative
Capcom Leadership Initiative
Ninja Theory Masterclass
Frequently asked questions about Chris Rowe
Quick answers generated from the profile data available on this page.
What company does Chris Rowe work for?
Chris Rowe works for Atomhawk Canada.
What is Chris Rowe's role at Atomhawk Canada?
Chris Rowe is listed as Studio Director at Atomhawk Canada.
What is Chris Rowe's email address?
AeroLeads has found 2 work email signals at @atomhawk.com for Chris Rowe at Atomhawk Canada.
Where is Chris Rowe based?
Chris Rowe is based in Vancouver, British Columbia, Canada while working with Atomhawk Canada.
What companies has Chris Rowe worked for?
Chris Rowe has worked for Atomhawk Canada, Capcom, Gumi Inc., Ninja Theory, and Midway Games.
How can I contact Chris Rowe?
You can use AeroLeads to view verified contact signals for Chris Rowe at Atomhawk Canada, including work email, phone, and LinkedIn data when available.
What schools did Chris Rowe attend?
Chris Rowe holds Bsc Games Computing (Software Development), Computing from University Of Lincoln.
What skills is Chris Rowe known for?
Chris Rowe is listed with skills including Game Development, Gameplay, Game Design, Game Mechanics, Project Management, Mobile Games, Creative Direction, and Unreal Engine 3.
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