Chris Swain Email and Phone Number
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I am a startup founder and USC professor. I have founded or co-founded three venture-backed companies and I have led 50+ products and business initiatives for companies that include Microsoft, Intel, Sony, Disney, Activision, IBM, and many others. I teach disruptive innovation, product validation, venture development, and team leadership. I developed IYA's Venture Pyramid scoring system and co-lead IYA's annual student ventures cycle along with Prof. Tina Sharkey.Prior to IYA, during my time in the game industry, I co-founded/directed the Electronic Arts Game Innovation Lab at USC and was a founding faculty member in the USC Games program. USC Games is the #1 ranked college game program by Princeton Review. While at USC I co-authored the book Game Design Workshop which has become the leading college game text. Prior to USC I was a founding member of the strategic design firm R/GA Interactive in NY. We grew R/GA Interactive from 4-300+ people and $0 - >$50mm in revenue during my time there.I have developed strategy and curricula for multiple colleges including the USC Iovine and Young Academy, USC School of Cinematic Arts, USC Annenberg School for Communications, Art Center College of Design and others.I speak regularly about startups and innovation in the press and at events around the world. Venues include MIT, Harvard, University of Cambridge, Columbia University, DARPA, University of Tokyo, Sorbonne, City U of Hong Kong, SIGGRAPH, Game Developer's Conference, many others. Publications include NY Times, Washington Post, LA Times, Chicago Tribune, CNN, NPR, Forbes, Wired, others.Specialties: strategic design, financial modeling for new ventures, identifying market opportunities, Lean methodology, innovation system design, curriculum design, team leadership.
Usc Jimmy Iovine And Andre Young Academy
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Associate Professor, Business Of InnovationUsc Jimmy Iovine And Andre Young AcademyLos Angeles, Ca, Us -
Assistant Professor, Business Of InnovationUsc Jimmy Iovine And Andre Young Academy Aug 2021 - PresentLos Angeles, California, UsI develop and teach innovation, product design, and venture development courses at the Iovine and Young Academy. I co-lead the Academy's student led ventures initiative include our annual Innovation Quest and Venture Showcase cycle. Courses include: ACAD 475 Garage Experience 2, ACAD 406 Purpose-Driven Incubator, ACAD 181 Disruptive Innovation, ACAD 181 Case Studies in Innovation, IDSN 545 Integrative Project. -
MentorTechstars Jun 2024 - PresentNew York City, New York, UsMentor in the USC & Techstars Digital Economy Program plus accelerator -
Education Advisory BoardFigma Mar 2022 - PresentSan Francisco, California, UsWork with the amazing people building Figma. Offer what help I can in regard to education initiatives. -
Co-FounderProofoflearn Dec 2021 - Apr 2023Proof of Learn (POL), a Web3 education platform backed by New Enterprise Associates and other investors. The company has a mission to unlock accessible, high quality education across the world through blockchain and a learn-to-earn protocol. The vision is to ensure that anyone with an internet connection can gain a world-class online education, as well as direct access to income earning opportunities and employment. With a focus on addressing the skills shortage experienced by the Web3 economy, the platform will facilitate learning in the metaverse with cryptocurrency rewards and collectible NFT credentials earned as on-chain representation of skills advancement. -
AdvisorTallyup Feb 2019 - Feb 2023Santa Monica, California, UsTallyUp is a mass audience online game company with innovative prizing. -
PrincipalSwain Corp. Dec 2013 - Dec 2021Product strategy and development, playable system design, game innovation, partnership development, Lean methodology, mobile apps, narrative design, strategic design services. Client list includes Disney Imagineering, DARPA, Intel, SPACES, Inc., Payoff, Viacom, Northrop Grumman, SPB Partners private equity, many others. -
Research LeadUsc Annenberg Center For Third Space Thinking Aug 2016 - Aug 2021Los Angeles, Ca, UsDeveloped research initiatives, created curriculum, wrote whitepapers, conducted workshops in personal leadership and communication skill building. -
Adjunct ProfessorUniversity Of Southern California Aug 2012 - Aug 2021Los Angeles, Ca, UsI developed and taught courses in design, leadership, and new ventures at: USC Iovine Young Academy, USC Viterbi School of Engineering, USC Annenberg School for Communication. Courses included: Innovation Lab, Decisions and Solutions, Professional Effectiveness, Integrative Project, Graduate Capstone, Design Essentials, and others. -
Head Of AcademicsCg Spectrum College Of Digital Art And Animation Jul 2019 - Jul 2021Richmond, Victoria, AuDeveloped education strategy and curriculum for the online game program at CG Spectrum - launched Fall 2019. -
Adjunct Professor, DesignArtcenter College Of Design Aug 2019 - May 2021Pasadena, Ca, UsDeveloped and taught courses in Immersive Design (VR, AR, location-based) and User Experience for the Art Center Game Design program. -
Business DevelopmentSpaces Inc. Sep 2016 - Jun 2020SPACES was spun out of Dreamworks Animation by Jeffrey Katzenberg to purse virtual reality entertainment. Among other things, SPACES operated location-based VR centers in high-foot traffic retail environments and released a number of VR experiences including Terminator Salvation: Fight for the Future. SPACES sold to Apple in 2020.
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Board Of DirectorsOrcas Healthcare Technology Dec 2013 - Jan 2017ORCAS is a health innovation and technology company that creates mobile self-management interventions designed to improve physical and emotional well-being. Mobile apps include: MoodHacker, MindSet:The Good Habits App, Love Every Day.
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Founder And CeoCredible Research Corp. May 2011 - Dec 2013Credible Research Corp is a private equity-backed online game company. Our Facebook game, Ecotopia, was a social game about saving the planet. It was created in partnership with Conservation International. Our hybrid online game / television project, The Vine, sold as a television pilot to Turner Network Television.Strong experience with Lean Startup Methodology, financial modeling, partnership development, growth hacking, Agile, product strategy.
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Director, Usc Games Institute And Research Associate ProfessorUniversity Of Southern California Jul 2009 - Jun 2012Los Angeles, Ca, UsCollaboration between USC School of Cinematic Arts, Annenberg School for Communications, and Viterbi School of Engineering. Research projects with Gates Foundation, ABC News, US State Department, USC Institute for Global Health -
Co-Founder/Director, Electronic Arts Game Innovation LabUniversity Of Southern California Aug 2004 - Aug 2009Los Angeles, Ca, UsCo-founded the EA Game Innovation Lab to explore game mechanics and uses of games beyond entertainment. One of my projects, The Redistricting Game is a staple in the US Congressional redistricting reform community. Projects with Rockefeller Foundation, National Science Foundation, National Institutes for Health, US National Counter Terrorism Center, Los Angeles Times. -
Asst. ProfessorUniversity Of Southern California Aug 2004 - Jul 2009Los Angeles, Ca, UsDeveloped curricula and taught all levels of game design - Beginner, Intermediate, Advanced. Also taught Business of Games. Wrote research papers and co-authored the book Game Design Workshop. Was thesis adviser to many star game designers including Jenova Chen (thatgamecompany) and Matt Korba (Odd Gentlemen). -
Visiting ScholarCity University Of Hong Kong May 2004 - Jul 2005Kowloon Tong, Kowloon, HkDeveloped and taught game design and mentored students at City U for two summers. -
Vp ProgrammingSpiderdance, Inc. Jun 1999 - Apr 2002Game and technology company that created a mass audience server technology entitled TruSync that could accommodate millions of simultaneous users and synchronize their activities to television. Developed relationships with all major television networks and advertising agencies for games to leverage television properties and brands. Our games ran on television with synched online game content. Our game, webRIOT, ran in MTV primetime. Our game Weakest Link Interactive had millions of players. Partners included: NBC, MTV, Game Show Network, Turner Network Television, and The WB Network.
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Founding Member / Executive ProducerR/Ga May 1993 - Apr 1999New York, Ny, UsI was a founding member of R/GA Interactive. It is a premiere NY-based strategic design agency. The company grew from 4 to 300+ people and $0 to $50mm in revenue during my time there. I developed the original IP NetWits with funding from Microsoft. NetWits was the world's first massively multiplayer casual game and was featured by Time Magazine's as one of the Best 10 Sites on the Web. I also led projects for Sony, Disney, Intel, IBM, Ad Council, PBS, Kodak, Ticketmaster, Foote Cone Belding Advertising, and many others. -
Adjunct ProfessorSchool Of Visual Arts Aug 1996 - May 1998New York, Ny, UsDeveloped and taught course in game design for graduate MFA students. Mentored thesis students. -
CreatorNetwits Apr 1994 - Jun 1997Created an innovative suite of massively multiplayer casual games. Received $3M funding from Microsoft. Built a team of engineers and designers and a studio in Manhattan inside R/GA. Launched by Microsoft.
Chris Swain Skills
Chris Swain Education Details
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University Of Southern CaliforniaFinance + Technology Management (Candidate) -
University Of Southern CaliforniaMarshall School Of Business -
Indiana University BloomingtonBa
Frequently Asked Questions about Chris Swain
What company does Chris Swain work for?
Chris Swain works for Usc Jimmy Iovine And Andre Young Academy
What is Chris Swain's role at the current company?
Chris Swain's current role is Associate Professor, Business of Innovation.
What is Chris Swain's email address?
Chris Swain's email address is cs****@****usc.edu
What is Chris Swain's direct phone number?
Chris Swain's direct phone number is +131040*****
What schools did Chris Swain attend?
Chris Swain attended University Of Southern California, University Of Southern California, Indiana University Bloomington.
What are some of Chris Swain's interests?
Chris Swain has interest in Mobile App Development, The Wire (Tv Series), Freetoplay Gaming, Balsamiq Studios, Fantasy Sports, Sports, Entertainment Industry, Independent Music, Internet Radio, Environment.
What skills is Chris Swain known for?
Chris Swain has skills like Game Design, Video Games, User Interface Design, Game Development, Interaction Design, Start Ups, Digital Media, User Experience, Interactive Media, Casual Games, Social Networking, Mobile Applications.
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