Chris Harvey Email and Phone Number
Chris Harvey work email
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Chris Harvey personal email
A true industry veteran. I have been involved in all aspects of video game production for over 30 yearsPreviously at Farsight Studios where I just shipped The Pinball Arcade for Nintendo Switch having previously ported and shipped Stern Pinball Arcade in record time! Before that I was part of the engineering team on Battlezone 98 Redux (Windows 10, iOS and OSX) (currently sitting on a 94% positive average on Steam)I was Executive Technical Producer at Spinmaster Studios (a division of Spinmaster Toys in Los Angeles) where I was responsible for producing and shipping IOS products for Meccano Robotics, Tech Deck, Kawaii Crush and Zoomer among others.I was Senior Tech Producer at Activision, where I oversaw a team of 5 producers working on such properties as AMC's The Walking Dead, James Bond Skyfall, Men In Black and Lalaloopsy to name a few.At Coresoft we entered the downloadable console space with a co-publishing deal with the fledgling Sony Online Entertainment, with "High Stakes On The Vegas Strip: Poker edition" for PS3 (PSN). That game was the #9 top download for 2008. We have since published over 20 iPhone/iPad/IPod titles, and our first Wii-Ware title hit the Wii Store spring of 2010.Specialties: Getting the job done, shipping product. I have personally (that is programmed,produced or done art/design) On over 75 released products.
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Technical DirectorBlind Squirrel Games Nov 2019 - PresentIrvine, Ca, Us -
Project LeadFarsight Studios Jun 2017 - Nov 2019
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Independent ContractorSelf-Employed Apr 2015 - Jun 2017
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Lead ProgrammerBig Boat Interactive Feb 2015 - Jan 2017Lead Programmer on Battlezone 98 Redux (Remaster for PC, iOS and Mac). Currently 93% positive reviews on Steam. -
Executive Technical ProducerSpinmaster Studios Jan 2012 - Nov 2014 -
Senior Technical ProducerActivision Apr 2011 - Jan 2013Santa Monica, California, Us -
V.P. Of DevelopmentCoresoft Jun 1996 - Feb 2011UsCoresoft invented genres that still make millions today. Console Hunting games (we invented "hunter sense"...among other innovations). We also invented real-time 3d poker games and sold upwards of 2 million units of the first ever console poker title. -
Senior Software EngineerVirgin Interactive Entertainment 1992 - 1996completed the Jungle Book game for Disney (CES Best of show) and then led PS1 development. -
Head Of Console DevelopmentGremlin Graphics 1989 - 1991reverse engineered the 8 bit nintendo (famicom) built dev kit around PDS (the visual studio of it's day) and made a usable famicom dev kit. Used by major publishers and developers.
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Programming Team LeadElite Systems Oct 1983 - Nov 1986C64 programmer/artist/designer Worked on Airwolf, Frank Brunos Boxing, Commando, Bombjack and Paperboy.
Chris Harvey Skills
Chris Harvey Education Details
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California State University, FullertonC++ C -
Idsall Comprehensive
Frequently Asked Questions about Chris Harvey
What company does Chris Harvey work for?
Chris Harvey works for Blind Squirrel Games
What is Chris Harvey's role at the current company?
Chris Harvey's current role is Technical Director at Blind Squirrel Games.
What is Chris Harvey's email address?
Chris Harvey's email address is ch****@****oft.com
What schools did Chris Harvey attend?
Chris Harvey attended California State University, Fullerton, Idsall Comprehensive.
What skills is Chris Harvey known for?
Chris Harvey has skills like Video Games, Game Design, Game Development, Console, Mobile Games, Casual Games, Online Gaming, Mobile Applications, Gameplay, Iphone, Digital Distribution, Multiplayer.
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