Christina D'Attomo

Christina D'Attomo Email and Phone Number

Game Design Director @ Treehouse Games
Seattle, WA, US
Christina D'Attomo's Location
Seattle, Washington, United States, United States
Christina D'Attomo's Contact Details

Christina D'Attomo personal email

n/a
About Christina D'Attomo

Design Director of Worldbuilding at Treehouse Games where I manage level design implementation, design focused world building, and systems involving world exploration.Previously I worked on Destiny 2 at Bungie where I was focused on monetization, rewards, and player ritual loops. In my various roles I collaborated closely with engineering, art, and design disciplines and across teams to foster strong working relationships and iterate quickly on features.I'm a multi-faceted designer who enjoys systems design, world building, and social design. I strive to continue learning in my field and am also passionate about mentorship and helping other designers realize their potential. In my free time I work on stylized 3D environment art, level design, and various games in Unity and Unreal Engine.

Christina D'Attomo's Current Company Details
Treehouse Games

Treehouse Games

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Game Design Director
Seattle, WA, US
Employees:
17
Christina D'Attomo Work Experience Details
  • Treehouse Games
    Game Design Director
    Treehouse Games
    Seattle, Wa, Us
  • Treehouse Games
    Design Director
    Treehouse Games Aug 2023 - Present
  • Treehouse Games
    Lead World Designer
    Treehouse Games May 2022 - Aug 2023
  • Treehouse Games
    Senior Gameplay Designer
    Treehouse Games Jan 2021 - May 2022
    Senior Gameplay Designer focused on level design direction and gameplay implementation on an upcoming title. Additionally responsible for contributing to the creation of gameplay encounters, mechanics, combat balancing, and owning a number of social design features.
  • Bungie
    Senior Game Designer
    Bungie Nov 2020 - Jan 2021
    Bellevue, Washington, United States
    Senior Game Designer at Bungie focused on seasonal releases involving player ritual loops, pursuits, rewards, and progression.Working closely with creative leadership and multiple groups to drive cross-team alignment and implement features in a goal-focused environment.
  • Bungie
    Game Designer
    Bungie Apr 2019 - Nov 2020
    Game Designer on Destiny 2 focused on system design, economy balancing, monetization, and pursuits.Built multiple season of the MTX Storefront to contribute to revenue increases.Drove the design and implementation of the Ghosts 2.0 system; collaborated with UI & Systems groups to ensure the system was sustainable and met goals across various teams.
  • Bungie
    Test Engineer
    Bungie Jul 2016 - Mar 2019
    Greater Seattle Area
    Test Engineer on Investment for Destiny: Rise of Iron, Destiny 2, and onward.Specialized in whitebox content testing and coding automation tests.Assisted in taking on content work and design tasks regarding economy and vendor implementation.Built out bounties for legacy Destinations on Destiny 2.Supported event content via building out core loop art assets and props.
  • Deep Silver Volition
    Quality Assurance Analyst
    Deep Silver Volition Aug 2015 - Jul 2016
    Urbana-Champaign, Illinois Area
    Agents of Mayhem:-Efficiently finding and reporting bugs while communicating with developers in various departments as well as our QA team-Researching specific issues for devs in order to speed up the bug resolution process-Using in house tools to find and report issues as well as quickly switching between build types and platforms to confirm and regress issues.Homefront: The Revolution (Shipped May, 2016)-Participated in online multiplayer testing during various stages of development-Ran tests during online play to confirm various systems were functioning correctly such as VoIP, Scoring, Progression,etc.-Participated in giving feedback reports to the developers and logged all issues found during tests
  • Netherrealm Studios (Wb Games)
    Temporary Quality Assurance Analyst
    Netherrealm Studios (Wb Games) Jun 2015 - Jul 2015
    Chicago, Il
    -Tested NetherRealm's mobile IPs on a daily basis: MKX, Injustice, and WWE Immortals on various iOS and Android mobile devices-Confirmed product quality by performing a variety of tests using predetermined test plans- Reported issues, and performed regression on a daily basis
  • Space Dwarves Entertainment
    Level Designer Intern
    Space Dwarves Entertainment Jun 2014 - May 2015
    - Rapidly concepted and designed 3 planet based levels as well as 1 interior ship level with multiplayer gameplay in mind- Created and polished 4 total levels; implemented and placed art assets and set up lighting, particle effects, and occlusion- Iterated on all levels based on feedback and playtests; contributed levels that ended up in the final gameplay / teaser trailer
  • Columbia College Chicago
    Work Aid
    Columbia College Chicago Feb 2013 - May 2015
    Managed the equipment checkout center, renting various equipment to other students and faculty.
  • Big Shoulders Media Llc
    Contract Qa Manager
    Big Shoulders Media Llc Sep 2014 - Nov 2014
    Chicago
    - Recruited testers for in-house and online testing sessions- Managed testing sessions by observing players, providing assistance, and engaging players in a feedback survey while also logging any bugs found during playtests- Logged and managed all bugs using VersionOne software and assigned tasks to developers accordingly-Delivered playtest feedback and metrics to the development team

Christina D'Attomo Skills

Unity3d Game Design Level Design Video Games Photoshop Game Development Maya Scripting C# Game Design Documents Html Javascript Xna Css Unreal Engine 3 Unreal Editor Game Programming World Building Visual Studio Writing Tortoise Svn Blender Unreal Engine User Interface Gameplay Hansoft Jira Sourcetree Bitbucket Github Communication Game Mechanics Adobe Photoshop

Christina D'Attomo Education Details

Frequently Asked Questions about Christina D'Attomo

What company does Christina D'Attomo work for?

Christina D'Attomo works for Treehouse Games

What is Christina D'Attomo's role at the current company?

Christina D'Attomo's current role is Game Design Director.

What is Christina D'Attomo's email address?

Christina D'Attomo's email address is ch****@****lum.edu

What schools did Christina D'Attomo attend?

Christina D'Attomo attended Columbia College Chicago, Zion-Benton Township High School.

What are some of Christina D'Attomo's interests?

Christina D'Attomo has interest in Level Design, Rpgs, Reading, Photography, Architecture, Scripting, Video Games.

What skills is Christina D'Attomo known for?

Christina D'Attomo has skills like Unity3d, Game Design, Level Design, Video Games, Photoshop, Game Development, Maya, Scripting, C#, Game Design Documents, Html, Javascript.

Who are Christina D'Attomo's colleagues?

Christina D'Attomo's colleagues are Brandon Nguyen, Kyle Youngblom, Andrew Miller, Tim Michaels.

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