Christina D'Attomo work email
- Valid
- Valid
- Valid
- Valid
Christina D'Attomo personal email
Design Director of Worldbuilding at Treehouse Games where I manage level design implementation, design focused world building, and systems involving world exploration.Previously I worked on Destiny 2 at Bungie where I was focused on monetization, rewards, and player ritual loops. In my various roles I collaborated closely with engineering, art, and design disciplines and across teams to foster strong working relationships and iterate quickly on features.I'm a multi-faceted designer who enjoys systems design, world building, and social design. I strive to continue learning in my field and am also passionate about mentorship and helping other designers realize their potential. In my free time I work on stylized 3D environment art, level design, and various games in Unity and Unreal Engine.
-
Game Design DirectorTreehouse GamesSeattle, Wa, Us -
Design DirectorTreehouse Games Aug 2023 - Present -
Lead World DesignerTreehouse Games May 2022 - Aug 2023 -
Senior Gameplay DesignerTreehouse Games Jan 2021 - May 2022Senior Gameplay Designer focused on level design direction and gameplay implementation on an upcoming title. Additionally responsible for contributing to the creation of gameplay encounters, mechanics, combat balancing, and owning a number of social design features. -
Senior Game DesignerBungie Nov 2020 - Jan 2021Bellevue, Washington, United StatesSenior Game Designer at Bungie focused on seasonal releases involving player ritual loops, pursuits, rewards, and progression.Working closely with creative leadership and multiple groups to drive cross-team alignment and implement features in a goal-focused environment. -
Game DesignerBungie Apr 2019 - Nov 2020Game Designer on Destiny 2 focused on system design, economy balancing, monetization, and pursuits.Built multiple season of the MTX Storefront to contribute to revenue increases.Drove the design and implementation of the Ghosts 2.0 system; collaborated with UI & Systems groups to ensure the system was sustainable and met goals across various teams. -
Test EngineerBungie Jul 2016 - Mar 2019Greater Seattle AreaTest Engineer on Investment for Destiny: Rise of Iron, Destiny 2, and onward.Specialized in whitebox content testing and coding automation tests.Assisted in taking on content work and design tasks regarding economy and vendor implementation.Built out bounties for legacy Destinations on Destiny 2.Supported event content via building out core loop art assets and props. -
Quality Assurance AnalystDeep Silver Volition Aug 2015 - Jul 2016Urbana-Champaign, Illinois AreaAgents of Mayhem:-Efficiently finding and reporting bugs while communicating with developers in various departments as well as our QA team-Researching specific issues for devs in order to speed up the bug resolution process-Using in house tools to find and report issues as well as quickly switching between build types and platforms to confirm and regress issues.Homefront: The Revolution (Shipped May, 2016)-Participated in online multiplayer testing during various stages of development-Ran tests during online play to confirm various systems were functioning correctly such as VoIP, Scoring, Progression,etc.-Participated in giving feedback reports to the developers and logged all issues found during tests -
Temporary Quality Assurance AnalystNetherrealm Studios (Wb Games) Jun 2015 - Jul 2015Chicago, Il-Tested NetherRealm's mobile IPs on a daily basis: MKX, Injustice, and WWE Immortals on various iOS and Android mobile devices-Confirmed product quality by performing a variety of tests using predetermined test plans- Reported issues, and performed regression on a daily basis -
Level Designer InternSpace Dwarves Entertainment Jun 2014 - May 2015- Rapidly concepted and designed 3 planet based levels as well as 1 interior ship level with multiplayer gameplay in mind- Created and polished 4 total levels; implemented and placed art assets and set up lighting, particle effects, and occlusion- Iterated on all levels based on feedback and playtests; contributed levels that ended up in the final gameplay / teaser trailer -
Work AidColumbia College Chicago Feb 2013 - May 2015Managed the equipment checkout center, renting various equipment to other students and faculty. -
Contract Qa ManagerBig Shoulders Media Llc Sep 2014 - Nov 2014Chicago- Recruited testers for in-house and online testing sessions- Managed testing sessions by observing players, providing assistance, and engaging players in a feedback survey while also logging any bugs found during playtests- Logged and managed all bugs using VersionOne software and assigned tasks to developers accordingly-Delivered playtest feedback and metrics to the development team
Christina D'Attomo Skills
Christina D'Attomo Education Details
-
Game Design -
Zion-Benton Township High School4.5 Gpa
Frequently Asked Questions about Christina D'Attomo
What company does Christina D'Attomo work for?
Christina D'Attomo works for Treehouse Games
What is Christina D'Attomo's role at the current company?
Christina D'Attomo's current role is Game Design Director.
What is Christina D'Attomo's email address?
Christina D'Attomo's email address is ch****@****lum.edu
What schools did Christina D'Attomo attend?
Christina D'Attomo attended Columbia College Chicago, Zion-Benton Township High School.
What are some of Christina D'Attomo's interests?
Christina D'Attomo has interest in Level Design, Rpgs, Reading, Photography, Architecture, Scripting, Video Games.
What skills is Christina D'Attomo known for?
Christina D'Attomo has skills like Unity3d, Game Design, Level Design, Video Games, Photoshop, Game Development, Maya, Scripting, C#, Game Design Documents, Html, Javascript.
Who are Christina D'Attomo's colleagues?
Christina D'Attomo's colleagues are Brandon Nguyen, Kyle Youngblom, Andrew Miller, Tim Michaels.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial