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Christopher Bohlen Email & Phone Number

3D Artist at Baker Tilly US
Location: Austin, Texas Metropolitan Area, United States 5 work roles 1 school
4 phones found area 323, 773, and 815 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 4 phones

Direct phone (323) ***-****
LinkedIn Profile matched
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Current company
Role
3D Artist
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is Christopher Bohlen? Overview

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Quick answer

Christopher Bohlen is listed as 3D Artist at Baker Tilly US, a with 247 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows phone signal with area code 323, 773, 815 and a matched LinkedIn profile for Christopher Bohlen.

Christopher Bohlen previously worked as Warehouse Associate, Outlet at Four Hands and 3D Artist at Little Red Dog Games. Christopher Bohlen holds Bfa, Electronic Visualization, 3.6 from University Of Illinois At Chicago.

Company email context

Email format at Baker Tilly US

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Baker Tilly US

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Profile bio

About Christopher Bohlen

Highly skilled 3D artist with over ten years of experience with a passion for gaming seeking to contribute expertise in asset creation, environment design, and collaborative teamwork to create visually stunning and immersive gaming experiences.Portfolio (Modeling/Texturing): https://cbohlen79.artstation.com/Demo Reel (Character Rigging): https://vimeo.com/341115628 IMDB: https://www.imdb.com/name/nm5637008/?ref_=fn_al_nm_1

Listed skills include Maya, Animation, Texturing, 3D Studio Max, and 16 others.

Current workplace

Christopher Bohlen's current company

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Baker Tilly US
Baker Tilly Us
3D Artist
Austin, TX, US
Website
Employees
247
AeroLeads page
5 roles

Christopher Bohlen work experience

A career timeline built from the work history available for this profile.

Warehouse Associate, Outlet

Current

Austin, Texas, United States

• Load and unload container/truck trailers.• Handle merchandise and move to appropriate areas of the showroom or warehouse storage areas.• Log and transfer items into the company's computer system. • Properly identify item documents, packing lists, stock receipts, and bills of lading.• Maintain an exceptionally clean and safe work environment.• Meet productivity requirements assigned by Management.• Lift and move objects and items weighing over 50 pounds.• Engage with outlet store customers. Follow up with when needed.• Engage with team members daily to understand tasks and uphold warehouse operations/procedures.

Jul 2024 - Present

3D Artist

London, England, United Kingdom

• Created a variety of high-quality, detailed assets such as weapons and props.• Produced clean, low poly topology from high poly sculpts. Performed clean UV unwrapping for low-poly models. Optimized assets to ensure seamless integration into a game engine.• Modeled assets using various industry standard 3D software packages. Created texture maps and PBR materials to enhance the realism and visual appeal of 3D models, utilizing Substance Painter and Photoshop.• Rigged characters for animation, focusing on realistic deformations and intuitive control systems to facilitate animator workflow.• Communicate and collaborate with other artists, directors, designers, and engineers to develop and maintain artistic vision and technical standards.• Iterated on models based on feedback from art leads and playtesting, refining and adjusting designs to meet gameplay and aesthetic requirements.• Provided mentorship to fellow artists, offering guidance on techniques and processes to foster professional growth and excellence in their work.• Identify, tackle, and solve problems in the pipeline of a highly collaborative fast-paced team-based environment.

Sep 2021 - Jan 2024

3D Artist

Los Angeles, California, United States

• Created character rigs optimized for animation, prioritizing lifelike deformations and user-friendly control mechanisms to streamline animator productivity.• Conducted rigging tests and troubleshooting to address rigging issues and optimize performance for real-time rendering and animation playback.• Used advanced rigging techniques such as IK/FK blending, stretchy limbs, and squash-and-stretch functionality to achieve dynamic character movement.• Crafted blend shapes to enrich animation quality and enable in-game facial recognition, alongside the creation of low-poly 3D models derived from high-poly counterparts for integration into Unity. Unwrapped UVs for all assets and characters.• Collaborated closely with concept artists and art directors to translate 2D concept art into detailed and expressive 3D character models.• Demonstrated proficiency in character anatomy, form, and proportion, ensuring characters are believable, appealing, and suitable for animation.

Mar 2016 - Jun 2021

3D Artist

Pasadena, California, United States

• Utilized character rigging techniques and painted skin weights to prepare files for animation. • Collaborated closely with concept artists and clients to translate 2D concept art into detailed and expressive 3D character models.• Provided technical support and troubleshooting for art-related issues, offering solutions to challenges in areas such as rigging, animation, and asset optimization.• Collaborated on the previsualization team for esteemed clients like Universal Studios, displaying innovative ride capabilities through visual presentations.• Developed packaging designs for toys, ensuring they effectively communicate product features, brand identity, and appeal to target demographics.• Produced high-quality 3D renders of product, or conceptual designs, utilizing industry-standard rendering software and techniques to achieve realistic lighting, materials, and textures.

Dec 2013 - Mar 2016
Team & coworkers

Colleagues at Baker Tilly US

Other employees you can reach at fourhands.com. View company contacts for 247 employees →

1 education record

Christopher Bohlen education

FAQ

Frequently asked questions about Christopher Bohlen

Quick answers generated from the profile data available on this page.

What company does Christopher Bohlen work for?

Christopher Bohlen works for Baker Tilly US.

What is Christopher Bohlen's role at Baker Tilly US?

Christopher Bohlen is listed as 3D Artist at Baker Tilly US.

What is Christopher Bohlen's phone number?

AeroLeads has found 4 phone signal(s) with area code 323, 773, 815 for Christopher Bohlen at Baker Tilly US.

Where is Christopher Bohlen based?

Christopher Bohlen is based in Austin, Texas Metropolitan Area, United States while working with Baker Tilly US.

What companies has Christopher Bohlen worked for?

Christopher Bohlen has worked for Baker Tilly Us, Four Hands, Little Red Dog Games, Ai Teach U, El Salvador, and C2C Studio Inc.

Who are Christopher Bohlen's colleagues at Baker Tilly US?

Christopher Bohlen's colleagues at Baker Tilly US include Cameron Boldon, Owen Holland, James Stalbert, Amy Nichols, and Cedric Price.

How can I contact Christopher Bohlen?

You can use AeroLeads to view verified contact signals for Christopher Bohlen at Baker Tilly US, including work email, phone, and LinkedIn data when available.

What schools did Christopher Bohlen attend?

Christopher Bohlen holds Bfa, Electronic Visualization, 3.6 from University Of Illinois At Chicago.

What skills is Christopher Bohlen known for?

Christopher Bohlen is listed with skills including Maya, Animation, Texturing, 3D Studio Max, After Effects, Storyboarding, Character Animation, and Photoshop.

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