Christopher E A Christman

Christopher E A Christman Email and Phone Number

Senior Creative Visualization Designer/ Innovation lead / Cinematics / Lighting solutions @ General Motors
Christopher E A Christman's Location
Leonard, Michigan, United States, United States
Christopher E A Christman's Contact Details

Christopher E A Christman work email

Christopher E A Christman personal email

About Christopher E A Christman

Creative / Technology : Over 20 years of experience in Animation, Film, Games,Industrial Design, Mixed Reality and other cool things.VES Member(#1951) Nominated for VES awards in 2008 & 2009:Skillsets: * Creative direction and leadership* International multi-site/vendor scenarios.* Client diplomacy / Vendor negotiations* Fluent in program/script/task/resource breakdowns.* Project supervision and team management.* Studio infrastructure.* Pipeline architecture.* AR/ VR/ Immersive dome content creation* Seasoned Cgi Generalist

Christopher E A Christman's Current Company Details
General Motors

General Motors

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Senior Creative Visualization Designer/ Innovation lead / Cinematics / Lighting solutions
Christopher E A Christman Work Experience Details
  • General Motors
    Senior Creative Visualization Designer / Innovation Lead = Global Creative Visualization Team.
    General Motors Apr 2016 - Present
    Detroit, Michigan, Us
    One of a small cinematic team of filmmakers within GM . Creating brand specific commercials using data of current and future designs for global reveals.
  • Mindovereye A Division Of Ten: The Enthusiast Network
    Senior Generalist Technical Director
    Mindovereye A Division Of Ten: The Enthusiast Network Nov 2015 - Jan 2016
    El Segundo, Ca, Us
    Created car eye candy for Chrysler and Infiniti spots
  • Treyarch
    Senior Lighting Artist
    Treyarch Apr 2015 - Sep 2015
    Los Angeles, California, Us
    Provided in-game lighting design and execution for Call Of Duty: Black Ops 3
  • Innovate Entertainment, Inc.
    Visual Effects Supervisor
    Innovate Entertainment, Inc. Mar 2015 - Jun 2015
    Los Angeles, Ca, Us
    Supervised a series of on set shoots with talent for "Hunger Games" the Attraction. Helped channel content to cg teams.
  • Furious Fx
    Senior Generalist Technical Director
    Furious Fx Aug 2014 - Feb 2015
    Burbank, Ca, Us
    Project: Spy/ The MovieWorked in a shot TD capacity. Tasks included: Shot tracking, Hard Surface modeling/uv/lookdev, shot layout and animation, and lighting/render thru Vray
  • Reliance Mediaworks Ltd.
    Computer Graphics Supervisor
    Reliance Mediaworks Ltd. Apr 2014 - Sep 2014
    Mumbai, Maharashtra, In
    CG Supervisor / Generalist at Reliance MediaworksProjects: Black Sails( the TV Series), Maleficent (The Movie)Created a solution to apply dynamic reactive dynamic motion to all of the rigging (ropes. rope ladders, and pulleys that tied into dynamic sails) on the pirate ship assets*Led the digi-double and crowd shots. *Helped mana$ge day to day interdepartmental life on the floor, fight fires as they arise, and help oversee downstream shot hand off.
  • Rubicon Group Holding
    Visual Effects Supervisor
    Rubicon Group Holding May 2011 - Nov 2013
    Projects: Postman Pat-The Movie, The Life Of Santa Klaus, The Red Sea Astrarium.I was a key architect of studio growth. I helped spearhead the company dive into the CGI realm, planned and implemented supporting technologies, oversaw Vfx related projects, and roadmapped tangible opportunities for executive leadership.
  • Sony Pictures Imageworks
    Sr. Fx Technical Director
    Sony Pictures Imageworks Mar 2011 - May 2011
    Vancouver, Bc, Ca
    Project: Green LanternPart of tbe 911 crew tasked with working thru a glut of last minute shots. Tasked with generating Houdini and Maya based Fx thru to Katana/Arnold and then off to Nuke.
  • Lucasfilm
    Computer Graphics Supervisor
    Lucasfilm Jul 2010 - Feb 2011
    San Francisco, Ca, Us
    Project: Star Wars Detours -TV seriesIn charge of building a scalable, intuitive CGI pipeline, associated workflow methodologies and team that was optimized for TV episodic CGI. Primary daily duties included: Working with overseas vendors. Supervising large production teams domestically, and overseas.
  • Hydraulx
    Sr Generalist Technical Director
    Hydraulx Jun 2010 - Jul 2010
    Project: NFL Game DayBuilt camera moves. I also did a ton of set modeling and layout. 6 NFL stadiums, roads, plants, cars, and numerous other little bits.
  • Zoic Studios
    Generalist Technical Director
    Zoic Studios Oct 2009 - Feb 2010
    Culver City, California, Us
    Projects: Animator on the "Halex" commercial spot. I then transitioned to particle fx work for the same spot.I then moved to r&d and setup of a Zoic Studios fur/hair pipeline in addition to creating furry creatures for an upcoming feature.
  • Sony Computer Entertainment America
    Lighting Lead
    Sony Computer Entertainment America Jan 2009 - Sep 2009
    San Mateo, California, Us
    Projects: Rachet&Clank , Socom FTB3 PSP, Jak &Daxster PSP , Mod Nation Racer, Mag Intro.Tasked with migrating the facility to a linear color lighting/rendering/comp workflow, improving techniques and , and other goodies. Additionally creating the approved “look”, technique, and completing portions of the respective projects I was assigned to.
  • Flight 33 Productions
    3D Supervisor
    Flight 33 Productions Nov 2008 - Jan 2009
    Us
    Project: First Apocalypse7 weeks with a skeleton crew to reverse engineer stuff farmed out and retrieved broken, and complete 65 shots and 8 different characters matched to live plates. We delivered on time in spite of the odds :) Much thanks to an Awesome crew!!
  • The Mill
    Designer/ 3D Lead
    The Mill Aug 2008 - Oct 2008
    London, England, Gb
    Projects: California Raisins, AT&T Talking ThumbsI designed a series of 15 second spots, highlighting the many virtues of "California Raisins". Rolled over to AT&T "Talking Thumbs", as 3D Lead
  • Gradient Effects
    Computer Graphics Supervisor
    Gradient Effects Jan 2008 - Jul 2008
    Los Angeles, California, Us
    Projects: The Box, The Informers, Save My SoulOversaw CG production .CG Supervisor on Gnarls Barkley "Save My Soul" music video. (Nominated for 2009 VES Award) Rigged main character. Helped direct mocap shoot. Oversaw shot development.CG Supervisor on the movie :The Box". Releasing Nov 6th 2009.nominated for 2010 VES award::Outstanding Supporting Visual Effects in a Feature Motion Picture =The Box. Role: CG Supervisor/Facial Rigging for main character. Designed a supporting procedural pipeline.
  • Super 78
    Computer Graphics Supervisor
    Super 78 May 2007 - Nov 2007
    Los Angeles , Ca, Us
    Project: Ben 10, Race Against Time: The Movie.In charge of CG production . Duties included budget,staffing,design of an efficient, streamlined, flexible pipeline and work flow in place to handle the 140 + character and fx shots. Technologies employed included mocap, fluid dynamics , cloth and fur. Great work team!! Nominated for two 2008 VES Awards
  • The Jim Henson Company
    Fur-Hair Lead /Generalist Technical Director
    The Jim Henson Company Feb 2007 - Apr 2007
    Los Angeles, Ca, Us
    Project: TJ Bearytales.In charge of making sure that our digital creatures were always having a good hair day.
  • Fasa Interactive/ Microsoft
    Senior Character Technical Director
    Fasa Interactive/ Microsoft Oct 2006 - Jan 2007
    Project: ShadowrunIn this role, I rigged/skinned, and tested all in-game character assets/lods for the XBox360 title "Shadowrun". .
  • Digital Domain Holdings
    Hair Lead / Generalist Technical,Director
    Digital Domain Holdings Dec 2005 - Nov 2006
    Port St Lucie, Us
    Tasked with hair and cloth generation for movie "Zoom".Completed work for several spots for the "Commercials" division.
  • Dna Productions
    Character Finaling Lead
    Dna Productions Jul 2005 - Nov 2005
    Us
    Project: The Ant Bully: The MovieIn charge of establishing the Cloth / Hair / Character Finaling pipeline, worflow, etc for all characters.
  • Sony Pictures Imageworks
    Senior Character Pipeline Technical Director
    Sony Pictures Imageworks Jan 2004 - Jul 2005
    Vancouver, Bc, Ca
    Projects: Polar Express, Open SeasonCharacter Animation Pipeline team: Shot support TD for "Polar Express" and "Open Season". Additional work completed while working with Cloth Sim team, also for "Polar Express"
  • Walt Disney Feature Animation
    Character Lead / Motion Technical Director
    Walt Disney Feature Animation Dec 2001 - Jan 2004
    Project: Brother Bear, My PeoplesOne of two primary character rigging leads at Walt Disney Feature Animation (Florida)
  • Walt Disney Imagineering
    Lead Digital Artist
    Walt Disney Imagineering Mar 2001 - Oct 2001
    Glendale, California, Us
    Team: VR StudioProjects: Toon Town, 4D immersive ride techWorked on numerous internal and external partner projects. Conducted research creating immersive 3d stereoscopic environments using dome, wraparound, and multi-axis, multicamera projection systems. Development and maintenance of real-time assets pertaining to rides , simulations, and games being developed by the Disney VR studio.
  • Warner Bros. Animation
    Lead Fx Technical Director
    Warner Bros. Animation Jan 2000 - Feb 2001
    Us
    Project: Osmosis JonesIn charge of creating various FX thruout the movie.
  • Creative Capers
    Computer Graphics Supervisor
    Creative Capers Feb 1999 - Feb 2000
    Projects: Kingsley, BalloonaticsCG Supervisor on all in-house content
  • Alias|Wavefront
    Account Technical Manager/Application Engineer/Product Specialist
    Alias|Wavefront Dec 1994 - Feb 1999
    Us
    Aug 97 - Feb 99Alias/Wavefront, a Silicon Graphics Company (Pro Services)Title: Account Technical ManagerAccount Technical Manager and on-site liaison to: Cinesite, Creative Visual Effects, Disney Feature Animation , DreamWorks , Electronic Arts (B.C), Rainmaker Pictures , Sony Pictures Imageworks , Sony Studios 989(San Diego) , Warner Digital, Warner Bros Feature Animation .Dec 94 - Mar 97Wavefront Technologies/Alias Wavefront (Research & Development)Title: Software support Engineer/ Expert UserAs one of two Kinemation specialists for Wavefront Technologies , provided on/off -sitecharacter/rigging/motion capture support for client projects .Conducted level 2-3 training courses on the usage/mastery of Alias/Wavefront products.
  • B Co 27Th Engineer Battalion (Combat Airborne)
    Paratrooper/ Sapper/ Rough Terrain Unit.
    B Co 27Th Engineer Battalion (Combat Airborne) Jan 1986 - Apr 1990
    Jumped out of planes. Blew things up. Hunted bad guys.....

Christopher E A Christman Skills

Visual Effects Maya Computer Animation Computer Graphics Film Production Vray Advertising Creative Director Project Management Adobe Creative Suite Brand Development Graphic Design Soc Social Media Creature Animation Nuke Look Development Mel Renderman Houdini Compositing Shake Mental Ray Shading Character Animation Animation Rigging Texturing Character Rigging Digital Compositing Special Effects Lighting Autodesk Motionbuilder After Effects Commercials Film 3d Modeling Video Games Pre Visualization Motion Capture Pftrack Traditional Animation Matte Painting Live Action Modeling Rotoscoping Realflow Zbrush Vfx Supervision Mudbox Rendering Cinematics Stereoscopic Post Production Creative Direction Pre Production Feature Films

Christopher E A Christman Education Details

  • Classically Trained
    Classically Trained
    Art History
  • Santa Barbara City College
    Santa Barbara City College

Frequently Asked Questions about Christopher E A Christman

What company does Christopher E A Christman work for?

Christopher E A Christman works for General Motors

What is Christopher E A Christman's role at the current company?

Christopher E A Christman's current role is Senior Creative Visualization Designer/ Innovation lead / Cinematics / Lighting solutions.

What is Christopher E A Christman's email address?

Christopher E A Christman's email address is cc****@****ail.com

What schools did Christopher E A Christman attend?

Christopher E A Christman attended Classically Trained, Santa Barbara City College.

What are some of Christopher E A Christman's interests?

Christopher E A Christman has interest in Martial Arts, Health, Children, Environment, Education, Science And Technology, Music, Human Rights, Family, Skydiving.

What skills is Christopher E A Christman known for?

Christopher E A Christman has skills like Visual Effects, Maya, Computer Animation, Computer Graphics, Film Production, Vray, Advertising, Creative Director, Project Management, Adobe Creative Suite, Brand Development, Graphic Design.

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