Christopher E A Christman Email and Phone Number
Christopher E A Christman work email
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Christopher E A Christman personal email
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Creative / Technology : Over 20 years of experience in Animation, Film, Games,Industrial Design, Mixed Reality and other cool things.VES Member(#1951) Nominated for VES awards in 2008 & 2009:Skillsets: * Creative direction and leadership* International multi-site/vendor scenarios.* Client diplomacy / Vendor negotiations* Fluent in program/script/task/resource breakdowns.* Project supervision and team management.* Studio infrastructure.* Pipeline architecture.* AR/ VR/ Immersive dome content creation* Seasoned Cgi Generalist
General Motors
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Senior Creative Visualization Designer / Innovation Lead = Global Creative Visualization Team.General Motors Apr 2016 - PresentDetroit, Michigan, UsOne of a small cinematic team of filmmakers within GM . Creating brand specific commercials using data of current and future designs for global reveals. -
Senior Generalist Technical DirectorMindovereye A Division Of Ten: The Enthusiast Network Nov 2015 - Jan 2016El Segundo, Ca, UsCreated car eye candy for Chrysler and Infiniti spots -
Senior Lighting ArtistTreyarch Apr 2015 - Sep 2015Los Angeles, California, UsProvided in-game lighting design and execution for Call Of Duty: Black Ops 3 -
Visual Effects SupervisorInnovate Entertainment, Inc. Mar 2015 - Jun 2015Los Angeles, Ca, UsSupervised a series of on set shoots with talent for "Hunger Games" the Attraction. Helped channel content to cg teams. -
Senior Generalist Technical DirectorFurious Fx Aug 2014 - Feb 2015Burbank, Ca, UsProject: Spy/ The MovieWorked in a shot TD capacity. Tasks included: Shot tracking, Hard Surface modeling/uv/lookdev, shot layout and animation, and lighting/render thru Vray -
Computer Graphics SupervisorReliance Mediaworks Ltd. Apr 2014 - Sep 2014Mumbai, Maharashtra, InCG Supervisor / Generalist at Reliance MediaworksProjects: Black Sails( the TV Series), Maleficent (The Movie)Created a solution to apply dynamic reactive dynamic motion to all of the rigging (ropes. rope ladders, and pulleys that tied into dynamic sails) on the pirate ship assets*Led the digi-double and crowd shots. *Helped mana$ge day to day interdepartmental life on the floor, fight fires as they arise, and help oversee downstream shot hand off. -
Visual Effects SupervisorRubicon Group Holding May 2011 - Nov 2013Projects: Postman Pat-The Movie, The Life Of Santa Klaus, The Red Sea Astrarium.I was a key architect of studio growth. I helped spearhead the company dive into the CGI realm, planned and implemented supporting technologies, oversaw Vfx related projects, and roadmapped tangible opportunities for executive leadership.
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Sr. Fx Technical DirectorSony Pictures Imageworks Mar 2011 - May 2011Vancouver, Bc, CaProject: Green LanternPart of tbe 911 crew tasked with working thru a glut of last minute shots. Tasked with generating Houdini and Maya based Fx thru to Katana/Arnold and then off to Nuke. -
Computer Graphics SupervisorLucasfilm Jul 2010 - Feb 2011San Francisco, Ca, UsProject: Star Wars Detours -TV seriesIn charge of building a scalable, intuitive CGI pipeline, associated workflow methodologies and team that was optimized for TV episodic CGI. Primary daily duties included: Working with overseas vendors. Supervising large production teams domestically, and overseas. -
Sr Generalist Technical DirectorHydraulx Jun 2010 - Jul 2010Project: NFL Game DayBuilt camera moves. I also did a ton of set modeling and layout. 6 NFL stadiums, roads, plants, cars, and numerous other little bits.
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Generalist Technical DirectorZoic Studios Oct 2009 - Feb 2010Culver City, California, UsProjects: Animator on the "Halex" commercial spot. I then transitioned to particle fx work for the same spot.I then moved to r&d and setup of a Zoic Studios fur/hair pipeline in addition to creating furry creatures for an upcoming feature. -
Lighting LeadSony Computer Entertainment America Jan 2009 - Sep 2009San Mateo, California, UsProjects: Rachet&Clank , Socom FTB3 PSP, Jak &Daxster PSP , Mod Nation Racer, Mag Intro.Tasked with migrating the facility to a linear color lighting/rendering/comp workflow, improving techniques and , and other goodies. Additionally creating the approved “look”, technique, and completing portions of the respective projects I was assigned to. -
3D SupervisorFlight 33 Productions Nov 2008 - Jan 2009UsProject: First Apocalypse7 weeks with a skeleton crew to reverse engineer stuff farmed out and retrieved broken, and complete 65 shots and 8 different characters matched to live plates. We delivered on time in spite of the odds :) Much thanks to an Awesome crew!! -
Designer/ 3D LeadThe Mill Aug 2008 - Oct 2008London, England, GbProjects: California Raisins, AT&T Talking ThumbsI designed a series of 15 second spots, highlighting the many virtues of "California Raisins". Rolled over to AT&T "Talking Thumbs", as 3D Lead -
Computer Graphics SupervisorGradient Effects Jan 2008 - Jul 2008Los Angeles, California, UsProjects: The Box, The Informers, Save My SoulOversaw CG production .CG Supervisor on Gnarls Barkley "Save My Soul" music video. (Nominated for 2009 VES Award) Rigged main character. Helped direct mocap shoot. Oversaw shot development.CG Supervisor on the movie :The Box". Releasing Nov 6th 2009.nominated for 2010 VES award::Outstanding Supporting Visual Effects in a Feature Motion Picture =The Box. Role: CG Supervisor/Facial Rigging for main character. Designed a supporting procedural pipeline. -
Computer Graphics SupervisorSuper 78 May 2007 - Nov 2007Los Angeles , Ca, UsProject: Ben 10, Race Against Time: The Movie.In charge of CG production . Duties included budget,staffing,design of an efficient, streamlined, flexible pipeline and work flow in place to handle the 140 + character and fx shots. Technologies employed included mocap, fluid dynamics , cloth and fur. Great work team!! Nominated for two 2008 VES Awards -
Fur-Hair Lead /Generalist Technical DirectorThe Jim Henson Company Feb 2007 - Apr 2007Los Angeles, Ca, UsProject: TJ Bearytales.In charge of making sure that our digital creatures were always having a good hair day. -
Senior Character Technical DirectorFasa Interactive/ Microsoft Oct 2006 - Jan 2007Project: ShadowrunIn this role, I rigged/skinned, and tested all in-game character assets/lods for the XBox360 title "Shadowrun". . -
Hair Lead / Generalist Technical,DirectorDigital Domain Holdings Dec 2005 - Nov 2006Port St Lucie, UsTasked with hair and cloth generation for movie "Zoom".Completed work for several spots for the "Commercials" division. -
Character Finaling LeadDna Productions Jul 2005 - Nov 2005UsProject: The Ant Bully: The MovieIn charge of establishing the Cloth / Hair / Character Finaling pipeline, worflow, etc for all characters. -
Senior Character Pipeline Technical DirectorSony Pictures Imageworks Jan 2004 - Jul 2005Vancouver, Bc, CaProjects: Polar Express, Open SeasonCharacter Animation Pipeline team: Shot support TD for "Polar Express" and "Open Season". Additional work completed while working with Cloth Sim team, also for "Polar Express" -
Character Lead / Motion Technical DirectorWalt Disney Feature Animation Dec 2001 - Jan 2004Project: Brother Bear, My PeoplesOne of two primary character rigging leads at Walt Disney Feature Animation (Florida)
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Lead Digital ArtistWalt Disney Imagineering Mar 2001 - Oct 2001Glendale, California, UsTeam: VR StudioProjects: Toon Town, 4D immersive ride techWorked on numerous internal and external partner projects. Conducted research creating immersive 3d stereoscopic environments using dome, wraparound, and multi-axis, multicamera projection systems. Development and maintenance of real-time assets pertaining to rides , simulations, and games being developed by the Disney VR studio. -
Lead Fx Technical DirectorWarner Bros. Animation Jan 2000 - Feb 2001UsProject: Osmosis JonesIn charge of creating various FX thruout the movie. -
Computer Graphics SupervisorCreative Capers Feb 1999 - Feb 2000Projects: Kingsley, BalloonaticsCG Supervisor on all in-house content
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Account Technical Manager/Application Engineer/Product SpecialistAlias|Wavefront Dec 1994 - Feb 1999UsAug 97 - Feb 99Alias/Wavefront, a Silicon Graphics Company (Pro Services)Title: Account Technical ManagerAccount Technical Manager and on-site liaison to: Cinesite, Creative Visual Effects, Disney Feature Animation , DreamWorks , Electronic Arts (B.C), Rainmaker Pictures , Sony Pictures Imageworks , Sony Studios 989(San Diego) , Warner Digital, Warner Bros Feature Animation .Dec 94 - Mar 97Wavefront Technologies/Alias Wavefront (Research & Development)Title: Software support Engineer/ Expert UserAs one of two Kinemation specialists for Wavefront Technologies , provided on/off -sitecharacter/rigging/motion capture support for client projects .Conducted level 2-3 training courses on the usage/mastery of Alias/Wavefront products. -
Paratrooper/ Sapper/ Rough Terrain Unit.B Co 27Th Engineer Battalion (Combat Airborne) Jan 1986 - Apr 1990Jumped out of planes. Blew things up. Hunted bad guys.....
Christopher E A Christman Skills
Christopher E A Christman Education Details
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Classically TrainedArt History -
Santa Barbara City College
Frequently Asked Questions about Christopher E A Christman
What company does Christopher E A Christman work for?
Christopher E A Christman works for General Motors
What is Christopher E A Christman's role at the current company?
Christopher E A Christman's current role is Senior Creative Visualization Designer/ Innovation lead / Cinematics / Lighting solutions.
What is Christopher E A Christman's email address?
Christopher E A Christman's email address is cc****@****ail.com
What schools did Christopher E A Christman attend?
Christopher E A Christman attended Classically Trained, Santa Barbara City College.
What are some of Christopher E A Christman's interests?
Christopher E A Christman has interest in Martial Arts, Health, Children, Environment, Education, Science And Technology, Music, Human Rights, Family, Skydiving.
What skills is Christopher E A Christman known for?
Christopher E A Christman has skills like Visual Effects, Maya, Computer Animation, Computer Graphics, Film Production, Vray, Advertising, Creative Director, Project Management, Adobe Creative Suite, Brand Development, Graphic Design.
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