Software Development:Windows Forms, Microsoft SQL, SQL and ADO.NET, ASP.Net, HTML, CSS, C# .NETRobotics/Automation:Robotics processing automation in Nice Designer, Automation Studio, Power Automate and Hyper Science.Games Development: Engines: Unity, Unreal Engine 5, GM:6, GM:S, GM:2.Languages: C#, C++, Blueprints, GMLHigh API networking: Mirror, netcode.Software: Photoshop, 3DS Max, Pyxel.Version Control: Git, Plastic SCM, perforce, UGS, Collaborate.Project Management: Jira, Trello, Confluence, Hansoft.
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DeveloperIvy Forge Games Aug 2024 - Present -
Software Engineer, Game Dev, Musician, ArtistSelf-Employed Jan 2020 - PresentSoftware engineering - Full Stack Development:C# / ASP.Net / Razor / HTML / MVC / C#.Net / SQL / WinForms / ADO.netGame Dev:Unity C#, Mirror Multiplayer, GameMaker GML, Unity backend servicesMusic:Ukulele, piano, Kalimba, synthesizer, mixing and mastering, FL Studio, Studio One, Audacity, LMMS.RPA: Realtime designer, power automate
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Unity DeveloperUnknown Studio Mar 2023 - Oct 2024United KingdomWorking on a mobile football game with unique character abilities.1) Inverse Kinematics, blend tree animation systems.2) Multiplayer plus backend services (ad load balancer, server load/deload systems etc)3) Unique abilities inspired by hero esque video games4) UI systems inspired the likes of Timesplitters
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Unreal Engine C++ DeveloperInfinity27 Jun 2024 - Aug 2024United KingdomDesigned 3 spells for the video game Samsara on Steam! Spells designed/programmed: "Yama's Vow" "Green Tara's Light" "Arrowstorm Inferno" -
Unreal Engine C++/Blueprints Developer (Bootcamp)Infinity27 Apr 2024 - May 2024United KingdomWorking on the game "Samsara" which is made in Unreal Engine. Tasked to create a spell for one of their vanguard characters. The spell consists of shooting 3 fire arrow projectiles one after the other, and once they have hit their soft lock target they return to the player, which then allows for the final phase of the spell, which is a big fire arrow, which upon contact with a target, it explodes, and this explosion chains onto nearby targets. -
Unity DeveloperPvpfps Jan 2024 - Jun 2024United KingdomCreated the backend services for the load balancing with Unity backend services and the main gameplay loop with multiplayer networking (Mirror API).
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Rpa Developer / Hyper Science DeveloperPateam Jun 2022 - Jun 2023
Frequently Asked Questions about Pher Miller
What company does Pher Miller work for?
Pher Miller works for Ivy Forge Games
What is Pher Miller's role at the current company?
Pher Miller's current role is Developer @ Ivy Forge Games.
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