Christopher Floyd Email & Phone Number
@pillowcastlegames.com
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Who is Christopher Floyd? Overview
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Christopher Floyd is listed as Consultant at Self-Employed, based in Seattle, Washington, United States. AeroLeads shows a work email signal at pillowcastlegames.com and a matched LinkedIn profile for Christopher Floyd.
Christopher Floyd previously worked as Designer and Executive Producer at Pillow Castle and Lead Game Designer at Microsoft Research at Microsoft. Christopher Floyd holds Bachelor Of Arts (B.A.), French Studies from Queen'S University Belfast.
Email format at Self-Employed
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AeroLeads found 1 current-domain work email signal for Christopher Floyd. Compare company email patterns before reaching out.
About Christopher Floyd
Portfolio: http://www.christopherfloyd.net/portfolio/Most recent shipped project: Superliminal - One of the top-selling, highest-rated games of 2021.Christopher is a designer and producer for video games, and is currently performing design and development consultancy for a number of unannounced titles.In addition, he owns/runs a co-working office for game developers in Seattle, Indies Workshop.He has worked all over the video game industry and its various sectors, including several years at Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia annually.Long ago, Christopher started and organized the Dota 2 eSports tournament 'The Rektreational'.
Listed skills include Game Development, Editing, Writing, Social Media, and 22 others.
Christopher Floyd's current company
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Christopher Floyd work experience
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Designer And Executive Producer
CurrentBrought SUPERLIMINAL from pre-production through to a highly successful and critically acclaimed released title, with a current Metacritic rating of 76.· Shipped the game as a Top Seller (both on-time and on-budget) on Epic Game Store, Steam, Nintendo Switch, PlayStation, and Xbox. · Negotiated and closed high-value business partnerships· Puzzle and Level design· Narrative design· Marketing (trailers, graphic design)· Production and planning, including personnel management
Consultant
CurrentProviding design, business, and production assistance to clients working within video games and interactive media.Projects include:· SUPERLIMINAL (Executive Production, Design, Engineering)· Tinker (Design, Engineering)· Fellow Traveller - Game Publishing Company in Melbourne, Australia. Titles including:-- · LudoNarraCon - Online-streamed game convention on Steam (Production, Planning)-- · Neo Cab (Production, Design)-- · Church in the Darkness (Production, Design)-- · Multiple as-yet-unannounced projects
Lead Game Designer At Microsoft Research
Designing a cutting-edge interactive software project with Microsoft Research.
Founder, Owner-Operator, Studio Manager
A videogame industry co-working office located in Seattle, WA. The first profitable venture of its kind in Seattle, WA. I designed, planned, and conceptualized the business model and structure. It began turning a profit within its first year - a rare achievement for any new business.
Executive Producer And Composer
Scheduling and management for You Will Die Here Tonight, an action-horror game. Composed, recorded the game’s soundtrack, and contributed to elements of its sound design.- Raised funding for development- Sourced key hires- Contributed to audio composition and to game design- Shipped the project on-time and on-budget
Game Designer, External Team Lead
Design, implementation, and production of levels, challenges, and puzzles for Embark's Creative Playground, including additional sound design and music composition.- Led an external strike team (consisting of myself as designer, alongside an engineer and an artist) to create a suite of playable worlds.- Served as the principal point of contact with Embark's team in Stockholm, Sweden.- Organized and ran weekly playtests and feedback sessions.- Collected and provided feedback on Tools, Play and the Developer Experience.- Engaged in, and provided feedback on, support for external creators, as a pioneer for the structure.- Responsible for planning -and ensuring- that our team delivered on generating sufficient content for the November launch.
Game Designer - Oculus Vr
Game Designer on VR projects for Facebook Horizon, and for the Sound and Immersive Design team.Part of the AR/VR real-time experience team. I worked in virtual reality, designing interactive experiences in Unity and Unreal game engines, authoring content, and writing C# and Blueprints scripts in each respective engine.
Game Developer, Executive Producer
Developer at Radial Games.I handled strategic planning and business for the studio during a period of massive growth and expansion. I successfully negotiated partnerships with a number of major platforms, and established the studio's porting and publishing divisions.During my time with the team, we shipped 'OK KO: Let's Play Heroes!' for PlayStation 4 and Xbox One, and 'Fantastic Contraption' for PlayStation VR and Microsoft Mixed Reality, and signed the Nintendo Switch publishing agreement for 'Mini Metro' by Dinosaur Polo Club.
First Officer
• Organized the Indie Megabooth at PAX (West and East), GDC, E3, Gamescom, BitSummit, and more.• Grew IMB's annual itinerary from 2 domestic US events per year up to 7 international events across the globe.• Managed over 100 discrete companies simultaneously, coordinating booth planning, mailing lists, events, and logistics before and during conferences and conventions.• Negotiated sponsorship deals.• Secured prime floor location at worldwide industry events for game developers.• Main point of contact for participants• Liaison for press and publishers.• Hosted front-page Twitch streams on stage at major events.• Commissioned and produced content as Editor-in-Chief of IndieMEGABOOTH.com.• Ran the Indie MEGACAST, IMB's podcast focusing on independent games.
Technical Requirements Group
Ensuring technical compliance for video games against Nintendo, Sony, Microsoft, and Apple certification requirements.
Staff Writer
Writing reviews and previews for upcoming releases, as well as conducting interviews with the individuals and teams behind game development.
Production - Schools Coordinator
Reaching out to schools across the Greater Boston area, encouraging student participation and attendance for the second annual Boston Festival of Indie Games, otherwise known as BostonFIG.Role involved editing copy for email outreach, as well as planning and attending frequent conference calls throughout the organization period.The endeavor was a resounding success and saw the festival more than double its attendance compared to the previous year.
Staff Writer
Writing reviews and previews for upcoming releases, as well as conducting interviews with the individuals and teams behind game development. I also helmed a weekly column, the Sunday Sidebar, speaking primarily with independent developers.
Writer
See further down page for select publications.
Project Manager
A month-long contract position. Prototyping ideas and creating the site's written content, as well as offering consultation on features implementation. Maintaining contact with the website team and ensuring the project met milestones and deadlines.
Web Editor & Advertising Executive
Updating news, reviews, and features daily through the website's backend. Conducting meetings with potential advertising clients, selling advertising space both within the pages of the magazine and the website as well.
Christopher Floyd education
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Queen'S University Belfast
Frequently asked questions about Christopher Floyd
Quick answers generated from the profile data available on this page.
What company does Christopher Floyd work for?
Christopher Floyd works for Self-Employed.
What is Christopher Floyd's role at Self-Employed?
Christopher Floyd is listed as Consultant at Self-Employed.
What is Christopher Floyd's email address?
AeroLeads has found 1 work email signal at @pillowcastlegames.com for Christopher Floyd at Self-Employed.
Where is Christopher Floyd based?
Christopher Floyd is based in Seattle, Washington, United States while working with Self-Employed.
What companies has Christopher Floyd worked for?
Christopher Floyd has worked for Self-Employed, Pillow Castle, Microsoft, Indies Workshop, and Spiral Bound Interactive.
How can I contact Christopher Floyd?
You can use AeroLeads to view verified contact signals for Christopher Floyd at Self-Employed, including work email, phone, and LinkedIn data when available.
What schools did Christopher Floyd attend?
Christopher Floyd holds Bachelor Of Arts (B.A.), French Studies from Queen'S University Belfast.
What skills is Christopher Floyd known for?
Christopher Floyd is listed with skills including Game Development, Editing, Writing, Social Media, Podcasting, Game Design, Business Development, and C#.
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