Tech professional with extensive experience in product leadership roles. Currently serving as Chief Product Officer at Edify, a game-engine based immersive learning platform spun out from a portfolio of products in Sublime Digital, I own the overall product strategy and am responsible for product market fit. For the past 4 years I have led the development of the platform from the ground up, achieving a seven figure Series A investment within a year of launch. Previously, I spent 8 years at the University of Sheffield’s Advanced Manufacturing Research Centre (AMRC), a government-supported R&D collaboration with the likes of Rolls Royce, Boeing, Airbus, and BAE Systems. Here I evolved from technical practitioner to programme lead, responsible for a portfolio of digital solutions worth over £20m in the Immersive and Digital Twin technology sectors, working with clients in Aerospace, Automotive, Defence, Built Environment, and Education. I have a proven ability to align technology strategy with business vision, manage cross-functional teams, provide thought leadership and collaborate with senior executives to realise both research and product goals, ensuring they meet business objectives, consumer needs, and market demands.Strengths:- Strategic thinker in tech innovation, productisation, and road mapping, aligning stakeholder goals with operational and market objectives.- Senior level communicator adept at delivering impactful presentations and writing business cases in order to foster effective executive-level dialogue and decision making.- Proficient in market coordination and engagement, fostering commercial relationships for strategic and innovative opportunities, including consortium building and collaborative tendering.- Experienced in leadership and change management, adept at building teams and driving process adoption to create high-performing delivery units.- Skilled in program planning and project coordination, using both agile and waterfall methodologies with an emphasis on causation and correlation around risk management and mitigation.- Advocating a customer-centric approach to design through requirement gathering, product discovery and competitor analysis to enhance end-user experience.- Extensive experience in technical relationship management, having developed and maintained software and hardware partnership agreements, from both a buyer and seller perspective.
Listed skills include Virtual Reality, Augmented Reality, Project Management, 3D Rendering, and 17 others.