Christopher Hall
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Christopher Hall Email & Phone Number

Senior Software Engineer at Volley
Location: Oakland, California, United States 9 work roles 1 school
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Current company
Role
Senior Software Engineer
Location
Oakland, California, United States

Who is Christopher Hall? Overview

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Quick answer

Christopher Hall is listed as Senior Software Engineer at Volley, based in Oakland, California, United States. AeroLeads shows a matched LinkedIn profile for Christopher Hall.

Christopher Hall previously worked as Lead Gameplay Engineer at Owlchemy Labs and VR Gameplay Engineer at Starcade Studios. Christopher Hall holds Bachelor Of Science (B.S.), Electrical Engineering And Computer Science from University Of California, Berkeley.

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Volley

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Profile bio

About Christopher Hall

I am a software engineer specialized in the Unity game engine. My strongest skills are in network and game logic. I have experience with Python, JavaScript, and a few Amazon AWS products. I love to solve challenging engineering problems, and I really enjoy building my technical leadership skills.

Listed skills include Microsoft Office, Javascript, C++, Python, and 15 others.

Current workplace

Christopher Hall's current company

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Volley
Volley
Senior Software Engineer
Oakland, CA, US
AeroLeads page
9 roles

Christopher Hall work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Oakland, CA, US

Lead Gameplay Engineer

Austin, TX, US

I worked on Dimensional Double Shift, a VR hand-tracked multiplayer game built in Unity. I led small cross-discipline teams to design and implement features, while communicating ideas, requirements, constraints, and timelines with stakeholders and other teams. On my teams I often provided guidance to less senior engineers. I personally developed features.

Apr 2022 - Apr 2024

Vr Gameplay Engineer

Part-time I developed a multiplayer VR escape room prototype for Oculus Quest 2 using Unity and Photon, on a small team. We leveraged pre-made assets and an in-engine video player to make an investor-ready prototype very quickly. I developed a simple build pipeline for publishing to Oculus App Lab.

Oct 2021 - Jan 2022

Vr Gameplay Engineer

San Francisco, California, US

I built multiplayer live-hosted experiences for the Oculus Quest and other VR devices, using Unity, Photon, and Amazon AWS. There were 4 full-time developers, and I also collaborated with other programmers, artists, designers, writers, and live actors to improve the game as quickly as possible (Dr. Crumb's School for Disobedient Pets), as well as develop.

Jun 2019 - May 2021

Gameplay And Tools Engineer

Albany, CA, US

At HumaNature Studios I was one of 3 Unity programmers making ToeJam and Earl: Back in the Groove!, which released March 1st, 2019 on PC, Mac, Linux, Nintendo Switch, PlayStation 4, and XBox One. I contributed to all technical domains including gameplay, optimization, testing, localization, console export, and storefronts (Nintendo Switch and XBox). I made.

Aug 2015 - Apr 2019

Unity Engineer

Palo Alto, California, US

I developed the 3D graphical interface of an indoor navigation app in Unity. I also made on tools to interface between developers, the project manager, and the 3D architect.

Jul 2015 - Mar 2016

Research Software Developer

Berkeley, CA, US

I worked on a team developing an educational game about how the power grid works, in Unity. My responsibilities included implementing some of the power grid simulation, developing UI, and helping conduct lessons at Berkeley High School.

Feb 2014 - May 2015

Summer Qa Intern

Santa Rosa, California, US

As an intern for the QA and Test team at Keysight Technologies, I developed full-stack web applications with ASP.NET to visualize results from nightly tests.

Jun 2013 - Aug 2013

Summer Technical Intern

Falls Church, VA, US

During my three summers at Northrop Grumman, I worked in a small team on short proof-of-concept engineering projects. From these projects I learned embedded systems programming in C on AVR32 microcontrollers, Verilog and simulation tools for an FPGA board, and how to use Linux and Bash scripting.

Jun 2010 - Aug 2012
1 education record

Christopher Hall education

  • University Of California, Berkeley
    University Of California, Berkeley
    Electrical Engineering And Computer Science
FAQ

Frequently asked questions about Christopher Hall

Quick answers generated from the profile data available on this page.

What company does Christopher Hall work for?

Christopher Hall works for Volley.

What is Christopher Hall's role at Volley?

Christopher Hall is listed as Senior Software Engineer at Volley.

Where is Christopher Hall based?

Christopher Hall is based in Oakland, California, United States while working with Volley.

What companies has Christopher Hall worked for?

Christopher Hall has worked for Volley, Owlchemy Labs, Starcade Studios, Adventure Lab, and Humanature Studios.

How can I contact Christopher Hall?

You can use AeroLeads to view verified contact signals for Christopher Hall at Volley, including work email, phone, and LinkedIn data when available.

What schools did Christopher Hall attend?

Christopher Hall holds Bachelor Of Science (B.S.), Electrical Engineering And Computer Science from University Of California, Berkeley.

What skills is Christopher Hall known for?

Christopher Hall is listed with skills including Microsoft Office, Javascript, C++, Python, Microsoft Excel, Microsoft Word, C#, and Java.

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