Christopher Hilbert Email & Phone Number
@riotgames.com
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Who is Christopher Hilbert? Overview
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Christopher Hilbert is listed as Director, Engineering at Riot Games at Riot Games, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Christopher Hilbert.
Christopher Hilbert previously worked as Director of Software Engineering at Riot Games and Principal Software Engineering Manager, Azure Production Infrastructure Engineering at Microsoft. Christopher Hilbert holds (Senior) Completed All Cs Degree Credits Except Capstone, Computer Science from Portland State University.
Email format at Riot Games
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AeroLeads found 2 current-domain work email signals for Christopher Hilbert. Compare company email patterns before reaching out.
About Christopher Hilbert
Experienced, engaged, positive, inclusive software development manager with a demonstrated history of building and managing amazing teams. Focused on coaching people, driving vision, producing results. A Freakin Awesome Geek at heart who enjoys collaborating with others and building on their strengths. Driving clarity in ambiguous environments. Strong experience with Agile, Azure, Software Design, Cloud Computing, Engineering Systems, Debuggers, Memory Analysis, Large Scale Distributed Processing Systems, and Object-Oriented Design. Multiple years of leadership experience with teams ranging from small to large. Success in managing up, down and out. Lots of experience with DevOps cloud services. Enabling strong work life balance in my teams while maintaining scalable 24x7 services. Love to learn new, amazing and simple ways to solve difficult problems. Quick to ramp up for new challenges. Excited to participate in the amazing software ecosystem that continues to evolve around us.
Listed skills include Software Engineering, Software Development, Software Design, Agile Methodologies, and 13 others.
Christopher Hilbert's current company
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Christopher Hilbert work experience
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Principal Software Engineering Manager, Azure Production Infrastructure Engineering
Responsible for all of Microsoft's reliability data focused on memory analysis. Covering Azure, O365, Xbox Live, Windows, Xbox, Office. Driving excellence, efficiency and performance improvements across the entire company. Built a team and service from the ground up to meet scale, privacy, security and compliance standards (PCI, ISO, FISMA, GDPR, Safe.
Principal Software Development Manager, Lync Engineering And Performance Systems
Managed managers owning multiple teams covering the Lync build system and the performance test system. Facilitated SCRUM across the organization. Received a special award for the impact across the organization in efficiency through utilizing SCRUM/Agile development. Worked hands on to drive integration of Skype engineering system and the Lync engineering.
Principal Software Development Lead, Windows Engineering Systems
Managed a large team of software engineers at varying experience levels. Migrated all Windows Client Testing to new distributed testing infrastructure (ATLAS). Ensured successful Windows SE handoff for Server and Client test collateral. Improved efficiency and scalability of the Test Service (ATLAS) while maintaining legacy services. Owned all backend.
Lead Software Development Engineer
Managed a team of software engineers. Designed and wrote a setup framework for the Windows Driver Kit utilizing Windows Installer (MSI) technology. Implemented a distributed authoring system for setup, using Windows Installer Xml (WIX) toolset. Implemented multiple Custom Actions for a Windows Installer setup using C/C++. Designed and wrote a system that.
Software Test Engineer
Focused on Windows networking NDIS driver certification. Certification covered modems, network cards, cable modems, and DSL modems. Hardware Compatibility Kit was shipped to various companies developing network drivers. Worked on device path exerciser that sent random IO Controls to windows drivers with invalid buffers to test the resiliency of the driver.
Client Server Support Engineer Ii
Supported large distributed client server environments across the world at the Tier 3 support level. Servers were Unix based with both terminals and windows PCs connected to the systems. Both hardware and software diagnosis were required. Network design and troubleshooting was a large portion of the job. This involved utilizing Cisco equipment involvement.
Christopher Hilbert education
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Portland State University
Frequently asked questions about Christopher Hilbert
Quick answers generated from the profile data available on this page.
What company does Christopher Hilbert work for?
Christopher Hilbert works for Riot Games.
What is Christopher Hilbert's role at Riot Games?
Christopher Hilbert is listed as Director, Engineering at Riot Games at Riot Games.
What is Christopher Hilbert's email address?
AeroLeads has found 2 work email signals at @riotgames.com for Christopher Hilbert at Riot Games.
Where is Christopher Hilbert based?
Christopher Hilbert is based in Los Angeles Metropolitan Area, United States, United States while working with Riot Games.
What companies has Christopher Hilbert worked for?
Christopher Hilbert has worked for Riot Games, Microsoft, and Adp.
How can I contact Christopher Hilbert?
You can use AeroLeads to view verified contact signals for Christopher Hilbert at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Christopher Hilbert attend?
Christopher Hilbert holds (Senior) Completed All Cs Degree Credits Except Capstone, Computer Science from Portland State University.
What skills is Christopher Hilbert known for?
Christopher Hilbert is listed with skills including Software Engineering, Software Development, Software Design, Agile Methodologies, Distributed Systems, C#, Scrum, and Software Project Management.
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