Christopher Jett Email & Phone Number
@ea.com
3 phones found area 707 and 650
LinkedIn matched
Who is Christopher Jett? Overview
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Christopher Jett is listed as City Carrier at United States Postal Service, a with 150104 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 707, 650, and a matched LinkedIn profile for Christopher Jett.
Christopher Jett previously worked as Layoff/position eliminated at Career Break and Software Engineer III at Electronic Arts (Ea). Christopher Jett studied at Solano Community College.
Email format at United States Postal Service
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AeroLeads found 1 current-domain work email signal for Christopher Jett. Compare company email patterns before reaching out.
About Christopher Jett
I'm a software engineer with 13 years' experience in the gaming industry at Electronic Arts. Currently focused on .NET, C# and Windows Presentation Foundation for tools development. I also have experience in build engineering using Jenkins and Python.I enjoy providing services and tools to developers to make their jobs easier. Also, providing support and help with tools that developers may encounter while using them. My experience with working as a Software Engineer has been mostly with Electronic Arts, in Redwood City, CA. I have worked primarily in the "The Sims" franchise, with my most recent titles being "Project Rene" and "The Sims 4".Specialties: C#, WPF, .NET, tools development, game development, programming, scripting, configuration management, build management.
Listed skills include Game Development, Video Games, Ps3, Xbox 360, and 26 others.
Christopher Jett's current company
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Christopher Jett work experience
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Layoff/Position Eliminated
* April - August: Udemy Course Unreal Engine 5 - Gameplay Ability System Top-Down RPG https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/learn/lecture/37381362?start=0#overview* August: Udemy Course Unreal Engine 5 for Beginners: Building a tiny Resource Gamehttps://www.udemy.com/course/unreal-engine-5-for-beginners-building-a-tiny-resource-game/learn/lecture/38596110#overview* September - Present: Developing a city builder game in Unreal Engine 5.** Integrating third-party plugins from Unreal Marketplace** StateTree AI** Blueprints
Software Engineer Iii
Worked as a Tools Engineer for "The Sims: Project Rene" using the Unreal Engine. Using C#, WPF and limited C++ to create and maintain tools used by developers to tune and implement features into "Project Rene".Worked as a Tools Engineer for "The Sims 4". Using C#, WPF, WinForms and limited C++ to create and maintain tools used by developers to tune and implement features into "The Sims 4".Worked as a configuration management/build engineer with Maxis, specifically on the "The Sims 4". Using Python scripts to automate the build process of code and assets using BuildForge and Jenkins. Worked with internal teams with the management of virtual machines used as part of the build farm.
Software Engineer Ii
Worked as a configuration management/build engineer with Maxis, specifically on the "The Sims 4". Using Python scripts to automate the build process of code and assets using BuildForge and Jenkins. Worked with internal teams with the management of virtual machines used as part of the build farm.
Software Engineer I
Worked as a configuration management/build engineer with the Sims Internet Group and the "The Sims 3". Using DOS Batch and Python scripts to automate the build process of code and assets using BuildForge. Worked with internal teams with the management of virtual machines used as part of the build farm.
Qa Software Engineer
I was embedded with the Sims Division as a Quality Assurance Software Engineer providing different teams with tools, technology, and reports to help them develop software that contains fewer bugs and gather metrics on performance or design and tuning issues.
Sr. Quality Assurance Tester
Worked as a Sr. Quality Assurance tester within the Sim's department on the recently shipped SimAnimals and SimAnimals 2 for the Wii, which was a new IP for the Sims division at the time.
Quality Assurance Tester
Worked as a Quality Assurance tester within Secret Level on Ironman the game for Xbox 360 and Playstation 3.
Devtester
As a DevTester for Electronic Arts I worked on the Sims 2: Castaway for the Playstation 2 and Nintendo Wii. I helped write automated scripts in LUA to test basic functionality of the game as well as grey box testing of both platforms. I worked closely with the producers, engineers and artists to help reproduce defects, help with submission to Playstation 2 and Nintendo, localization testing, disc mastering, and worked with the Quality Assurance department in organizing the delivery of builds.
Quality Assurance Tester
During my time at Electronic Arts I did general testing on the following Sims titles:The Sims 2 for the Playstation 2 and Playstation PortableThe Sims 2: Open for Business for the PCThe Sims 2: Family Fun Stuff Pack for the PCThe Sims 2: Seasons for the PCThe Sims 2: Pets for the Playstation 2 and Nintendo Gamecube
Product Specialist
Colleagues at United States Postal Service
Other employees you can reach at usps.com. View company contacts for 150104 employees →
Brenna Carter
Colleague at United States Postal ServiceReno, Nevada, United States
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Patrice Shaw
Colleague at United States Postal ServiceJonesboro, Georgia, United States
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Danielle Boykin
Colleague at United States Postal ServiceAberdeen, North Carolina, United States
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Ruben Pacheco
Colleague at United States Postal ServiceLas Cruces, New Mexico, United States
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Assebe Eshete
Colleague at United States Postal ServiceAlexandria, Virginia, United States
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Ray Lanoie
Colleague at United States Postal ServicePhiladelphia, Pennsylvania, United States
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Deanna Haith
Colleague at United States Postal ServiceGreensboro--Winston-Salem--High Point Area, United States
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Myra Stober
Colleague at United States Postal ServiceLouisville, Kentucky, United States
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Michael Kronenberg
Colleague at United States Postal ServiceGreater Chicago Area, United States
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Reed Wiesehan
Colleague at United States Postal ServiceSan Diego County, California, United States
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Christopher Jett education
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Solano Community College
Frequently asked questions about Christopher Jett
Quick answers generated from the profile data available on this page.
What company does Christopher Jett work for?
Christopher Jett works for United States Postal Service.
What is Christopher Jett's role at United States Postal Service?
Christopher Jett is listed as City Carrier at United States Postal Service.
What is Christopher Jett's email address?
AeroLeads has found 1 work email signal at @ea.com for Christopher Jett at United States Postal Service.
What is Christopher Jett's phone number?
AeroLeads has found 3 phone signal(s) with area code 707, 650 for Christopher Jett at United States Postal Service.
Where is Christopher Jett based?
Christopher Jett is based in San Francisco Bay Area, United States while working with United States Postal Service.
What companies has Christopher Jett worked for?
Christopher Jett has worked for United States Postal Service, Career Break, Electronic Arts (Ea), Secret Level, and Electronic Arts.
Who are Christopher Jett's colleagues at United States Postal Service?
Christopher Jett's colleagues at United States Postal Service include Brenna Carter, Patrice Shaw, Danielle Boykin, Ruben Pacheco, and Assebe Eshete.
How can I contact Christopher Jett?
You can use AeroLeads to view verified contact signals for Christopher Jett at United States Postal Service, including work email, phone, and LinkedIn data when available.
What schools did Christopher Jett attend?
Christopher Jett studied at Solano Community College.
What skills is Christopher Jett known for?
Christopher Jett is listed with skills including Game Development, Video Games, Ps3, Xbox 360, Perforce, Scripting, Wii, and Computer Games.
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