Christopher Jett Email and Phone Number
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I'm a software engineer with 13 years' experience in the gaming industry at Electronic Arts. Currently focused on .NET, C# and Windows Presentation Foundation for tools development. I also have experience in build engineering using Jenkins and Python.I enjoy providing services and tools to developers to make their jobs easier. Also, providing support and help with tools that developers may encounter while using them. My experience with working as a Software Engineer has been mostly with Electronic Arts, in Redwood City, CA. I have worked primarily in the "The Sims" franchise, with my most recent titles being "Project Rene" and "The Sims 4".Specialties: C#, WPF, .NET, tools development, game development, programming, scripting, configuration management, build management.
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City CarrierUnited States Postal ServiceCalifornia, United States -
Layoff/Position EliminatedCareer Break Apr 2024 - Present* April - August: Udemy Course Unreal Engine 5 - Gameplay Ability System Top-Down RPG https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/learn/lecture/37381362?start=0#overview* August: Udemy Course Unreal Engine 5 for Beginners: Building a tiny Resource Gamehttps://www.udemy.com/course/unreal-engine-5-for-beginners-building-a-tiny-resource-game/learn/lecture/38596110#overview* September - Present: Developing a city builder game in Unreal Engine 5.** Integrating third-party plugins from Unreal Marketplace** StateTree AI** Blueprints
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Software Engineer IiiElectronic Arts (Ea) Nov 2019 - Apr 2024Redwood City, Ca, UsWorked as a Tools Engineer for "The Sims: Project Rene" using the Unreal Engine. Using C#, WPF and limited C++ to create and maintain tools used by developers to tune and implement features into "Project Rene".Worked as a Tools Engineer for "The Sims 4". Using C#, WPF, WinForms and limited C++ to create and maintain tools used by developers to tune and implement features into "The Sims 4".Worked as a configuration management/build engineer with Maxis, specifically on the "The Sims 4". Using Python scripts to automate the build process of code and assets using BuildForge and Jenkins. Worked with internal teams with the management of virtual machines used as part of the build farm. -
Software Engineer IiElectronic Arts (Ea) Jun 2012 - Nov 2019Redwood City, Ca, UsWorked as a configuration management/build engineer with Maxis, specifically on the "The Sims 4". Using Python scripts to automate the build process of code and assets using BuildForge and Jenkins. Worked with internal teams with the management of virtual machines used as part of the build farm. -
Software Engineer IElectronic Arts (Ea) Jul 2011 - Jun 2012Redwood City, Ca, UsWorked as a configuration management/build engineer with the Sims Internet Group and the "The Sims 3". Using DOS Batch and Python scripts to automate the build process of code and assets using BuildForge. Worked with internal teams with the management of virtual machines used as part of the build farm. -
Qa Software EngineerElectronic Arts (Ea) Jul 2009 - Jul 2011Redwood City, Ca, UsI was embedded with the Sims Division as a Quality Assurance Software Engineer providing different teams with tools, technology, and reports to help them develop software that contains fewer bugs and gather metrics on performance or design and tuning issues. -
Sr. Quality Assurance TesterElectronic Arts (Ea) Mar 2008 - Jul 2009Redwood City, Ca, UsWorked as a Sr. Quality Assurance tester within the Sim's department on the recently shipped SimAnimals and SimAnimals 2 for the Wii, which was a new IP for the Sims division at the time. -
Quality Assurance TesterSecret Level Dec 2007 - Mar 2008UsWorked as a Quality Assurance tester within Secret Level on Ironman the game for Xbox 360 and Playstation 3. -
DevtesterElectronic Arts Mar 2007 - Aug 2007Redwood City, Ca, UsAs a DevTester for Electronic Arts I worked on the Sims 2: Castaway for the Playstation 2 and Nintendo Wii. I helped write automated scripts in LUA to test basic functionality of the game as well as grey box testing of both platforms. I worked closely with the producers, engineers and artists to help reproduce defects, help with submission to Playstation 2 and Nintendo, localization testing, disc mastering, and worked with the Quality Assurance department in organizing the delivery of builds. -
Quality Assurance TesterElectronic Arts Aug 2005 - Jan 2007Redwood City, Ca, UsDuring my time at Electronic Arts I did general testing on the following Sims titles:The Sims 2 for the Playstation 2 and Playstation PortableThe Sims 2: Open for Business for the PCThe Sims 2: Family Fun Stuff Pack for the PCThe Sims 2: Seasons for the PCThe Sims 2: Pets for the Playstation 2 and Nintendo Gamecube -
Product SpecialistBest Buy Nov 2001 - Oct 2006Richfield, Minnesota, Us
Christopher Jett Skills
Christopher Jett Education Details
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Solano Community College
Frequently Asked Questions about Christopher Jett
What company does Christopher Jett work for?
Christopher Jett works for United States Postal Service
What is Christopher Jett's role at the current company?
Christopher Jett's current role is City Carrier.
What is Christopher Jett's email address?
Christopher Jett's email address is ch****@****ail.com
What is Christopher Jett's direct phone number?
Christopher Jett's direct phone number is +170747*****
What schools did Christopher Jett attend?
Christopher Jett attended Solano Community College.
What skills is Christopher Jett known for?
Christopher Jett has skills like Game Development, Video Games, Ps3, Xbox 360, Perforce, Scripting, Wii, Computer Games, Game Testing, Devtrack, Game Design, Console.
Who are Christopher Jett's colleagues?
Christopher Jett's colleagues are Margie Sides, Mary Sue Leslie, Allen A., Hai Nguyen, Andy Hall, Larry Sanchez, Cecil Golden.
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