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Christopher "Kit" Mackenzie Email & Phone Number

Engineering Executive at Australian Public Service
Location: Australia 6 work roles 3 schools
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Current company
Role
Engineering Executive
Location
Australia
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Who is Christopher "Kit" Mackenzie? Overview

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Quick answer

Christopher "Kit" Mackenzie is listed as Engineering Executive at Australian Public Service, a with 15948 employees, based in Australia. AeroLeads shows a matched LinkedIn profile for Christopher "Kit" Mackenzie.

Christopher "Kit" Mackenzie previously worked as Lead Backend Software Engineer at Victorian Government and Lead Software Engineer at Opaque Media Group. Christopher "Kit" Mackenzie holds Bachelor Of Science, Computer Science & Software Engineering from Swinburne University Of Technology.

Company email context

Email format at Australian Public Service

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Australian Public Service

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Profile bio

About Christopher "Kit" Mackenzie

I'm a Lead Software Engineer, with experience building Cloud software (scaling to millions of users), Machine Learning tools, Simulations and Serious Games. Notably, I've led R&D projects for Google and been on tour as a developer evangelist for Microsoft. Feel free to say hi!You can find some of my work at research labs at NASA HRL, SONY, Leo Burnett and Epic Games. I've enjoyed leading teams and teams-of-teams, though I now work primarily as an individual contributor.

Listed skills include Leadership, Management, Project Management, Unreal Engine 4, and 26 others.

Current workplace

Christopher "Kit" Mackenzie's current company

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Australian Public Service
Australian Public Service
Engineering Executive
Website
Employees
15948
AeroLeads page
6 roles

Christopher "Kit" Mackenzie work experience

A career timeline built from the work history available for this profile.

Engineering Executive

Current

Melbourne, Victoria, Australia

I work with engineering experts and leaders across multiple public sector organisations to improve and implement digital engineering strategy.

May 2024 - Present

Lead Backend Software Engineer

Melbourne, Victoria, Australia

Nov 2023 - Mar 2024

Lead Software Engineer

Melbourne, Australia

Scaled a line-of-business Microservices backend on Azure from thousands to millions of users using Typescript, .NET and Python. Founded Opaque's ML practice and Data Science internship program. Designed and trained CNNs capable of predicting video & audio annotations EEG data with an F1 score above .8. Embedded with government and corporate clients to create simulation tools. Created three custom Unreal Engine plugins for database interactivity, synthetic data generation and cloud backend integration. Built a 30-player economic simulation game using a serverless backend.

Jan 2019 - Oct 2023

Software Engineering Manager

Melbourne, Australia

Served as technical and project lead for multiple projects undertaken for Google's Advanced Technologies and Projects (ATAP) and VR teams, bringing prototype AR tools to an audience of 5 million Unreal Engine developers. Contracted to perform developer evangelist work for AR tools by Microsoft. Led teams peaking at 7 Engineers, Artists and technologists, and later a team-of-teams peaking at 25 people. Embedded on set with Virtual Production companies. Built serious game prototypes using Unity3D. Worked with clients to propose and negotiate new business, design upcoming engagements and extend long running projects.

Apr 2015 - Jan 2019

Software Engineer

Melbourne, Australia

Employee #3 at Opaque Media Group (prev. Opaque Multimedia). Built the initial UI & editor modules for a proprietary HTML5 / cloud game engine. Created over a dozen NUI experiences and prototypes for Microsoft Kinect / Kinect 2. Served as co-lead engineer on the Kinect 4 Unreal plugin, and performed UI development and performance profiling for the Faceware 4 Unreal live facial motion plugin.

Mar 2013 - Apr 2015

Contract Software Engineer

Melbourne, Australia

Worked in a freelance capacity for researchers and academics at RMIT. Worked as the sole developer in a team of three to build and release iOS Serious Games app 'Trees of Tales' in two languages. Responsible for development of the 1.1 release of Unity3D app 'Trouble Tower'. Created over a dozen games and prototypes utilising Unity and computer vision systems.

Nov 2011 - Mar 2015
Team & coworkers

Colleagues at Australian Public Service

Other employees you can reach at apsjobs.gov.au. View company contacts for 15948 employees →

3 education records

Christopher "Kit" Mackenzie education

FAQ

Frequently asked questions about Christopher "Kit" Mackenzie

Quick answers generated from the profile data available on this page.

What company does Christopher "Kit" Mackenzie work for?

Christopher "Kit" Mackenzie works for Australian Public Service.

What is Christopher "Kit" Mackenzie's role at Australian Public Service?

Christopher "Kit" Mackenzie is listed as Engineering Executive at Australian Public Service.

Where is Christopher "Kit" Mackenzie based?

Christopher "Kit" Mackenzie is based in Australia while working with Australian Public Service.

What companies has Christopher "Kit" Mackenzie worked for?

Christopher "Kit" Mackenzie has worked for Australian Public Service, Victorian Government, Opaque Media Group, Opaque Multimedia, and Rmit University.

Who are Christopher "Kit" Mackenzie's colleagues at Australian Public Service?

Christopher "Kit" Mackenzie's colleagues at Australian Public Service include Mali Walker, Jake Murray, Robert Fraser, Khurram Hayat, and David Ventnor.

How can I contact Christopher "Kit" Mackenzie?

You can use AeroLeads to view verified contact signals for Christopher "Kit" Mackenzie at Australian Public Service, including work email, phone, and LinkedIn data when available.

What schools did Christopher "Kit" Mackenzie attend?

Christopher "Kit" Mackenzie holds Bachelor Of Science, Computer Science & Software Engineering from Swinburne University Of Technology.

What skills is Christopher "Kit" Mackenzie known for?

Christopher "Kit" Mackenzie is listed with skills including Leadership, Management, Project Management, Unreal Engine 4, Unity3D, Gamification, Games Development, and R&D.

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