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Christopher Knowles Email & Phone Number

Location: Greater Cambridge Area, United Kingdom 10 work roles 2 schools
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Current company
Role
Founder
Location
Greater Cambridge Area, United Kingdom

Who is Christopher Knowles? Overview

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Quick answer

Christopher Knowles is listed as Founder at Sidequest Ninja, based in Greater Cambridge Area, United Kingdom. AeroLeads shows a matched LinkedIn profile for Christopher Knowles.

Christopher Knowles previously worked as End Point Assessor at Innovate Awarding and Senior Game Engine Developer - RuneScape Platform at Jagex. Christopher Knowles holds Master Of Engineering - Meng, Engineering - Control Theory, Pass from University Of Cambridge.

Company email context

Email format at Sidequest Ninja

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Sidequest Ninja

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Profile bio

About Christopher Knowles

I'm an indie game developer, covering the full spectrum of design and software development - mechanics, clients, servers, profiles, persistence, reliability, performance. Starting at Jagex in 2007 I have over a decade of games experience, and I started the adventure of working as an indie gamedev as Sidequest Ninja in 2019, which became my full-time role in May 2021.

Listed skills include Java, C#, Server Architecture, Game Development, and 2 others.

Current workplace

Christopher Knowles's current company

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Sidequest Ninja
Sidequest Ninja
Founder
Cambridge, Cambridgeshire, United Kingdom
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10 roles

Christopher Knowles work experience

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End Point Assessor

End-Point Assessor for Level 7 Game Programmer apprentices.

Founder

Hexahedra released May 2024! An open-ended programming puzzle game. Design and program factories to produce cubes, the galaxy's most important commodity, and help a tiny octopus with a nightmare family visit. https://s.team/a/1248420

Senior Game Engine Developer - Runescape Platform

Cambridge, United Kingdom

- Working in the team responsible for the game engine, servers, and support services for both RuneScape 3 and Old School RuneScape.- Primarily involved in bringing OSRS to mobile, both Android and iOS.- Rewriting large parts of OSRS to support both desktop and mobile.- OSRS Mobile FCL on 30th October 2018. 1M+ installs on each store in the first week.

Nov 2016 - May 2021

Senior Game Engine Developer - Chronicle: Runescape Legends

Cambridge, United Kingdom

- Tasked with designing and building a completely new tech stack (supported by another developer after a few months) for a greenlit prototype.- Architecture designed in collaboration with our Ops team to make best use of the live datacentre setup.- Built in C# with a Unity client, running under Mono on the live Linux infrastructure.- Highly parallelized asynchronous server architecture, with each server instance running hundreds of games simultaneously.- Involved in live operations, including being on-call for out-of-hours support.- Provided code design support to other team members.

Jun 2014 - Nov 2016

Game Engine Developer - Unreleased Prototype

Cambridge, United Kingdom

Part of a small team working in Unity and C# to produce a prototype for a new IP. Produced the bulk of the work on the game server and networking to allow several players to interact in a test environment.

Jan 2014 - Jun 2014

Game Engine Developer - Runescape Engine

Cambridge, United Kingdom

- A year as part of a small team implementing an HTML5 RS3 game client in JavaScript and WebGL, working on a wide range of client features - asset loading, gameplay features, UI, animation systems, camera control, code obfuscation, basic shader work.- Also time spent working in the main RS3 engine team, in Java. For part of that time, embedded into a content team working directly with engine users and providing a quick turnaround on requests.

May 2012 - Jan 2014

Game Developer - 8Realms

Cambridge, United Kingdom

- Began as an investigative project to build a Travian-style game in a proprietary, Java-based language developed at Jagex, with an HTML/JavaScript frontend.- Designed and implemented the server architecture to support the supplied game design, as well as implementing gameplay.- Bringing incoming team members up to speed on code structure and the language, and providing code design support and feedback.- Post-launch, performing live operations and on-call support.

Dec 2009 - May 2012

Game Developer - Funorb

Cambridge, United Kingdom

- Working in Java to produce games served as Java applets within the browser.- Carried out a redesign and update of strategy game Shattered Plans.

Jun 2009 - Dec 2009

Web Systems Developer

Cambridge, United Kingdom

Working in Java to produce systems that support Jagex's games business, such as billing systems, information services for players, and staff-side systems needed for Customer Support or internal reporting, all with webpage-driven interfaces.

Sep 2007 - Jun 2009
2 education records

Christopher Knowles education

FAQ

Frequently asked questions about Christopher Knowles

Quick answers generated from the profile data available on this page.

What company does Christopher Knowles work for?

Christopher Knowles works for Sidequest Ninja.

What is Christopher Knowles's role at Sidequest Ninja?

Christopher Knowles is listed as Founder at Sidequest Ninja.

Where is Christopher Knowles based?

Christopher Knowles is based in Greater Cambridge Area, United Kingdom while working with Sidequest Ninja.

What companies has Christopher Knowles worked for?

Christopher Knowles has worked for Sidequest Ninja, Innovate Awarding, and Jagex.

How can I contact Christopher Knowles?

You can use AeroLeads to view verified contact signals for Christopher Knowles at Sidequest Ninja, including work email, phone, and LinkedIn data when available.

What schools did Christopher Knowles attend?

Christopher Knowles holds Master Of Engineering - Meng, Engineering - Control Theory, Pass from University Of Cambridge.

What skills is Christopher Knowles known for?

Christopher Knowles is listed with skills including Java, C#, Server Architecture, Game Development, Online Gaming, and Pc Games.

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