Christopher Knowles

Christopher Knowles Email and Phone Number

Founder at Sidequest Ninja @ Innovate Awarding
bristol, bristol, united kingdom
Christopher Knowles's Location
Greater Cambridge Area, United Kingdom
About Christopher Knowles

I'm an indie game developer, covering the full spectrum of design and software development - mechanics, clients, servers, profiles, persistence, reliability, performance. Starting at Jagex in 2007 I have over a decade of games experience, and I started the adventure of working as an indie gamedev as Sidequest Ninja in 2019, which became my full-time role in May 2021.

Christopher Knowles's Current Company Details
Innovate Awarding

Innovate Awarding

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Founder at Sidequest Ninja
bristol, bristol, united kingdom
Employees:
80
Christopher Knowles Work Experience Details
  • Innovate Awarding
    End Point Assessor
    Innovate Awarding Apr 2023 - Present
    End-Point Assessor for Level 7 Game Programmer apprentices.
  • Sidequest Ninja
    Founder
    Sidequest Ninja Oct 2019 - Present
    Hexahedra released May 2024! An open-ended programming puzzle game. Design and program factories to produce cubes, the galaxy's most important commodity, and help a tiny octopus with a nightmare family visit. https://s.team/a/1248420
  • Jagex
    Senior Game Engine Developer - Runescape Platform
    Jagex Nov 2016 - May 2021
    Cambridge, United Kingdom
    - Working in the team responsible for the game engine, servers, and support services for both RuneScape 3 and Old School RuneScape.- Primarily involved in bringing OSRS to mobile, both Android and iOS.- Rewriting large parts of OSRS to support both desktop and mobile.- OSRS Mobile FCL on 30th October 2018. 1M+ installs on each store in the first week.
  • Jagex
    Senior Game Engine Developer - Chronicle: Runescape Legends
    Jagex Jun 2014 - Nov 2016
    Cambridge, United Kingdom
    - Tasked with designing and building a completely new tech stack (supported by another developer after a few months) for a greenlit prototype.- Architecture designed in collaboration with our Ops team to make best use of the live datacentre setup.- Built in C# with a Unity client, running under Mono on the live Linux infrastructure.- Highly parallelized asynchronous server architecture, with each server instance running hundreds of games simultaneously.- Involved in live operations, including being on-call for out-of-hours support.- Provided code design support to other team members.
  • Jagex
    Game Engine Developer - Unreleased Prototype
    Jagex Jan 2014 - Jun 2014
    Cambridge, United Kingdom
    Part of a small team working in Unity and C# to produce a prototype for a new IP. Produced the bulk of the work on the game server and networking to allow several players to interact in a test environment.
  • Jagex
    Game Engine Developer - Runescape Engine
    Jagex May 2012 - Jan 2014
    Cambridge, United Kingdom
    - A year as part of a small team implementing an HTML5 RS3 game client in JavaScript and WebGL, working on a wide range of client features - asset loading, gameplay features, UI, animation systems, camera control, code obfuscation, basic shader work.- Also time spent working in the main RS3 engine team, in Java. For part of that time, embedded into a content team working directly with engine users and providing a quick turnaround on requests.
  • Jagex
    Game Developer - 8Realms
    Jagex Dec 2009 - May 2012
    Cambridge, United Kingdom
    - Began as an investigative project to build a Travian-style game in a proprietary, Java-based language developed at Jagex, with an HTML/JavaScript frontend.- Designed and implemented the server architecture to support the supplied game design, as well as implementing gameplay.- Bringing incoming team members up to speed on code structure and the language, and providing code design support and feedback.- Post-launch, performing live operations and on-call support.
  • Jagex
    Game Developer - Funorb
    Jagex Jun 2009 - Dec 2009
    Cambridge, United Kingdom
    - Working in Java to produce games served as Java applets within the browser.- Carried out a redesign and update of strategy game Shattered Plans.
  • Jagex
    Web Systems Developer
    Jagex Sep 2007 - Jun 2009
    Cambridge, United Kingdom
    Working in Java to produce systems that support Jagex's games business, such as billing systems, information services for players, and staff-side systems needed for Customer Support or internal reporting, all with webpage-driven interfaces.

Christopher Knowles Skills

Java C# Server Architecture Game Development Online Gaming Pc Games

Christopher Knowles Education Details

Frequently Asked Questions about Christopher Knowles

What company does Christopher Knowles work for?

Christopher Knowles works for Innovate Awarding

What is Christopher Knowles's role at the current company?

Christopher Knowles's current role is Founder at Sidequest Ninja.

What schools did Christopher Knowles attend?

Christopher Knowles attended University Of Cambridge, University Of Cambridge.

What skills is Christopher Knowles known for?

Christopher Knowles has skills like Java, C#, Server Architecture, Game Development, Online Gaming, Pc Games.

Who are Christopher Knowles's colleagues?

Christopher Knowles's colleagues are Charlotte Barrington, Lynne Walsh, Paul Bradley Ba(Hons), Cert Ed, Mset, Michael Beveridge, Faye Davis, Steve Carnell, Sarah Bacon.

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