Christopher Larsen

Christopher Larsen Email and Phone Number

Partner, Chief Information Officer @ TGS Tech
Christopher Larsen's Location
St Charles, Missouri, United States, United States
Christopher Larsen's Contact Details

Christopher Larsen personal email

n/a
About Christopher Larsen

Accomplished software designer, architect and manager with a proven track record of 20+ major and 100+ minor software releases used by millions of customers. Experienced in building, managing and leading diverse teams spanning multiple disciplines and locations.

Christopher Larsen's Current Company Details
TGS Tech

Tgs Tech

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Partner, Chief Information Officer
Christopher Larsen Work Experience Details
  • Tgs Tech
    Chief Information Officer
    Tgs Tech Aug 2019 - Present
    Responsible for the leadership, management and technical direction of a 10+ member team distributed between multiple continents with a $2.5M annual budget including product development, network operations, web services, sales, marketing and support. Lead development and architecture of a Massively Multiplayer Online (MMO)/Virtual Worlds/Simulation client/server platform, integrated account management, support and billing systems.
  • Heroengine
    Chief Technology Officer
    Heroengine Apr 2013 - Aug 2019
    Saint Louis, Missouri
    Responsible for the leadership, management and technical direction of a 25+ member team distributed between multiple continents with a $3.5M annual budget including product development, network operations, web services, sales, marketing and support. Lead development and architecture of HeroEngine's; Massively Multiplayer Online (MMO)/Virtual Worlds/Simulation client/server platform, integrated account management, support and billing systems.
  • Heroengine
    Senior Development Manager, Solutions Architect
    Heroengine Aug 2010 - Apr 2013
    Saint Louis, Missouri
    Responsible for the leadership, management and direction of a 15+ team including product development, platform engineering and 24x7x365 technical support. Coordinated with Network Operations and Web Development Teams to develop project plans and release schedules. Lead development and architecture of HeroEngine Massively Multiplayer Online (MMO)/virtual world/simulation client/server platform. Performed technical and company culture/team fit interviews for Network Operations, Web Development… Show more Responsible for the leadership, management and direction of a 15+ team including product development, platform engineering and 24x7x365 technical support. Coordinated with Network Operations and Web Development Teams to develop project plans and release schedules. Lead development and architecture of HeroEngine Massively Multiplayer Online (MMO)/virtual world/simulation client/server platform. Performed technical and company culture/team fit interviews for Network Operations, Web Development and Platform Engineering teams. Show less
  • Simutronics Corp.
    Develoment Manager, Application Architect
    Simutronics Corp. Jun 2009 - Aug 2010
    Saint Louis, Missouri
    Responsible for the leadership, management and direction of a 5+ team including Platform Engineering and Network Operations. Launched internationally the HeroCloud Software-as-a-Service (SaaS) platform. Represented the company internationally at technical convetions, training and on-site visits.
  • Simutronics Corp.
    Technical Support Manager, Application Architect
    Simutronics Corp. Sep 2006 - Jun 2009
    Saint Louis, Missouri
    Managed relationships and technical support for mid to large (AAA) game development companies (including EA/Bioware and Zenimax). Conceived and developed hundreds of pages of technical documentation, graphics and tutorials for the HeroEngine wiki (http://wiki.heroengine.com/). Designed and lead training sessions for groups of licensee developers, artists and designers. Managed test and release cycle for code distributed to source and object code licensees. Provided architectural review and… Show more Managed relationships and technical support for mid to large (AAA) game development companies (including EA/Bioware and Zenimax). Conceived and developed hundreds of pages of technical documentation, graphics and tutorials for the HeroEngine wiki (http://wiki.heroengine.com/). Designed and lead training sessions for groups of licensee developers, artists and designers. Managed test and release cycle for code distributed to source and object code licensees. Provided architectural review and guidance to developers to best utilize the unique features of HeroEngine's real-time collaborative development model. Show less
  • Simutronics Corp.
    Senior Software Engineer, Software Architect
    Simutronics Corp. Aug 2004 - Sep 2006
    Saint Louis, Missouri
    Primary architect of many of the game logic systems for Simutronics' Massively Multiplayer Online (MMO) project Hero's Journey. Conceived and developed a component based data definition system utilizing dynamic composition of game objects. The system allowed designers to create new game functionality; items, creatures, AI, etc without writing a line of code. This data definition system resulted in a massive increase in productivity and freed up development resources for other tasks, and would… Show more Primary architect of many of the game logic systems for Simutronics' Massively Multiplayer Online (MMO) project Hero's Journey. Conceived and developed a component based data definition system utilizing dynamic composition of game objects. The system allowed designers to create new game functionality; items, creatures, AI, etc without writing a line of code. This data definition system resulted in a massive increase in productivity and freed up development resources for other tasks, and would ultimately be used by virtually every development group using HeroEngine. Show less
  • Simutronics Corp.
    Software Engineer
    Simutronics Corp. Aug 2003 - Aug 2004
    Saint Louis, Missouri
    Major contributor to a massive upgrade of Simutronics' flagship products Gemstone IV and DragonRealms touching more than fifty percent of the codebase for each game to take advantage of new features in the updated Interactive Fiction Engine (IFE). Closely involved in the architectural design and functional requirements for the updated Interactive Fiction Engine release. Devised and communicated best practices, functional changes and techniques to leverage the new functionality of the engine… Show more Major contributor to a massive upgrade of Simutronics' flagship products Gemstone IV and DragonRealms touching more than fifty percent of the codebase for each game to take advantage of new features in the updated Interactive Fiction Engine (IFE). Closely involved in the architectural design and functional requirements for the updated Interactive Fiction Engine release. Devised and communicated best practices, functional changes and techniques to leverage the new functionality of the engine to Simutronics' large team of remote contractors. Show less
  • Simutronics Corp.
    Online Services Department Supervisor
    Simutronics Corp. Apr 2001 - Aug 2003
    Saint Louis, Missouri
    Oversaw Simutronic's remote contractors' interactions with customers, functioning as a court of last appeal for customers found violating the Terms of Service or engaging in acts of fraud.

Christopher Larsen Skills

Cross Functional Team Building Development Management Technical Hiring User Experience Design Amazon Web Services Game Development Game Programming Scripting Mmo Perforce System Administration Technical Documentation Gameplay Visual Studio Video Games Sql Online Gaming Game Design Sales Engineering C++ Oracle Sql Game Engines Scrum C# Team Building Saas Paas Virtualization User Interface Design Toad Xen Interviews Python Networking

Christopher Larsen Education Details

Frequently Asked Questions about Christopher Larsen

What company does Christopher Larsen work for?

Christopher Larsen works for Tgs Tech

What is Christopher Larsen's role at the current company?

Christopher Larsen's current role is Partner, Chief Information Officer.

What is Christopher Larsen's email address?

Christopher Larsen's email address is ch****@****ine.com

What schools did Christopher Larsen attend?

Christopher Larsen attended St. Olaf College.

What skills is Christopher Larsen known for?

Christopher Larsen has skills like Cross Functional Team Building, Development Management, Technical Hiring, User Experience Design, Amazon Web Services, Game Development, Game Programming, Scripting, Mmo, Perforce, System Administration, Technical Documentation.

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